![Negin Soltani](/assets/img/avatar_default.png)
- Globe Asset - Spatial Anchors - Photon Implementation - Scripts for Globe Control and Initial Country Colorizing - Script for Reading csv file
54 lines
847 B
Plaintext
54 lines
847 B
Plaintext
Shader "World Political Map/Demos/Combine"
|
|
{
|
|
Properties
|
|
{
|
|
_MainTex ("Texture 1", 2D) = "white" {}
|
|
_SecondTex ("Texture 2", 2D) = "white" {}
|
|
}
|
|
SubShader
|
|
{
|
|
Tags { "RenderType"="Opaque" }
|
|
Cull Off
|
|
ZWrite Off
|
|
|
|
Pass
|
|
{
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
#include "UnityCG.cginc"
|
|
|
|
struct appdata
|
|
{
|
|
float4 vertex : POSITION;
|
|
float2 uv : TEXCOORD0;
|
|
};
|
|
|
|
struct v2f
|
|
{
|
|
float2 uv : TEXCOORD0;
|
|
float4 vertex : SV_POSITION;
|
|
};
|
|
|
|
sampler2D _MainTex, _SecondTex;
|
|
|
|
v2f vert (appdata v)
|
|
{
|
|
v2f o;
|
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
|
o.uv = v.uv;
|
|
return o;
|
|
}
|
|
|
|
fixed4 frag (v2f i) : SV_Target
|
|
{
|
|
fixed4 col = tex2D(_MainTex, i.uv);
|
|
fixed4 snd = tex2D(_SecondTex, i.uv);
|
|
return lerp(col, snd * 2.0, snd.a);
|
|
}
|
|
ENDCG
|
|
}
|
|
}
|
|
}
|