Responsive UI Added
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.DS_Store
Assets
ButtonShapeController.csButtonShapeController.cs.meta
DCDC_Project_Files
CountryInfo and Slider.meta
CountryInfo and Slider
CountryInfoUI.meta
CountryInfoUI
CanvasCountryInfoManager.csCanvasCountryInfoManager.cs.metaCountryInfoContainer.prefabCountryInfoContainer.prefab.metaSingleCountryData.prefabSingleCountryData.prefab.metaSingleCountryDataUI.csSingleCountryDataUI.cs.meta
ExampleUserInput.csExampleUserInput.cs.metaSliderAssets.metaSliderAssets
Oculus
Scenes
BIN
.DS_Store
vendored
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.DS_Store
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38
Assets/ButtonShapeController.cs
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38
Assets/ButtonShapeController.cs
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using UnityEngine;
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using UnityEngine.UI;
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public class ButtonShapeController : MonoBehaviour
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{
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public Button yourButton; // 将你的按钮拖动到此变量
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private Vector2 initialSize;
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void Start()
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{
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// 获取按钮的 RectTransform 组件
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RectTransform buttonRect = yourButton.GetComponent<RectTransform>();
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// 保存按钮的初始尺寸
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initialSize = new Vector2(160f, 50f);
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// 添加按钮点击事件监听
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yourButton.onClick.AddListener(OnButtonClick);
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}
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void Update()
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{
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// 确保按钮在每帧都保持其初始尺寸
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RectTransform buttonRect = yourButton.GetComponent<RectTransform>();
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if (buttonRect.sizeDelta != initialSize)
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{
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buttonRect.sizeDelta = initialSize;
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}
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}
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void OnButtonClick()
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{
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// 处理按钮点击事件
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// 确保按钮点击后尺寸不变
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RectTransform buttonRect = yourButton.GetComponent<RectTransform>();
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buttonRect.sizeDelta = initialSize;
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}
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}
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11
Assets/ButtonShapeController.cs.meta
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11
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8
Assets/DCDC_Project_Files/CountryInfo and Slider.meta
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8
Assets/DCDC_Project_Files/CountryInfo and Slider.meta
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58
Assets/DCDC_Project_Files/CountryInfo and Slider/CountryInfoUI/CanvasCountryInfoManager.cs
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58
Assets/DCDC_Project_Files/CountryInfo and Slider/CountryInfoUI/CanvasCountryInfoManager.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CanvasCountryInfoManager : MonoBehaviour
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{
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public GameObject prefabCountryContainer;
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public Transform countryInfoContainer;
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public int maxNumberOfCountriesDisplayed = 3;
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private int numberOfCountriesDisplayed = 0;
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// SINGLETON
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public static CanvasCountryInfoManager instance;
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public void Awake()
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{
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if (instance != null && instance != this)
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{
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Destroy(this);
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}
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else
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{
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instance = this;
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}
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}
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private void Update()
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{
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if(countryInfoContainer != null)
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numberOfCountriesDisplayed = countryInfoContainer.childCount;
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///// TESTING!!
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//if(Input.GetKeyDown(KeyCode.I))
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//{
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// ShowNewCountryInCanvas("Iran", "45.93");
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//}
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//if (Input.GetKeyDown(KeyCode.C))
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//{
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// ShowNewCountryInCanvas("China", "2784.444");
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//}
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//if (Input.GetKeyDown(KeyCode.S))
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//{
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// ShowNewCountryInCanvas("Sweden", "5.6");
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//}
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}
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public void ShowNewCountryInCanvas(string countryName, string co2ratio)
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{
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if(numberOfCountriesDisplayed < maxNumberOfCountriesDisplayed)
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{
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GameObject go = Instantiate(prefabCountryContainer, countryInfoContainer);
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SingleCountryDataUI dataScript = go.GetComponent<SingleCountryDataUI>();
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dataScript.SetData(countryName, co2ratio);
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}
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}
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}
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11
Assets/DCDC_Project_Files/CountryInfo and Slider/CountryInfoUI/CanvasCountryInfoManager.cs.meta
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Assets/DCDC_Project_Files/CountryInfo and Slider/CountryInfoUI/SingleCountryDataUI.cs
Normal file
31
Assets/DCDC_Project_Files/CountryInfo and Slider/CountryInfoUI/SingleCountryDataUI.cs
Normal file
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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public class SingleCountryDataUI : MonoBehaviour
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{
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public TMP_Text countryName;
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public TMP_Text co2ratio;
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// Start is called before the first frame update
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void Start()
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{
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}
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public void SetData(string country, string co2)
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{
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// Set UI data
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countryName.text = country;
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co2ratio.text = co2;
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}
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public void CloseThisCountry()
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{
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//Removes this object from the parent container
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// that has the Layout component
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Destroy(gameObject);
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}
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}
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11
Assets/DCDC_Project_Files/CountryInfo and Slider/CountryInfoUI/SingleCountryDataUI.cs.meta
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ExampleUserInput : MonoBehaviour
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{
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//public CanvasCountryInfoManager canvasInfoManagerScript;
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// Update is called once per frame
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void Update()
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{
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/// TESTING!!
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if (Input.GetKeyDown(KeyCode.I))
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{
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CanvasCountryInfoManager.instance.ShowNewCountryInCanvas("Iran", "45.93");
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}
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if (Input.GetKeyDown(KeyCode.C))
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{
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CanvasCountryInfoManager.instance.ShowNewCountryInCanvas("China", "2784.444");
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}
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if (Input.GetKeyDown(KeyCode.S))
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{
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CanvasCountryInfoManager.instance.ShowNewCountryInCanvas("Sweden", "5.6");
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}
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7
Assets/DCDC_Project_Files/CountryInfo and Slider/SliderAssets/SliderEmissionVision.prefab.meta
Normal file
7
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@ -0,0 +1,52 @@
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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using Photon.Pun;
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public class SliderSyncDirect : MonoBehaviourPunCallbacks, IPunObservable
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{
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public Slider yearSlider;
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public TextMeshProUGUI yearText;
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void Start()
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{
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if (yearSlider != null)
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{
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// Setting the Slider's minimum and maximum values
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//yearSlider.minValue = 1990;
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//yearSlider.maxValue = 2018;
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//yearSlider.onValueChanged.AddListener(delegate { UpdateYearText(); });
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}
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}
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void Update()
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{
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// Initialise year text
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UpdateYearText();
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}
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public void UpdateYearText()
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{
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int year = (int)yearSlider.value;
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yearText.text = year.ToString();
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}
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public void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)
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{
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if (stream.IsWriting)
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{
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// Local player sends data
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}
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else
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{
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// Remote player receives data
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yearSlider.value = (float)stream.ReceiveNext();
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UpdateYearText();
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}
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}
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}
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ovrPluginMd5Win64: e2f96821b9509a5aaf6b44cbb176818322193b3113af1adc9e0af028693c38c9
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ovrPluginMd5Android: b11c9996e5f49cf2c13b34f2f4bb8d16ad9dd1b4f768087f23be43976458361d
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ovrPluginMd5Android: b11c9996e5f49cf2c13b34f2f4bb8d167ef5301158321471b0956da80d73f6cd
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File diff suppressed because it is too large
Load Diff
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Reference in New Issue
Block a user