Kasper Karlgren c84494a697 new files
2025-01-21 13:54:40 +01:00

55 lines
1.7 KiB
C#

// Distant Lands 2024
// COZY: Stylized Weather 3
// All code included in this file is protected under the Unity Asset Store Eula
using UnityEngine;
using System;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace DistantLands.Cozy.Data
{
[System.Serializable]
public abstract class FXProfile : ScriptableObject
{
[TransitionTime]
[Tooltip("A curve modifier that is used to impact the speed of the transition for this effect.")]
public AnimationCurve transitionTimeModifier = new AnimationCurve(new Keyframe(0, 0), new Keyframe(1, 1));
protected CozyWeather weatherSphere;
/// <summary>
/// Plays the Cozy effect at a set intensity.
/// </summary>
/// <param name="weight">The weight (or intensity percentage) that this effect will play at. From 0.0 to 1.0</param>
public abstract void PlayEffect(float weight);
/// <summary>
/// Called to initialize the COZY effect into the system.
/// </summary>
/// <param name="module">Holds a reference to the Cozy Module that this FX profile works with.</param>
public virtual bool InitializeEffect(CozyWeather weather)
{
weatherSphere = weather ? weather : CozyWeather.instance;
return true;
}
}
#if UNITY_EDITOR
[CustomEditor(typeof(FXProfile))]
[CanEditMultipleObjects]
public abstract class E_FXProfile : Editor
{
public abstract float GetLineHeight();
public abstract void RenderInWindow(Rect pos);
}
#endif
}