- Globe Asset - Spatial Anchors - Photon Implementation - Scripts for Globe Control and Initial Country Colorizing - Script for Reading csv file
39 lines
830 B
C#
39 lines
830 B
C#
using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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namespace WPM
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{
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public class AnimateSphereAround : MonoBehaviour
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{
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Vector3 originalPosition, destination;
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float startTime, duration;
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void Start ()
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{
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SetRandomDestination();
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}
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void Update() {
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float t = (Time.time - startTime) / duration;
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if (t>1f) t = 1f;
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Vector3 pos = Vector3.Lerp(originalPosition, destination, t).normalized;
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transform.localPosition = pos * 0.5f;
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// Add offset to avoid clipping with terrain
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transform.localPosition += pos * transform.localScale.x * 0.5f;
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if (t>=1f) SetRandomDestination();
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}
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void SetRandomDestination() {
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originalPosition = transform.localPosition;
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destination = Random.onUnitSphere;
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duration = Random.Range(5, 10);
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startTime = Time.time;
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}
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}
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}
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