165 lines
6.5 KiB
C#
165 lines
6.5 KiB
C#
// Distant Lands 2024
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// COZY: Stylized Weather 3
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// All code included in this file is protected under the Unity Asset Store Eula
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using System.Collections;
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace DistantLands.Cozy.Data
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{
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[System.Serializable]
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[CreateAssetMenu(menuName = "Distant Lands/Cozy/FX/Thunder FX", order = 361)]
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public class ThunderFX : FXProfile
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{
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public Vector2 timeBetweenStrikes;
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public GameObject thunderPrefab = null;
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public float weight;
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public CozyThunderManager runtimeRef;
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public float minimumDistance = 700;
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public float maximumDistance = 1200;
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public float minScreenXmultiplier = 0.1f;
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public float maxScreenXmultiplier = 0.9f;
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public float minScreenYmultiplier = 0.0f;
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public float maxScreenYmultiplier = 0.1f;
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[Range(0, 1)]
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[Tooltip("What percentage of the time should the lightning and thunder be forced to spawn in the camera's view?")]
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public float spawnInFrustumPercentage = 0.5f;
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public override void PlayEffect(float weight)
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{
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if (!runtimeRef)
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if (InitializeEffect(weatherSphere) == false)
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return;
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runtimeRef.PlayEffect(transitionTimeModifier.Evaluate(weight));
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}
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public override bool InitializeEffect(CozyWeather weather)
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{
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if (!Application.isPlaying)
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return false;
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base.InitializeEffect(weather);
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if (runtimeRef == null)
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{
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if (weather.GetFXRuntimeRef<CozyThunderManager>(name))
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{
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runtimeRef = weather.GetFXRuntimeRef<CozyThunderManager>(name);
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return true;
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}
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runtimeRef = new GameObject().AddComponent<CozyThunderManager>();
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runtimeRef.gameObject.name = name;
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runtimeRef.transform.parent = weather.thunderFXParent;
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runtimeRef.transform.localPosition = Vector3.zero;
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runtimeRef.transform.localRotation = Quaternion.identity;
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runtimeRef.weatherSphere = weather;
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runtimeRef.thunderFX = this;
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}
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return true;
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}
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}
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#if UNITY_EDITOR
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[CustomEditor(typeof(ThunderFX))]
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[CanEditMultipleObjects]
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public class E_ThunderFX : E_FXProfile
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{
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void OnEnable()
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{
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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EditorGUILayout.PropertyField(serializedObject.FindProperty("thunderPrefab"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("timeBetweenStrikes"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("minimumDistance"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("maximumDistance"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("spawnInFrustumPercentage"));
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float min = serializedObject.FindProperty("minScreenXmultiplier").floatValue;
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float max = serializedObject.FindProperty("maxScreenXmultiplier").floatValue;
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EditorGUILayout.MinMaxSlider("Frustum Placement X", ref min, ref max, 0, 1);
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serializedObject.FindProperty("minScreenXmultiplier").floatValue = min;
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serializedObject.FindProperty("maxScreenXmultiplier").floatValue = max;
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min = serializedObject.FindProperty("minScreenYmultiplier").floatValue;
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max = serializedObject.FindProperty("maxScreenYmultiplier").floatValue;
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EditorGUILayout.MinMaxSlider("Frustum Placement Y", ref min, ref max, 0, 1);
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serializedObject.FindProperty("minScreenYmultiplier").floatValue = min;
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serializedObject.FindProperty("maxScreenYmultiplier").floatValue = max;
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serializedObject.ApplyModifiedProperties();
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}
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public override void RenderInWindow(Rect pos)
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{
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float space = EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
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var propPosA = new Rect(pos.x, pos.y + space, pos.width, EditorGUIUtility.singleLineHeight);
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var propPosB = new Rect(pos.x, pos.y + space * 2, pos.width, EditorGUIUtility.singleLineHeight);
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var propPosC = new Rect(pos.x, pos.y + space * 3, pos.width, EditorGUIUtility.singleLineHeight);
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var propPosD = new Rect(pos.x, pos.y + space * 4, pos.width, EditorGUIUtility.singleLineHeight);
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var propPosE = new Rect(pos.x, pos.y + space * 5, pos.width, EditorGUIUtility.singleLineHeight);
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var propPosF = new Rect(pos.x, pos.y + space * 6, pos.width, EditorGUIUtility.singleLineHeight);
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var propPosG = new Rect(pos.x, pos.y + space * 7, pos.width, EditorGUIUtility.singleLineHeight);
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serializedObject.Update();
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EditorGUI.PropertyField(propPosA, serializedObject.FindProperty("thunderPrefab"));
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EditorGUI.PropertyField(propPosB, serializedObject.FindProperty("timeBetweenStrikes"));
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EditorGUI.PropertyField(propPosC, serializedObject.FindProperty("minimumDistance"));
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EditorGUI.PropertyField(propPosD, serializedObject.FindProperty("maximumDistance"));
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EditorGUI.PropertyField(propPosE, serializedObject.FindProperty("spawnInFrustumPercentage"));
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float min = serializedObject.FindProperty("minScreenXmultiplier").floatValue;
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float max = serializedObject.FindProperty("maxScreenXmultiplier").floatValue;
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EditorGUI.MinMaxSlider(propPosF, "Frustum Placement X", ref min, ref max, 0, 1);
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serializedObject.FindProperty("minScreenXmultiplier").floatValue = min;
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serializedObject.FindProperty("maxScreenXmultiplier").floatValue = max;
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min = serializedObject.FindProperty("minScreenYmultiplier").floatValue;
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max = serializedObject.FindProperty("maxScreenYmultiplier").floatValue;
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EditorGUI.MinMaxSlider(propPosG, "Frustum Placement Y", ref min, ref max, 0, 1);
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serializedObject.FindProperty("minScreenYmultiplier").floatValue = min;
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serializedObject.FindProperty("maxScreenYmultiplier").floatValue = max;
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serializedObject.ApplyModifiedProperties();
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}
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public override float GetLineHeight()
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{
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return 7;
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}
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}
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#endif
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} |