141 lines
7.1 KiB
C#
141 lines
7.1 KiB
C#
#if UNITY_EDITOR
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using UnityEngine;
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using UnityEditor;
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using UnityEditor.SceneManagement;
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namespace Michsky.MUIP
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{
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[CustomEditor(typeof(TooltipManager))]
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public class TooltipManagerEditor : Editor
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{
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private GUISkin customSkin;
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private TooltipManager tooltipTarget;
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private UIManagerTooltip tempUIM;
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private int currentTab;
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private void OnEnable()
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{
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tooltipTarget = (TooltipManager)target;
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try { tempUIM = tooltipTarget.GetComponent<UIManagerTooltip>(); }
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catch { }
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if (EditorGUIUtility.isProSkin == true) { customSkin = MUIPEditorHandler.GetDarkEditor(customSkin); }
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else { customSkin = MUIPEditorHandler.GetLightEditor(customSkin); }
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}
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public override void OnInspectorGUI()
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{
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MUIPEditorHandler.DrawComponentHeader(customSkin, "Tooltip Top Header");
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GUIContent[] toolbarTabs = new GUIContent[3];
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toolbarTabs[0] = new GUIContent("Content");
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toolbarTabs[1] = new GUIContent("Resources");
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toolbarTabs[2] = new GUIContent("Settings");
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currentTab = MUIPEditorHandler.DrawTabs(currentTab, toolbarTabs, customSkin);
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if (GUILayout.Button(new GUIContent("Content", "Content"), customSkin.FindStyle("Tab Content")))
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currentTab = 0;
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if (GUILayout.Button(new GUIContent("Resources", "Resources"), customSkin.FindStyle("Tab Resources")))
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currentTab = 1;
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if (GUILayout.Button(new GUIContent("Settings", "Settings"), customSkin.FindStyle("Tab Settings")))
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currentTab = 2;
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GUILayout.EndHorizontal();
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var vBorderTop = serializedObject.FindProperty("vBorderTop");
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var vBorderBottom = serializedObject.FindProperty("vBorderBottom");
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var hBorderLeft = serializedObject.FindProperty("hBorderLeft");
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var hBorderRight = serializedObject.FindProperty("hBorderRight");
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var mainCanvas = serializedObject.FindProperty("mainCanvas");
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var tooltipObject = serializedObject.FindProperty("tooltipObject");
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var tooltipContent = serializedObject.FindProperty("tooltipContent");
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var tooltipSmoothness = serializedObject.FindProperty("tooltipSmoothness");
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var dampSpeed = serializedObject.FindProperty("dampSpeed");
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var preferredWidth = serializedObject.FindProperty("preferredWidth");
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var targetCamera = serializedObject.FindProperty("targetCamera");
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var cameraSource = serializedObject.FindProperty("cameraSource");
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var transitionMode = serializedObject.FindProperty("transitionMode");
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var checkDispose = serializedObject.FindProperty("checkDispose");
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switch (currentTab)
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{
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case 0:
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MUIPEditorHandler.DrawHeader(customSkin, "Content Header", 6);
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MUIPEditorHandler.DrawProperty(vBorderTop, customSkin, "Top Bound");
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MUIPEditorHandler.DrawProperty(vBorderBottom, customSkin, "Bottom Bound");
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MUIPEditorHandler.DrawProperty(hBorderLeft, customSkin, "Left Bound");
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MUIPEditorHandler.DrawProperty(hBorderRight, customSkin, "Right Bound");
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if (tooltipTarget.tooltipObject != null && tooltipTarget.tooltipObject.GetComponent<CanvasGroup>().alpha == 0)
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{
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if (GUILayout.Button("Make It Visible", customSkin.button))
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{
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tooltipTarget.tooltipObject.GetComponent<CanvasGroup>().alpha = 1;
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EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
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}
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}
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else
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{
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if (GUILayout.Button("Make It Invisible", customSkin.button))
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{
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tooltipTarget.tooltipObject.GetComponent<CanvasGroup>().alpha = 0;
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EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
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}
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}
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EditorGUILayout.HelpBox("In order to use the tooltip system, you should add the 'Tooltip Content' component to your objects.", MessageType.Info);
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break;
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case 1:
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MUIPEditorHandler.DrawHeader(customSkin, "Core Header", 6);
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MUIPEditorHandler.DrawProperty(tooltipObject, customSkin, "Tooltip Object");
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MUIPEditorHandler.DrawProperty(tooltipContent, customSkin, "Tooltip Content");
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MUIPEditorHandler.DrawProperty(mainCanvas, customSkin, "Main Canvas");
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break;
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case 2:
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MUIPEditorHandler.DrawHeader(customSkin, "Options Header", 6);
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checkDispose.boolValue = MUIPEditorHandler.DrawToggle(checkDispose.boolValue, customSkin, "Check Dispose/Null");
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MUIPEditorHandler.DrawProperty(preferredWidth, customSkin, "Preferred Width");
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MUIPEditorHandler.DrawProperty(tooltipSmoothness, customSkin, "Smoothness");
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MUIPEditorHandler.DrawProperty(dampSpeed, customSkin, "Damp Speed");
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MUIPEditorHandler.DrawProperty(transitionMode, customSkin, "Transition Mode");
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MUIPEditorHandler.DrawProperty(cameraSource, customSkin, "Camera Source");
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if (tooltipTarget.cameraSource == TooltipManager.CameraSource.Custom)
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MUIPEditorHandler.DrawProperty(targetCamera, customSkin, "Target Camera");
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MUIPEditorHandler.DrawHeader(customSkin, "UIM Header", 10);
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if (tempUIM != null)
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{
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MUIPEditorHandler.DrawUIManagerConnectedHeader();
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if (GUILayout.Button("Open UI Manager", customSkin.button))
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EditorApplication.ExecuteMenuItem("Tools/Modern UI Pack/Show UI Manager");
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if (GUILayout.Button("Disable UI Manager Connection", customSkin.button))
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{
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if (EditorUtility.DisplayDialog("Modern UI Pack", "Are you sure you want to disable UI Manager connection with the object? " +
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"This operation cannot be undone.", "Yes", "Cancel"))
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{
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try { DestroyImmediate(tempUIM); }
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catch { Debug.LogError("<b>[Horizontal Selector]</b> Failed to delete UI Manager connection.", this); }
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}
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}
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}
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else if (tempUIM == null) { MUIPEditorHandler.DrawUIManagerDisconnectedHeader(); }
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break;
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}
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if (Application.isPlaying == false) { this.Repaint(); }
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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#endif |