2025-01-30 23:38:06 +01:00

57 lines
2.2 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using TMPro;
namespace Michsky.MUIP
{
[ExecuteInEditMode]
public class UIManagerInputField : MonoBehaviour
{
[Header("Settings")]
[SerializeField] private UIManager UIManagerAsset;
public bool overrideColors = false;
public bool overrideFonts = false;
[Header("Resources")]
[SerializeField] private TextMeshProUGUI mainText;
[SerializeField] private TextMeshProUGUI placeholderText;
[SerializeField] private Image filledImage;
[SerializeField] private Image backgroundImage;
void Awake()
{
if (UIManagerAsset == null) { UIManagerAsset = Resources.Load<UIManager>("MUIP Manager"); }
this.enabled = true;
if (UIManagerAsset.enableDynamicUpdate == false)
{
UpdateInputField();
this.enabled = false;
}
}
void Update()
{
if (UIManagerAsset == null) { return; }
if (UIManagerAsset.enableDynamicUpdate == true) { UpdateInputField(); }
}
void UpdateInputField()
{
if (overrideColors == false)
{
mainText.color = new Color(UIManagerAsset.inputFieldColor.r, UIManagerAsset.inputFieldColor.g, UIManagerAsset.inputFieldColor.b, mainText.color.a);
placeholderText.color = new Color(UIManagerAsset.inputFieldColor.r, UIManagerAsset.inputFieldColor.g, UIManagerAsset.inputFieldColor.b, placeholderText.color.a);
filledImage.color = new Color(UIManagerAsset.inputFieldColor.r, UIManagerAsset.inputFieldColor.g, UIManagerAsset.inputFieldColor.b, filledImage.color.a);
backgroundImage.color = new Color(UIManagerAsset.inputFieldColor.r, UIManagerAsset.inputFieldColor.g, UIManagerAsset.inputFieldColor.b, backgroundImage.color.a);
}
if (overrideFonts == false)
{
mainText.font = UIManagerAsset.inputFieldFont;
placeholderText.font = UIManagerAsset.inputFieldFont;
}
}
}
}