2024-11-19 11:48:21 +01:00

42 lines
975 B
C#

#if UNITY_EDITOR
#region "Imports"
using UnityEngine;
using UnityEditor;
#endregion
namespace RoadArchitect
{
[CustomEditor(typeof(SplineC))]
public class SplineCEditor : Editor
{
private SplineC spline;
private int browseNode = 0;
private void OnEnable()
{
spline = (SplineC)target;
}
public override void OnInspectorGUI()
{
#region NodeBrowser
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField("Browse to node:", EditorStyles.boldLabel);
browseNode = EditorGUILayout.IntField(browseNode);
if (GUILayout.Button("Browse"))
{
if (browseNode < spline.nodes.Count)
{
Selection.objects = new Object[1] { spline.nodes[browseNode] };
}
}
EditorGUILayout.EndHorizontal();
#endregion
}
}
}
#endif