using Edia; using UnityEngine; using UXF; using UnityEngine.UI; using TMPro; using System.Collections.Generic; public class TaskDrawing : XBlock { [SerializeField] private ObjectVisualizer objectVisualizer; [SerializeField] private ScreenInVR messageCanvas; [SerializeField] private Button doneButton; [SerializeField] private TextMeshProUGUI timerText; [SerializeField] private GameObject glassBox; [Header("Cheat Controls")] [SerializeField] private GameObject cheatPanel; [SerializeField] private List