using UnityEngine; using UnityEditor; using System.Collections; namespace WPM { static class MenuExtensions { [MenuItem ("GameObject/3D Object/World Map Globe Edition", false)] static void CreateGlobeMenuOption (MenuCommand menuCommand) { // Create a custom game object GameObject go = Object.Instantiate(Resources.Load("Prefabs/WorldMapGlobe")); go.name = "WorldMapGlobe"; Undo.RegisterCreatedObjectUndo (go, "Create " + go.name); go.transform.localRotation = Quaternion.Euler (0, 0, 0); go.transform.localScale = new Vector3 (1f, 1f, 1f); Selection.activeObject = go; } } }