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XR-Aphantasia/Assets/MRTemplateAssets/Shaders/Occlusion/OcclusionInputOutput.hlsl
2026-04-23 14:12:58 +02:00

11 lines
175 B
HLSL

struct OcclusionAttributes
{
float4 positionOS : POSITION;
};
struct OcclusionVaryings
{
float4 positionCS : SV_POSITION;
float4 objectPositionWS : TEXCOORD0;
};