diff --git a/Assets/1OurAudioNarrationFiles/.DS_Store b/Assets/1OurAudioNarrationFiles/.DS_Store
index 4c48dbc..aaee9a9 100644
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diff --git a/Assets/1OurAudioNarrationFiles/Earth/Flower.wav b/Assets/1OurAudioNarrationFiles/Earth/Flower.wav
new file mode 100644
index 0000000..05575cb
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new file mode 100644
index 0000000..73bd824
--- /dev/null
+++ b/Assets/1OurAudioNarrationFiles/Earth/Flower.wav.meta
@@ -0,0 +1,23 @@
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+  ambisonic: 0
+  3D: 1
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+  assetBundleVariant: 
diff --git a/Assets/1OurImages/water-droplet.png b/Assets/1OurImages/water-droplet.png
new file mode 100644
index 0000000..fbf1cf7
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diff --git a/Assets/1OurImages/water-droplet.png.meta b/Assets/1OurImages/water-droplet.png.meta
new file mode 100644
index 0000000..76945ab
--- /dev/null
+++ b/Assets/1OurImages/water-droplet.png.meta
@@ -0,0 +1,153 @@
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diff --git a/Assets/1OurScripts/BoundaryControlScript.cs b/Assets/1OurScripts/BoundaryControlScript.cs
index 10180ce..2d75a28 100644
--- a/Assets/1OurScripts/BoundaryControlScript.cs
+++ b/Assets/1OurScripts/BoundaryControlScript.cs
@@ -4,11 +4,28 @@ using UnityEngine;
 
 public class BoundaryControlScript : MonoBehaviour
 {
+    //Boundries
     public GameObject airBoundary;
     public GameObject earthBoundary;
     public GameObject waterBoundary;
     public GameObject fireBoundary;
 
+    //Instruction UI's
+    public GameObject airInstructionUI;
+    public GameObject earthInstructionUI;
+    public GameObject waterInstructionUI;
+    public GameObject fireInstructionUI;
+
+    //Collection images
+    public GameObject airNotCollectedImage;
+    public GameObject airCollectedImage;
+    public GameObject earthNotCollectedImage;
+    public GameObject earthCollectedImage;
+    public GameObject waterNotCollectedImage;
+    public GameObject waterCollectedImage;
+    public GameObject fireNotCollectedImage;
+    public GameObject fireCollectedImage;
+
     private bool airFinished = false;
     private bool earthFinished = false;
     private bool waterFinished = false;
@@ -30,24 +47,29 @@ public class BoundaryControlScript : MonoBehaviour
     {
         if (bound == "Air")
         {
+            //Instructions UI appear
+            airInstructionUI.SetActive(true);
             earthBoundary.SetActive(false);
             waterBoundary.SetActive(false);
             fireBoundary.SetActive(false);
         }
         else if (bound == "Earth")
         {
+            earthInstructionUI.SetActive(true);
             airBoundary.SetActive(false);
             waterBoundary.SetActive(false);
             fireBoundary.SetActive(false);
         }
         else if (bound == "Water")
         {
+            waterInstructionUI.SetActive(true);
             earthBoundary.SetActive(false);
             airBoundary.SetActive(false);
             fireBoundary.SetActive(false);
         }
         else if (bound == "Fire")
         {
+            fireInstructionUI.SetActive(true);
             earthBoundary.SetActive(false);
             waterBoundary.SetActive(false);
             airBoundary.SetActive(false);
@@ -83,7 +105,9 @@ public class BoundaryControlScript : MonoBehaviour
         {
             airFinished = true;
             collectionCounter++;
-            //PlayCollectionNarration();
+            airInstructionUI.SetActive(false);
+            airNotCollectedImage.SetActive(false);
+            airCollectedImage.SetActive(true);
             StartCoroutine(PlayCollectionNarration());
             airHasBeenCollected = true;
             airBoundary.SetActive(false);
@@ -92,7 +116,9 @@ public class BoundaryControlScript : MonoBehaviour
         {
             earthFinished = true;
             collectionCounter++;
-            //PlayCollectionNarration();
+            earthInstructionUI.SetActive(false);
+            earthNotCollectedImage.SetActive(false);
+            earthCollectedImage.SetActive(true);
             StartCoroutine(PlayCollectionNarration());
 
             earthHasBeenCollected = true;
@@ -102,7 +128,9 @@ public class BoundaryControlScript : MonoBehaviour
         {
             waterFinished = true;
             collectionCounter++;
-            //PlayCollectionNarration();
+            waterInstructionUI.SetActive(false);
+            waterNotCollectedImage.SetActive(false);
+            waterCollectedImage.SetActive(true);
             StartCoroutine(PlayCollectionNarration());
 
             waterHasBeenCollected = true;
@@ -112,7 +140,9 @@ public class BoundaryControlScript : MonoBehaviour
         {
             fireFinished = true;
             collectionCounter++;
-            //PlayCollectionNarration();
+            fireInstructionUI.SetActive(false);
+            fireNotCollectedImage.SetActive(false);
+            fireCollectedImage.SetActive(true);
             StartCoroutine(PlayCollectionNarration());
 
             fireHasBeenCollected = true;
diff --git a/Assets/1OurScripts/GameManagerScript.cs b/Assets/1OurScripts/GameManagerScript.cs
index dc28406..ee605af 100644
--- a/Assets/1OurScripts/GameManagerScript.cs
+++ b/Assets/1OurScripts/GameManagerScript.cs
@@ -1,12 +1,17 @@
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
+using UnityEngine.Video;
 
 public class GameManagerScript : MonoBehaviour
 {
     public AudioSource audioSource;
     public AudioClip introductionClip;
 
+    public VideoPlayer videoPlayerObject;
+
+    public GameObject introCanvas;
+
     public GameObject airBoundary;
     public GameObject earthBoundary;
     public GameObject waterBoundary;
@@ -20,6 +25,9 @@ public class GameManagerScript : MonoBehaviour
     {
         Debug.Log("Hello World Hello World");
 
+        videoPlayerObject.Prepare();
+        
+
     }
 
     // Update is called once per frame
@@ -42,7 +50,8 @@ public class GameManagerScript : MonoBehaviour
 
     IEnumerator IntroductionNarration()
     {
-        audioSource.PlayOneShot(introductionClip);
+        //audioSource.PlayOneShot(introductionClip);
+        videoPlayerObject.Play();
         yield return new WaitForSeconds(introductionClip.length);
         ActivateBoundries();
     }
@@ -54,6 +63,7 @@ public class GameManagerScript : MonoBehaviour
         waterBoundary.SetActive(true);
         earthBoundary.SetActive(true);
         introBound.SetActive(false);
+        introCanvas.SetActive(false);
     }
 
 
diff --git a/Assets/1OurVideoNarrationText.meta b/Assets/1OurVideoNarrationText.meta
new file mode 100644
index 0000000..64c3b55
--- /dev/null
+++ b/Assets/1OurVideoNarrationText.meta
@@ -0,0 +1,8 @@
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+folderAsset: yes
+DefaultImporter:
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diff --git a/Assets/1OurVideoNarrationText/Empedocles.mp4 b/Assets/1OurVideoNarrationText/Empedocles.mp4
new file mode 100644
index 0000000..e417830
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new file mode 100644
index 0000000..9307937
--- /dev/null
+++ b/Assets/1OurVideoNarrationText/Empedocles.mp4.meta
@@ -0,0 +1,18 @@
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diff --git a/Assets/1OurVideoNarrationText/Screenshot 2024-03-18 at 15.43.58.png b/Assets/1OurVideoNarrationText/Screenshot 2024-03-18 at 15.43.58.png
new file mode 100644
index 0000000..61cd4a8
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new file mode 100644
index 0000000..87aa9d3
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@@ -0,0 +1,153 @@
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diff --git a/Assets/Scenes/MainScene.unity b/Assets/Scenes/MainScene.unity
index b5ae4ee..aabd8fb 100644
--- a/Assets/Scenes/MainScene.unity
+++ b/Assets/Scenes/MainScene.unity
@@ -1727,6 +1727,100 @@ ParticleSystem:
     type: 3}
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   m_PrefabAsset: {fileID: 0}
+--- !u!1001 &62357142
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+    - target: {fileID: 8280929046561396919, guid: 327cf65127c86414a83ad3b0a2bc55b0,
+        type: 3}
+      propertyPath: m_Name
+      value: PillarWall (4)
+      objectReference: {fileID: 0}
+    m_RemovedComponents: []
+    m_RemovedGameObjects: []
+    m_AddedGameObjects: []
+    m_AddedComponents: []
+  m_SourcePrefab: {fileID: 100100000, guid: 327cf65127c86414a83ad3b0a2bc55b0, type: 3}
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+  m_PrefabAsset: {fileID: 0}
 --- !u!1 &80488339
 GameObject:
   m_ObjectHideFlags: 0
@@ -2979,6 +3073,8 @@ MonoBehaviour:
   m_EditorClassIdentifier: 
   audioSource: {fileID: 0}
   introductionClip: {fileID: 0}
+  videoPlayerObject: {fileID: 0}
+  introCanvas: {fileID: 0}
   airBoundary: {fileID: 0}
   earthBoundary: {fileID: 0}
   waterBoundary: {fileID: 0}
@@ -7863,7 +7959,7 @@ PrefabInstance:
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     - target: {fileID: 4820514527977402, guid: bc3316724907acc499f7aa324f7a5d68, type: 3}
       propertyPath: m_LocalPosition.x
-      value: 25.8255
+      value: 20.55935
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       propertyPath: m_LocalPosition.y
@@ -7871,7 +7967,7 @@ PrefabInstance:
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diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset
index adb2104..613973a 100644
--- a/ProjectSettings/TagManager.asset
+++ b/ProjectSettings/TagManager.asset
@@ -12,6 +12,8 @@ TagManager:
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   - BoundEarth
   - BoundHMD
+  - SamplesInfoPanel
+  - VideoPlayerTag
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   - TransparentFX