275 lines
9.2 KiB
C#
275 lines
9.2 KiB
C#
// Distant Lands 2024
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// COZY: Stylized Weather 3
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// All code included in this file is protected under the Unity Asset Store Eula
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using UnityEngine;
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using DistantLands.Cozy.Data;
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using System.Collections.Generic;
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namespace DistantLands.Cozy
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{
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[ExecuteAlways]
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public class CozyWeatherModule : CozyBiomeModuleBase<CozyWeatherModule>, ICozyEcosystem
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{
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public float cumulus;
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public float cirrus;
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public float altocumulus;
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public float cirrostratus;
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public float chemtrails;
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public float nimbus;
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public float nimbusHeight;
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public float nimbusVariation;
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public float borderHeight;
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public float borderEffect;
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public float borderVariation;
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public float fogDensity;
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public float filterSaturation;
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public float filterValue;
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public Color filterColor = Color.white;
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public Color sunFilter = Color.white;
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public Color cloudFilter = Color.white;
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[CozySearchable(true)]
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public CozyEcosystem ecosystem;
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public CozyEcosystem Ecosystem { get => ecosystem; set => ecosystem = value; }
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public CozySystem LocalSystem { get => system; }
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[WeatherRelation]
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[CozySearchable]
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public List<WeatherRelation> currentWeatherProfiles = new List<WeatherRelation>();
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public FilterFX defaultFilter;
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public CloudFX defaultClouds;
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public void Awake()
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{
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if (!enabled)
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return;
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RunChecks();
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ecosystem.SetupEcosystem();
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ResetFilter();
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ResetClouds();
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}
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public override void InitializeModule()
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{
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isBiomeModule = GetComponent<CozyBiome>();
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if (isBiomeModule)
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{
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AddBiome();
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return;
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}
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base.InitializeModule();
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weatherSphere.weatherModule = this;
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AddBiome();
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}
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private void RunChecks()
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{
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defaultClouds = (CloudFX)Resources.Load("Default Profiles/Default Clouds");
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defaultFilter = (FilterFX)Resources.Load("Default Profiles/Default Filter");
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ecosystem ??= new CozyEcosystem();
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if (system == weatherSphere)
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weatherSphere.weatherModule = this;
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ecosystem.weatherSphere = weatherSphere;
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ecosystem.system = system;
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}
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public void Start()
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{
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foreach (WeatherProfile profile in ecosystem.forecastProfile.profilesToForecast)
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{
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foreach (FXProfile fx in profile.FX)
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fx?.InitializeEffect(weatherSphere);
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}
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}
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public override void UpdateWeatherWeights()
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{
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ecosystem.UpdateEcosystem();
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ManageGlobalEcosystem();
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UpdateWeatherByWeight();
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}
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public override void UpdateFXWeights()
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{
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foreach (WeatherRelation weather in currentWeatherProfiles)
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{
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weather.profile.SetWeatherWeight(weather.weight);
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}
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}
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public override void FrameReset()
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{
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ResetClouds();
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ResetFilter();
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}
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/// <summary>
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/// Calculates the weather color filter based on the currently active Filter FX profiles.
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/// </summary>
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void ResetFilter()
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{
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if (ecosystem == null)
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return;
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filterSaturation = defaultFilter.filterSaturation;
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filterValue = defaultFilter.filterValue;
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filterColor = defaultFilter.filterColor;
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sunFilter = defaultFilter.sunFilter;
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cloudFilter = defaultFilter.cloudFilter;
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}
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/// <summary>
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/// Calculates the clouds based on the currently active Cloud FX profiles.
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/// </summary>
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void ResetClouds()
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{
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if (ecosystem == null)
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return;
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cumulus = defaultClouds.cumulusCoverage;
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cirrus = defaultClouds.cirrusCoverage;
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altocumulus = defaultClouds.altocumulusCoverage;
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cirrostratus = defaultClouds.cirrostratusCoverage;
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chemtrails = defaultClouds.chemtrailCoverage;
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nimbus = defaultClouds.nimbusCoverage;
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nimbusHeight = defaultClouds.nimbusHeightEffect;
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nimbusVariation = defaultClouds.nimbusVariation;
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borderHeight = defaultClouds.borderHeight;
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borderEffect = defaultClouds.borderEffect;
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borderVariation = defaultClouds.borderVariation;
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fogDensity = defaultClouds.fogDensity;
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}
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/// <summary>
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/// Send all weather information to the main COZY Weather Sphere for rendering.
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///</summary>
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public override void PropogateVariables()
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{
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weatherSphere.cumulus = cumulus;
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weatherSphere.cirrus = cirrus;
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weatherSphere.altocumulus = altocumulus;
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weatherSphere.cirrostratus = cirrostratus;
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weatherSphere.chemtrails = chemtrails;
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weatherSphere.nimbus = nimbus;
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weatherSphere.nimbusHeightEffect = nimbusHeight;
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weatherSphere.nimbusVariation = nimbusVariation;
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weatherSphere.borderHeight = borderHeight;
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weatherSphere.borderEffect = borderEffect;
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weatherSphere.borderVariation = borderVariation;
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weatherSphere.fogDensity = fogDensity;
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weatherSphere.filterSaturation = filterSaturation;
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weatherSphere.filterValue = filterValue;
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weatherSphere.filterColor = filterColor;
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weatherSphere.sunFilter = sunFilter;
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weatherSphere.cloudFilter = cloudFilter;
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}
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void ManageGlobalEcosystem()
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{
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if (system == null) RunChecks();
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currentWeatherProfiles.Clear();
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if (weight > 0)
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foreach (WeatherRelation weatherRelation in ecosystem.weightedWeatherProfiles)
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{
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if (weatherRelation.weight == 0)
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{
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Debug.Log(weatherRelation);
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Debug.Log(weatherRelation.profile);
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weatherRelation.profile.SetWeatherWeight(0);
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continue;
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}
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if (currentWeatherProfiles.Find(x => x.profile == weatherRelation.profile) != null)
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{
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currentWeatherProfiles.Find(x => x.profile == weatherRelation.profile).weight += weatherRelation.weight * weight;
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continue;
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}
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WeatherRelation l = new WeatherRelation
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{
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profile = weatherRelation.profile,
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weight = weatherRelation.weight * weight
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};
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currentWeatherProfiles.Add(l);
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}
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foreach (CozyWeatherModule biome in biomes)
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{
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if (biome == null) continue;
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CozyEcosystem localEcosystem = biome.Ecosystem;
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if (biome.weight > 0)
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{
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foreach (WeatherRelation weatherRelation in localEcosystem.weightedWeatherProfiles)
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{
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if (weatherRelation.weight == 0)
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{
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if (weatherRelation.profile)
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weatherRelation.profile.SetWeatherWeight(0);
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continue;
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}
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if (currentWeatherProfiles.Find(x => x.profile == weatherRelation.profile) != null)
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{
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currentWeatherProfiles.Find(x => x.profile == weatherRelation.profile).weight += weatherRelation.weight * biome.weight;
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continue;
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}
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WeatherRelation l = new WeatherRelation();
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l.profile = weatherRelation.profile;
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l.weight = weatherRelation.weight * biome.weight;
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currentWeatherProfiles.Add(l);
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}
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}
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else
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{
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foreach (WeatherRelation i in localEcosystem.weightedWeatherProfiles)
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{
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i.profile.SetWeatherWeight(0);
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}
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}
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}
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}
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void UpdateWeatherByWeight()
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{
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ComputeBiomeWeights();
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float weatherWeightAcrossSystems = 0;
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foreach (WeatherRelation i in currentWeatherProfiles) weatherWeightAcrossSystems += i.weight;
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if (weatherWeightAcrossSystems == 0)
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weatherWeightAcrossSystems = 1;
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foreach (WeatherRelation i in currentWeatherProfiles)
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{
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i.weight /= weatherWeightAcrossSystems;
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// i.profile.SetWeatherWeight(i.weight);
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}
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}
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}
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} |