using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class TestInputsDev : MonoBehaviour { public UnityEvent startRoom; public UnityEvent instantiateNetworkedObject; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { if(Input.GetKeyDown(KeyCode.Alpha0)) { startRoom?.Invoke(); } if (Input.GetKeyDown(KeyCode.Alpha1)) { instantiateNetworkedObject?.Invoke(); } } }