Kasper Karlgren c84494a697 new files
2025-01-21 13:54:40 +01:00

132 lines
3.7 KiB
C#

// Distant Lands 2024
// COZY: Stylized Weather 3
// All code included in this file is protected under the Unity Asset Store Eula
// using System.Collections.Generic;
// using UnityEngine;
// using System.Collections;
// #if UNITY_EDITOR
// using UnityEditor;
// #endif
// namespace DistantLands.Cozy.Data
// {
// [System.Serializable]
// [CreateAssetMenu(menuName = "Distant Lands/Cozy/FX/Custom FX", order = 361)]
// public class CustomFXExample : FXProfile
// {
// public override void PlayEffect()
// {
// //This is called when the FX profile is played.
// }
// public override void PlayEffect(float intensity)
// {
// //This will play your effect at a certain intensity. Used for transitioning weather primarily.
// }
// public override void StopEffect()
// {
// //This is called when your effect is stopped.
// }
// public override bool InitializeEffect(VFXModule VFX)
// {
// if (VFX == null)
// {
// if (CozyWeather.instance.vfxModule)
// VFX = CozyWeather.instance.vfxModule;
// else
// return false;
// }
// VFXMod = VFX;
// if (!VFX.particleManager.isEnabled)
// {
// return false;
// }
// //This ensures that the VFX module is setup correctly.
// return true;
// }
// public override void DeinitializeEffect()
// {
// }
// }
// #if UNITY_EDITOR
// [CustomEditor(typeof(CustomFXExample))]
// [CanEditMultipleObjects]
// public class E_CustomFX : E_FXProfile
// {
// void OnEnable()
// {
// }
// public override void OnInspectorGUI()
// {
// serializedObject.Update();
// //Add your custom properties as property fields here:
// //EditorGUILayout.PropertyField(serializedObject.FindProperty("myCustomProperty1"));
// //EditorGUILayout.PropertyField(serializedObject.FindProperty("myCustomProperty2"));
// //EditorGUILayout.PropertyField(serializedObject.FindProperty("myCustomProperty3"));
// serializedObject.ApplyModifiedProperties();
// }
// public override void RenderInWindow(Rect pos)
// {
// //Render your properties inline in a weather or ambience profile like this:
// // float space = EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
// // var propPosA = new Rect(pos.x, pos.y + space, pos.width, EditorGUIUtility.singleLineHeight);
// // var propPosB = new Rect(pos.x, pos.y + space * 2, pos.width, EditorGUIUtility.singleLineHeight);
// // var propPosC = new Rect(pos.x, pos.y + space * 3, pos.width, EditorGUIUtility.singleLineHeight);
// // serializedObject.Update();
// // EditorGUI.PropertyField(propPosA, serializedObject.FindProperty("myCustomProperty1"));
// // EditorGUI.PropertyField(propPosB, serializedObject.FindProperty("myCustomProperty2"));
// // EditorGUI.PropertyField(propPosC, serializedObject.FindProperty("myCustomProperty3"));
// // serializedObject.ApplyModifiedProperties();
// }
// public override float GetLineHeight()
// {
// //This sets the number of lines a property will take.
// return 3;
// }
// }
// #endif
// }