Kasper Karlgren c84494a697 new files
2025-01-21 13:54:40 +01:00

55 lines
1.8 KiB
C#

// Distant Lands 2024
// COZY: Stylized Weather 3
// All code included in this file is protected under the Unity Asset Store Eula
using UnityEngine;
namespace DistantLands.Cozy.Data
{
[System.Serializable]
[CreateAssetMenu(menuName = "Distant Lands/Cozy/Material Manager Profile", order = 361)]
public class MaterialManagerProfile : CozyProfile
{
public Texture snowTexture;
public float snowNoiseSize = 10;
public Color snowColor = Color.white;
public float puddleScale = 2;
[System.Serializable]
public class ModulatedValue
{
public enum ModulationSource { dayPercent, yearPercent, precipitation, temperature, snowAmount, rainAmount }
public enum ModulationTarget { terrainLayerColor, terrainLayerTint, materialColor, materialValue, globalColor, globalValue }
[Tooltip("The source that will modulate the target.")]
public ModulationSource modulationSource;
[Tooltip("The target type that will be modulated.")]
public ModulationTarget modulationTarget;
[Tooltip("The gradient that will pass a color to the modulation target based on the modulation source.")]
public Gradient mappedGradient;
[Tooltip("The curve that will pass a float value to the modulation target based on the modulation source.")]
public AnimationCurve mappedCurve;
[Tooltip("The terrain layer that this profile impacts.")]
public TerrainLayer targetLayer;
[Tooltip("The material that this profile impacts.")]
public Material targetMaterial;
public string targetVariableName;
}
[ModulatedProperty]
public ModulatedValue[] modulatedValues;
}
}