2025-01-30 23:38:06 +01:00

138 lines
6.3 KiB
C#

#if UNITY_EDITOR
using UnityEngine;
using UnityEditor;
namespace Michsky.MUIP
{
[CustomEditor(typeof(WindowManager))]
public class WindowManagerEditor : Editor
{
private GUISkin customSkin;
private WindowManager wmTarget;
private UIManagerWindowManager tempUIM;
private int currentTab;
private void OnEnable()
{
wmTarget = (WindowManager)target;
try { tempUIM = wmTarget.GetComponent<UIManagerWindowManager>(); }
catch { }
if (EditorGUIUtility.isProSkin == true) { customSkin = MUIPEditorHandler.GetDarkEditor(customSkin); }
else { customSkin = MUIPEditorHandler.GetLightEditor(customSkin); }
}
public override void OnInspectorGUI()
{
MUIPEditorHandler.DrawComponentHeader(customSkin, "WM Top Header");
GUIContent[] toolbarTabs = new GUIContent[2];
toolbarTabs[0] = new GUIContent("Content");
toolbarTabs[1] = new GUIContent("Settings");
currentTab = MUIPEditorHandler.DrawTabs(currentTab, toolbarTabs, customSkin);
if (GUILayout.Button(new GUIContent("Content", "Content"), customSkin.FindStyle("Tab Content")))
currentTab = 0;
if (GUILayout.Button(new GUIContent("Settings", "Settings"), customSkin.FindStyle("Tab Settings")))
currentTab = 1;
GUILayout.EndHorizontal();
var windows = serializedObject.FindProperty("windows");
var currentWindowIndex = serializedObject.FindProperty("currentWindowIndex");
var cullWindows = serializedObject.FindProperty("cullWindows");
var onWindowChange = serializedObject.FindProperty("onWindowChange");
var initializeButtons = serializedObject.FindProperty("initializeButtons");
switch (currentTab)
{
case 0:
MUIPEditorHandler.DrawHeader(customSkin, "Content Header", 6);
if (wmTarget.windows.Count != 0)
{
if (Application.isPlaying == true) { GUI.enabled = false; }
GUILayout.BeginVertical(EditorStyles.helpBox);
EditorGUILayout.LabelField(new GUIContent("Selected Window:"), customSkin.FindStyle("Text"), GUILayout.Width(120));
currentWindowIndex.intValue = EditorGUILayout.IntSlider(currentWindowIndex.intValue, 0, wmTarget.windows.Count - 1);
GUILayout.Space(2);
EditorGUILayout.LabelField(new GUIContent(wmTarget.windows[currentWindowIndex.intValue].windowName), customSkin.FindStyle("Text"));
if (Application.isPlaying == false && wmTarget.windows[currentWindowIndex.intValue].windowObject != null)
{
for (int i = 0; i < wmTarget.windows.Count; i++)
{
if (i == currentWindowIndex.intValue)
{
var tempCG = wmTarget.windows[currentWindowIndex.intValue].windowObject.GetComponent<CanvasGroup>();
if (tempCG != null) { tempCG.alpha = 1; }
}
else if (wmTarget.windows[i].windowObject != null)
{
var tempCG = wmTarget.windows[i].windowObject.GetComponent<CanvasGroup>();
if (tempCG != null) { tempCG.alpha = 0; }
}
}
}
GUI.enabled = true;
GUILayout.EndVertical();
}
else { EditorGUILayout.HelpBox("Window List is empty. Create a new item to see more options.", MessageType.Info); }
GUILayout.BeginVertical();
EditorGUI.indentLevel = 1;
EditorGUILayout.PropertyField(windows, new GUIContent("Window Items"), true);
if (GUILayout.Button("+ Add a new window", customSkin.button))
wmTarget.AddNewItem();
GUILayout.EndVertical();
MUIPEditorHandler.DrawHeader(customSkin, "Events Header", 10);
EditorGUILayout.PropertyField(onWindowChange, new GUIContent("On Window Change"), true);
break;
case 1:
MUIPEditorHandler.DrawHeader(customSkin, "Options Header", 6);
cullWindows.boolValue = MUIPEditorHandler.DrawToggle(cullWindows.boolValue, customSkin, "Cull Transparent Windows");
initializeButtons.boolValue = MUIPEditorHandler.DrawToggle(initializeButtons.boolValue, customSkin, "Initialize Buttons");
MUIPEditorHandler.DrawHeader(customSkin, "UIM Header", 10);
if (tempUIM != null)
{
MUIPEditorHandler.DrawUIManagerConnectedHeader();
if (GUILayout.Button("Open UI Manager", customSkin.button))
EditorApplication.ExecuteMenuItem("Tools/Modern UI Pack/Show UI Manager");
if (GUILayout.Button("Disable UI Manager Connection", customSkin.button))
{
if (EditorUtility.DisplayDialog("Modern UI Pack", "Are you sure you want to disable UI Manager connection with the object? " +
"This operation cannot be undone.", "Yes", "Cancel"))
{
try { DestroyImmediate(tempUIM); }
catch { Debug.LogError("<b>[Window Manager]</b> Failed to delete UI Manager connection.", this); }
}
}
}
else if (tempUIM == null) { MUIPEditorHandler.DrawUIManagerDisconnectedHeader(); }
break;
}
if (Application.isPlaying == false) { this.Repaint(); }
serializedObject.ApplyModifiedProperties();
}
}
}
#endif