Kasper Karlgren c84494a697 new files
2025-01-21 13:54:40 +01:00

133 lines
4.2 KiB
C#

// Distant Lands 2024
// COZY: Stylized Weather 3
// All code included in this file is protected under the Unity Asset Store Eula
using System.Collections;
using UnityEngine;
using UnityEngine.Audio;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace DistantLands.Cozy.Data
{
[System.Serializable]
[CreateAssetMenu(menuName = "Distant Lands/Cozy/FX/Audio FX", order = 361)]
public class AudioFX : FXProfile
{
public AudioClip clip;
[Tooltip("The audio mixer group that the COZY weather audio FX will use.")]
public AudioMixerGroup audioMixer;
private AudioSource runtimeRef;
public float maximumVolume = 1;
public override void PlayEffect(float weight)
{
if (!runtimeRef)
if (InitializeEffect(weatherSphere) == false)
return;
if (weight == 0)
{
runtimeRef.volume = 0;
runtimeRef.Stop();
return;
}
if (!runtimeRef.isPlaying && runtimeRef.isActiveAndEnabled)
runtimeRef.Play();
runtimeRef.volume = maximumVolume * transitionTimeModifier.Evaluate(weight);
}
public override bool InitializeEffect(CozyWeather weather)
{
if (!Application.isPlaying)
return false;
base.InitializeEffect(weather);
if (runtimeRef == null)
{
runtimeRef = weather.GetFXRuntimeRef<AudioSource>(name);
if (runtimeRef)
return true;
runtimeRef = new GameObject().AddComponent<AudioSource>();
runtimeRef.gameObject.name = name;
runtimeRef.transform.parent = weather.audioFXParent;
runtimeRef.transform.localPosition = Vector3.zero;
runtimeRef.transform.localRotation = Quaternion.identity;
runtimeRef.clip = clip;
runtimeRef.outputAudioMixerGroup = audioMixer;
runtimeRef.playOnAwake = false;
runtimeRef.volume = 0;
runtimeRef.loop = true;
}
return true;
}
}
#if UNITY_EDITOR
[CustomEditor(typeof(AudioFX))]
[CanEditMultipleObjects]
public class E_AudioFX : E_FXProfile
{
void OnEnable()
{
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.PropertyField(serializedObject.FindProperty("clip"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("audioMixer"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("maximumVolume"));
EditorGUILayout.Space();
EditorGUILayout.PropertyField(serializedObject.FindProperty("transitionTimeModifier"));
serializedObject.ApplyModifiedProperties();
}
public override void RenderInWindow(Rect pos)
{
float space = EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
var propPosA = new Rect(pos.x, pos.y + space, pos.width, EditorGUIUtility.singleLineHeight);
var propPosB = new Rect(pos.x, pos.y + space * 2, pos.width, EditorGUIUtility.singleLineHeight);
var propPosC = new Rect(pos.x, pos.y + space * 3, pos.width, EditorGUIUtility.singleLineHeight);
var propPosD = new Rect(pos.x, pos.y + space * 4, pos.width, EditorGUIUtility.singleLineHeight);
serializedObject.Update();
EditorGUI.PropertyField(propPosA, serializedObject.FindProperty("clip"));
EditorGUI.PropertyField(propPosB, serializedObject.FindProperty("audioMixer"));
EditorGUI.PropertyField(propPosC, serializedObject.FindProperty("maximumVolume"));
EditorGUI.PropertyField(propPosD, serializedObject.FindProperty("transitionTimeModifier"));
serializedObject.ApplyModifiedProperties();
}
public override float GetLineHeight()
{
return 4;
}
}
#endif
}