133 lines
4.2 KiB
C#
133 lines
4.2 KiB
C#
// Distant Lands 2024
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// COZY: Stylized Weather 3
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// All code included in this file is protected under the Unity Asset Store Eula
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using System.Collections;
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using UnityEngine;
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using UnityEngine.Audio;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace DistantLands.Cozy.Data
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{
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[System.Serializable]
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[CreateAssetMenu(menuName = "Distant Lands/Cozy/FX/Audio FX", order = 361)]
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public class AudioFX : FXProfile
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{
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public AudioClip clip;
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[Tooltip("The audio mixer group that the COZY weather audio FX will use.")]
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public AudioMixerGroup audioMixer;
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private AudioSource runtimeRef;
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public float maximumVolume = 1;
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public override void PlayEffect(float weight)
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{
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if (!runtimeRef)
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if (InitializeEffect(weatherSphere) == false)
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return;
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if (weight == 0)
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{
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runtimeRef.volume = 0;
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runtimeRef.Stop();
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return;
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}
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if (!runtimeRef.isPlaying && runtimeRef.isActiveAndEnabled)
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runtimeRef.Play();
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runtimeRef.volume = maximumVolume * transitionTimeModifier.Evaluate(weight);
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}
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public override bool InitializeEffect(CozyWeather weather)
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{
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if (!Application.isPlaying)
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return false;
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base.InitializeEffect(weather);
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if (runtimeRef == null)
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{
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runtimeRef = weather.GetFXRuntimeRef<AudioSource>(name);
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if (runtimeRef)
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return true;
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runtimeRef = new GameObject().AddComponent<AudioSource>();
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runtimeRef.gameObject.name = name;
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runtimeRef.transform.parent = weather.audioFXParent;
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runtimeRef.transform.localPosition = Vector3.zero;
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runtimeRef.transform.localRotation = Quaternion.identity;
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runtimeRef.clip = clip;
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runtimeRef.outputAudioMixerGroup = audioMixer;
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runtimeRef.playOnAwake = false;
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runtimeRef.volume = 0;
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runtimeRef.loop = true;
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}
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return true;
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}
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}
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#if UNITY_EDITOR
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[CustomEditor(typeof(AudioFX))]
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[CanEditMultipleObjects]
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public class E_AudioFX : E_FXProfile
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{
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void OnEnable()
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{
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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EditorGUILayout.PropertyField(serializedObject.FindProperty("clip"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("audioMixer"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("maximumVolume"));
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EditorGUILayout.Space();
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EditorGUILayout.PropertyField(serializedObject.FindProperty("transitionTimeModifier"));
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serializedObject.ApplyModifiedProperties();
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}
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public override void RenderInWindow(Rect pos)
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{
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float space = EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
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var propPosA = new Rect(pos.x, pos.y + space, pos.width, EditorGUIUtility.singleLineHeight);
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var propPosB = new Rect(pos.x, pos.y + space * 2, pos.width, EditorGUIUtility.singleLineHeight);
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var propPosC = new Rect(pos.x, pos.y + space * 3, pos.width, EditorGUIUtility.singleLineHeight);
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var propPosD = new Rect(pos.x, pos.y + space * 4, pos.width, EditorGUIUtility.singleLineHeight);
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serializedObject.Update();
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EditorGUI.PropertyField(propPosA, serializedObject.FindProperty("clip"));
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EditorGUI.PropertyField(propPosB, serializedObject.FindProperty("audioMixer"));
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EditorGUI.PropertyField(propPosC, serializedObject.FindProperty("maximumVolume"));
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EditorGUI.PropertyField(propPosD, serializedObject.FindProperty("transitionTimeModifier"));
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serializedObject.ApplyModifiedProperties();
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}
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public override float GetLineHeight()
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{
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return 4;
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}
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}
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#endif
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} |