Texture on objects: Yes, similar to a 3D printed texture
Colors: Three or five standard filament colors (balanced across objects)
Grabbing: Object can be moved by hand, remains on the position/orientation chosen by the user (similar to real-world)
Physics: Objects without gravity but resembling real-life references.
Object placement: Inside a glass-cube that forces users to lookup away from the drawing paper
Measurements: Lookups (#), time (a way to start/end task), hand/head movements (distinguish on-paper vs. on-reference)
Navigation task
View: At floor level, not drone.
find a way increase the LOD
Management:
Counterbalancing. A way to select which objects will be shown (e.g., config file). There is a UI already inside the left hand.
**Drawing task**
- Mixed reality: To draw while wearing the headset
- Texture on objects: Yes, similar to a 3D printed texture
- Colors: Three or five standard filament colors (balanced across objects)
- Grabbing: Object can be moved by hand, remains on the position/orientation chosen by the user (similar to real-world)
- Physics: Objects without gravity but resembling real-life references.
- Object placement: Inside a glass-cube that forces users to lookup away from the drawing paper
- Measurements: Lookups (#), time (a way to start/end task), hand/head movements (distinguish on-paper vs. on-reference)
**Navigation task**
- View: At floor level, not drone.
- find a way increase the LOD
*Management:*
- Counterbalancing. A way to select which objects will be shown (e.g., config file). There is a UI already inside the left hand.
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Drawing task
Navigation task
Management: