2025-01-30 23:38:06 +01:00

141 lines
7.1 KiB
C#

#if UNITY_EDITOR
using UnityEngine;
using UnityEditor;
using UnityEditor.SceneManagement;
namespace Michsky.MUIP
{
[CustomEditor(typeof(TooltipManager))]
public class TooltipManagerEditor : Editor
{
private GUISkin customSkin;
private TooltipManager tooltipTarget;
private UIManagerTooltip tempUIM;
private int currentTab;
private void OnEnable()
{
tooltipTarget = (TooltipManager)target;
try { tempUIM = tooltipTarget.GetComponent<UIManagerTooltip>(); }
catch { }
if (EditorGUIUtility.isProSkin == true) { customSkin = MUIPEditorHandler.GetDarkEditor(customSkin); }
else { customSkin = MUIPEditorHandler.GetLightEditor(customSkin); }
}
public override void OnInspectorGUI()
{
MUIPEditorHandler.DrawComponentHeader(customSkin, "Tooltip Top Header");
GUIContent[] toolbarTabs = new GUIContent[3];
toolbarTabs[0] = new GUIContent("Content");
toolbarTabs[1] = new GUIContent("Resources");
toolbarTabs[2] = new GUIContent("Settings");
currentTab = MUIPEditorHandler.DrawTabs(currentTab, toolbarTabs, customSkin);
if (GUILayout.Button(new GUIContent("Content", "Content"), customSkin.FindStyle("Tab Content")))
currentTab = 0;
if (GUILayout.Button(new GUIContent("Resources", "Resources"), customSkin.FindStyle("Tab Resources")))
currentTab = 1;
if (GUILayout.Button(new GUIContent("Settings", "Settings"), customSkin.FindStyle("Tab Settings")))
currentTab = 2;
GUILayout.EndHorizontal();
var vBorderTop = serializedObject.FindProperty("vBorderTop");
var vBorderBottom = serializedObject.FindProperty("vBorderBottom");
var hBorderLeft = serializedObject.FindProperty("hBorderLeft");
var hBorderRight = serializedObject.FindProperty("hBorderRight");
var mainCanvas = serializedObject.FindProperty("mainCanvas");
var tooltipObject = serializedObject.FindProperty("tooltipObject");
var tooltipContent = serializedObject.FindProperty("tooltipContent");
var tooltipSmoothness = serializedObject.FindProperty("tooltipSmoothness");
var dampSpeed = serializedObject.FindProperty("dampSpeed");
var preferredWidth = serializedObject.FindProperty("preferredWidth");
var targetCamera = serializedObject.FindProperty("targetCamera");
var cameraSource = serializedObject.FindProperty("cameraSource");
var transitionMode = serializedObject.FindProperty("transitionMode");
var checkDispose = serializedObject.FindProperty("checkDispose");
switch (currentTab)
{
case 0:
MUIPEditorHandler.DrawHeader(customSkin, "Content Header", 6);
MUIPEditorHandler.DrawProperty(vBorderTop, customSkin, "Top Bound");
MUIPEditorHandler.DrawProperty(vBorderBottom, customSkin, "Bottom Bound");
MUIPEditorHandler.DrawProperty(hBorderLeft, customSkin, "Left Bound");
MUIPEditorHandler.DrawProperty(hBorderRight, customSkin, "Right Bound");
if (tooltipTarget.tooltipObject != null && tooltipTarget.tooltipObject.GetComponent<CanvasGroup>().alpha == 0)
{
if (GUILayout.Button("Make It Visible", customSkin.button))
{
tooltipTarget.tooltipObject.GetComponent<CanvasGroup>().alpha = 1;
EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
}
}
else
{
if (GUILayout.Button("Make It Invisible", customSkin.button))
{
tooltipTarget.tooltipObject.GetComponent<CanvasGroup>().alpha = 0;
EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
}
}
EditorGUILayout.HelpBox("In order to use the tooltip system, you should add the 'Tooltip Content' component to your objects.", MessageType.Info);
break;
case 1:
MUIPEditorHandler.DrawHeader(customSkin, "Core Header", 6);
MUIPEditorHandler.DrawProperty(tooltipObject, customSkin, "Tooltip Object");
MUIPEditorHandler.DrawProperty(tooltipContent, customSkin, "Tooltip Content");
MUIPEditorHandler.DrawProperty(mainCanvas, customSkin, "Main Canvas");
break;
case 2:
MUIPEditorHandler.DrawHeader(customSkin, "Options Header", 6);
checkDispose.boolValue = MUIPEditorHandler.DrawToggle(checkDispose.boolValue, customSkin, "Check Dispose/Null");
MUIPEditorHandler.DrawProperty(preferredWidth, customSkin, "Preferred Width");
MUIPEditorHandler.DrawProperty(tooltipSmoothness, customSkin, "Smoothness");
MUIPEditorHandler.DrawProperty(dampSpeed, customSkin, "Damp Speed");
MUIPEditorHandler.DrawProperty(transitionMode, customSkin, "Transition Mode");
MUIPEditorHandler.DrawProperty(cameraSource, customSkin, "Camera Source");
if (tooltipTarget.cameraSource == TooltipManager.CameraSource.Custom)
MUIPEditorHandler.DrawProperty(targetCamera, customSkin, "Target Camera");
MUIPEditorHandler.DrawHeader(customSkin, "UIM Header", 10);
if (tempUIM != null)
{
MUIPEditorHandler.DrawUIManagerConnectedHeader();
if (GUILayout.Button("Open UI Manager", customSkin.button))
EditorApplication.ExecuteMenuItem("Tools/Modern UI Pack/Show UI Manager");
if (GUILayout.Button("Disable UI Manager Connection", customSkin.button))
{
if (EditorUtility.DisplayDialog("Modern UI Pack", "Are you sure you want to disable UI Manager connection with the object? " +
"This operation cannot be undone.", "Yes", "Cancel"))
{
try { DestroyImmediate(tempUIM); }
catch { Debug.LogError("<b>[Horizontal Selector]</b> Failed to delete UI Manager connection.", this); }
}
}
}
else if (tempUIM == null) { MUIPEditorHandler.DrawUIManagerDisconnectedHeader(); }
break;
}
if (Application.isPlaying == false) { this.Repaint(); }
serializedObject.ApplyModifiedProperties();
}
}
}
#endif