![Negin Soltani](/assets/img/avatar_default.png)
- Globe Asset - Spatial Anchors - Photon Implementation - Scripts for Globe Control and Initial Country Colorizing - Script for Reading csv file
78 lines
2.9 KiB
C#
78 lines
2.9 KiB
C#
/* Poly2Tri
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* Copyright (c) 2009-2010, Poly2Tri Contributors
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* http://code.google.com/p/poly2tri/
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*
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification,
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* are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* * Neither the name of Poly2Tri nor the names of its contributors may be
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* used to endorse or promote products derived from this software without specific
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* prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace WPM.Poly2Tri {
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public abstract class TriangulationContext {
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// public TriangulationDebugContext DebugContext { get; protected set; }
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public readonly List<DelaunayTriangle> Triangles = new List<DelaunayTriangle> ();
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public readonly List<TriangulationPoint> Points = new List<TriangulationPoint> (200);
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public TriangulationMode TriangulationMode { get; protected set; }
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public ITriangulatable Triangulatable { get; private set; }
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public int StepCount { get; private set; }
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public void Done () {
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StepCount++;
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}
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public abstract TriangulationAlgorithm Algorithm { get; }
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public virtual void PrepareTriangulation (ITriangulatable t) {
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Triangulatable = t;
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TriangulationMode = t.TriangulationMode;
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t.Prepare (this);
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}
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public abstract TriangulationConstraint NewConstraint (TriangulationPoint a, TriangulationPoint b);
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// public void Update (string message) {
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// }
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public virtual void Clear () {
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Points.Clear ();
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// if (DebugContext != null) {
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// DebugContext.Clear ();
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// }
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StepCount = 0;
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}
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// public virtual bool IsDebugEnabled { get; protected set; }
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// public DTSweepDebugContext DTDebugContext { get { return DebugContext as DTSweepDebugContext; } }
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}
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}
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