45 lines
1.2 KiB
C#
45 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Character : MonoBehaviour
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{
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private CharacterController controller;
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private Vector3 playerVelocity;
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private bool groundedPlayer;
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private float playerSpeed = 2.0f;
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private float jumpHeight = 1.0f;
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private float gravityValue = -9.81f;
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private void Start()
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{
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controller = gameObject.AddComponent<CharacterController>();
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}
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void Update()
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{
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groundedPlayer = controller.isGrounded;
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if (groundedPlayer && playerVelocity.y < 0)
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{
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playerVelocity.y = 0f;
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}
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Vector3 move = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
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controller.Move(move * Time.deltaTime * playerSpeed);
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if (move != Vector3.zero)
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{
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gameObject.transform.forward = move;
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}
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// Changes the height position of the player..
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if (Input.GetButtonDown("Jump") && groundedPlayer)
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{
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playerVelocity.y += Mathf.Sqrt(jumpHeight * -3.0f * gravityValue);
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}
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playerVelocity.y += gravityValue * Time.deltaTime;
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controller.Move(playerVelocity * Time.deltaTime);
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}
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}
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