2025-01-30 23:38:06 +01:00

49 lines
1.9 KiB
C#

using UnityEngine;
using UnityEngine.UI;
namespace Michsky.MUIP
{
[ExecuteInEditMode]
public class UIManagerSwitch : MonoBehaviour
{
[Header("Settings")]
[SerializeField] private UIManager UIManagerAsset;
[HideInInspector] public bool overrideColors = false;
[Header("Resources")]
[SerializeField] private Image border;
[SerializeField] private Image background;
[SerializeField] private Image handleOn;
[SerializeField] private Image handleOff;
void Awake()
{
if (UIManagerAsset == null) { UIManagerAsset = Resources.Load<UIManager>("MUIP Manager"); }
this.enabled = true;
if (UIManagerAsset.enableDynamicUpdate == false)
{
UpdateSwitch();
this.enabled = false;
}
}
void Update()
{
if (UIManagerAsset == null) { return; }
if (UIManagerAsset.enableDynamicUpdate == true) { UpdateSwitch(); }
}
void UpdateSwitch()
{
if (overrideColors == false)
{
border.color = new Color(UIManagerAsset.switchBorderColor.r, UIManagerAsset.switchBorderColor.g, UIManagerAsset.switchBorderColor.b, border.color.a);
background.color = new Color(UIManagerAsset.switchBackgroundColor.r, UIManagerAsset.switchBackgroundColor.g, UIManagerAsset.switchBackgroundColor.b, background.color.a);
handleOn.color = new Color(UIManagerAsset.switchHandleOnColor.r, UIManagerAsset.switchHandleOnColor.g, UIManagerAsset.switchHandleOnColor.b, handleOn.color.a);
handleOff.color = new Color(UIManagerAsset.switchHandleOffColor.r, UIManagerAsset.switchHandleOffColor.g, UIManagerAsset.switchHandleOffColor.b, handleOff.color.a);
}
}
}
}