2025-01-30 23:38:06 +01:00

39 lines
1.0 KiB
C#

using UnityEngine;
using UnityEngine.UI;
namespace Michsky.MUIP
{
[ExecuteInEditMode]
public class UIManagerContextMenu : MonoBehaviour
{
[Header("Settings")]
[SerializeField] private UIManager UIManagerAsset;
[Header("Resources")]
[SerializeField] private Image backgroundImage;
void Awake()
{
if (UIManagerAsset == null) { UIManagerAsset = Resources.Load<UIManager>("MUIP Manager"); }
this.enabled = true;
if (UIManagerAsset.enableDynamicUpdate == false)
{
UpdateContextMenu();
this.enabled = false;
}
}
void Update()
{
if (UIManagerAsset == null) { return; }
if (UIManagerAsset.enableDynamicUpdate == true) { UpdateContextMenu(); }
}
void UpdateContextMenu()
{
if (backgroundImage != null) { backgroundImage.color = UIManagerAsset.contextBackgroundColor; }
}
}
}