20 lines
578 B
C#
20 lines
578 B
C#
using UnityEngine;
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namespace AcceptSlider {
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public class Example1 : MonoBehaviour {
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[SerializeField] private UIAcceptSlider answerSlider, acceptSlider;
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[SerializeField] private GameObject panelCall, panelPopup;
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private void Awake() {
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answerSlider.onAccept.AddListener(OnAnswer);
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acceptSlider.onAccept.AddListener(OnAccept);
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}
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private void OnAnswer() {
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panelCall.gameObject.SetActive(false);
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panelPopup.gameObject.SetActive(true);
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}
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private void OnAccept() {
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panelCall.gameObject.SetActive(true);
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panelPopup.gameObject.SetActive(false);
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}
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}
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} |