#if TEXT_MESH_PRO_PRESENT || (UGUI_2_0_PRESENT && UNITY_6000_0_OR_NEWER) using TMPro; #endif namespace UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets { /// /// Add this component to a GameObject and call the method /// in response to a Unity Event to update a text display to count up with each event. /// public class IncrementUIText : MonoBehaviour { #if TEXT_MESH_PRO_PRESENT || (UGUI_2_0_PRESENT && UNITY_6000_0_OR_NEWER) [SerializeField] [Tooltip("The TextMeshProUGUI component this behavior uses to display the incremented value.")] TextMeshProUGUI m_Text; /// /// The TextMeshProUGUI component this behavior uses to display the incremented value. /// public TextMeshProUGUI text { get => m_Text; set => m_Text = value; } #else // Fallback field to keep the component functional without TMP. // Uses UnityEngine.Object so it can still hold a reference if TMP later becomes available. [SerializeField] [Tooltip("The TextMeshProUGUI component this behavior uses to display the incremented value.")] Object m_Text; /// /// The TextMeshProUGUI component this behavior uses to display the incremented value. /// public Object text { get => m_Text; set => m_Text = value; } #endif int m_Count; /// /// See . /// protected void Awake() { if (m_Text == null) Debug.LogWarning("Missing required TextMeshProUGUI component reference. Use the Inspector window to assign which TMP component to increment.", this); } /// /// Increment the string message of the TextMeshProUGUI component. /// public void IncrementText() { m_Count += 1; #if TEXT_MESH_PRO_PRESENT || (UGUI_2_0_PRESENT && UNITY_6000_0_OR_NEWER) if (m_Text != null) m_Text.text = m_Count.ToString(); #else if (m_Text != null) Debug.LogWarning("TextMeshPro is not installed; cannot update TMP text.", this); #endif } } }