![Negin Soltani](/assets/img/avatar_default.png)
- Globe Asset - Spatial Anchors - Photon Implementation - Scripts for Globe Control and Initial Country Colorizing - Script for Reading csv file
6 lines
309 B
Plaintext
6 lines
309 B
Plaintext
This demo shows how to use custom shaders (provided) to support correct clipping when an objects enter globe.
|
|
|
|
There're two spheres intersecting the globe, one uses a standard shader material and another an unlit material.
|
|
|
|
If you're using the Universal Rendering Pipeline, please open the "Scene_URP" scene.
|