2025-01-30 23:38:06 +01:00

59 lines
2.0 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using TMPro;
namespace Michsky.MUIP
{
[ExecuteInEditMode]
public class UIManagerNotification : MonoBehaviour
{
[Header("Settings")]
[SerializeField] private UIManager UIManagerAsset;
[HideInInspector] public bool overrideColors = false;
[HideInInspector] public bool overrideFonts = false;
[Header("Resources")]
[SerializeField] private Image background;
[SerializeField] private Image icon;
[SerializeField] private TextMeshProUGUI title;
[SerializeField] private TextMeshProUGUI description;
void Awake()
{
if (UIManagerAsset == null) { UIManagerAsset = Resources.Load<UIManager>("MUIP Manager"); }
this.enabled = true;
if (UIManagerAsset.enableDynamicUpdate == false)
{
UpdateNotification();
this.enabled = false;
}
}
void Update()
{
if (UIManagerAsset == null) { return; }
if (UIManagerAsset.enableDynamicUpdate == true) { UpdateNotification(); }
}
void UpdateNotification()
{
if (overrideColors == false)
{
background.color = UIManagerAsset.notificationBackgroundColor;
icon.color = UIManagerAsset.notificationIconColor;
title.color = UIManagerAsset.notificationTitleColor;
description.color = UIManagerAsset.notificationDescriptionColor;
}
if (overrideFonts == false)
{
title.font = UIManagerAsset.notificationTitleFont;
title.fontSize = UIManagerAsset.notificationTitleFontSize;
description.font = UIManagerAsset.notificationDescriptionFont;
description.fontSize = UIManagerAsset.notificationDescriptionFontSize;
}
}
}
}