using UnityEngine; namespace AcceptSlider { public class Example1 : MonoBehaviour { [SerializeField] private UIAcceptSlider answerSlider, acceptSlider; [SerializeField] private GameObject panelCall, panelPopup; private void Awake() { answerSlider.onAccept.AddListener(OnAnswer); acceptSlider.onAccept.AddListener(OnAccept); } private void OnAnswer() { panelCall.gameObject.SetActive(false); panelPopup.gameObject.SetActive(true); } private void OnAccept() { panelCall.gameObject.SetActive(true); panelPopup.gameObject.SetActive(false); } } }