2025-01-30 23:38:06 +01:00

57 lines
1.7 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using TMPro;
namespace Michsky.MUIP
{
[ExecuteInEditMode]
public class UIManagerProgressBar : MonoBehaviour
{
[Header("Settings")]
[SerializeField] private UIManager UIManagerAsset;
[HideInInspector] public bool overrideColors = false;
[HideInInspector] public bool overrideFonts = false;
[Header("Resources")]
[SerializeField] private Image bar;
[SerializeField] private Image background;
[SerializeField] private TextMeshProUGUI label;
bool dynamicUpdateEnabled;
void Awake()
{
if (UIManagerAsset == null) { UIManagerAsset = Resources.Load<UIManager>("MUIP Manager"); }
this.enabled = true;
if (UIManagerAsset.enableDynamicUpdate == false)
{
UpdateProgressBar();
this.enabled = false;
}
}
void Update()
{
if (UIManagerAsset == null) { return; }
if (UIManagerAsset.enableDynamicUpdate == true) { UpdateProgressBar(); }
}
void UpdateProgressBar()
{
if (overrideColors == false)
{
bar.color = UIManagerAsset.progressBarColor;
background.color = UIManagerAsset.progressBarBackgroundColor;
label.color = UIManagerAsset.progressBarLabelColor;
}
if (overrideFonts == false)
{
label.font = UIManagerAsset.progressBarLabelFont;
label.fontSize = UIManagerAsset.progressBarLabelFontSize;
}
}
}
}