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// Websocket Service WebSocket ws; - //public AudioSource audioSource; // Assign in inspector - //public AudioClip narrationClip; // Assign in inspector - // - public string esp32IPAddress = "10.204.0.248"; // Assign your ESP32 IP Address - public string esp32WebsocketPort = "81"; // Assign your ESP32 WebSocket port, typically "81" + public string esp32IPAddress = "10.204.0.248"; + public string esp32WebsocketPort = "81"; private bool forceDataReceived = false; private int receivedForceValue = 0; - public static bool isForceDetected = false; + private Coroutine forceCheckCoroutine = null; // Reference to the coroutine for managing its lifecycle + public BoundEarthScript earthScript = new BoundEarthScript(); void Start() { - ConnectWithESP32(); - } public void ConnectWithESP32() @@ -41,42 +36,55 @@ public class ConnectUnityWithSensors : MonoBehaviour { Debug.Log("Received message: " + e.Data); int parsedValue; - bool isNumeric = int.TryParse(e.Data, out parsedValue); - if (isNumeric) + if (int.TryParse(e.Data, out parsedValue)) { receivedForceValue = parsedValue; - forceDataReceived = true; // Indicate that new data has been received + forceDataReceived = true; + + if (receivedForceValue > 100 && !isForceDetected) + { + Debug.Log("Force detected immediately, cancelling timeout."); + isForceDetected = true; + earthScript.collectForce(); + + // Cancel the timeout coroutine if it's running + if (forceCheckCoroutine != null) + { + StopCoroutine(forceCheckCoroutine); + forceCheckCoroutine = null; + } + } } }; ws.Connect(); Debug.Log("Websocket state - " + ws.ReadyState); } - - void Update() { - if (earthScript.narrationHasFinished && !earthScript.seedHasAppeared) + if (earthScript.narrationHasFinished && !earthScript.seedHasAppeared && !isForceDetected) { - Debug.Log("Asking for force."); + Debug.Log("Checking for force..."); - ws.Send("Need Force"); - - if (forceDataReceived) + // Start the timeout coroutine only if it hasn't been started yet + if (forceCheckCoroutine == null) { - if (receivedForceValue > 100) - { - Debug.Log("Force threshold exceeded, action triggered."); - isForceDetected = true; - earthScript.collectForce(); - - } - forceDataReceived = false; // Reset for the next message + forceCheckCoroutine = StartCoroutine(IfForceUnavailable()); } } + } + IEnumerator IfForceUnavailable() + { + yield return new WaitForSeconds(30); // Wait for 30 seconds - + // Trigger the action if no force has been detected by this time + if (!isForceDetected) + { + Debug.Log("No force detected within 30 seconds, action triggered."); + isForceDetected = true; + earthScript.collectForce(); + } } void OnDestroy() @@ -86,5 +94,4 @@ public class ConnectUnityWithSensors : MonoBehaviour ws.Close(); } } - -} +} \ No newline at end of file diff --git a/Assets/1OurScripts/GameManagerScript.cs b/Assets/1OurScripts/GameManagerScript.cs index ee605af..a820068 100644 --- a/Assets/1OurScripts/GameManagerScript.cs +++ b/Assets/1OurScripts/GameManagerScript.cs @@ -10,6 +10,8 @@ public class GameManagerScript : MonoBehaviour public VideoPlayer videoPlayerObject; + public GameObject videoPicture; + public GameObject videoPictureReplace; public GameObject introCanvas; public GameObject airBoundary; @@ -26,14 +28,14 @@ public class GameManagerScript : MonoBehaviour Debug.Log("Hello World Hello World"); videoPlayerObject.Prepare(); - + } // Update is called once per frame void Update() { - + } public void OnTriggerEnter(Collider other) @@ -43,7 +45,7 @@ public class GameManagerScript : MonoBehaviour introHasBeenEntered = true; //Play introduction StartCoroutine(IntroductionNarration()); - + } } @@ -52,6 +54,8 @@ public class GameManagerScript : MonoBehaviour { //audioSource.PlayOneShot(introductionClip); videoPlayerObject.Play(); + videoPictureReplace.SetActive(true); + videoPicture.SetActive(false); yield return new WaitForSeconds(introductionClip.length); ActivateBoundries(); } @@ -67,4 +71,4 @@ public class GameManagerScript : MonoBehaviour } -} +} \ No newline at end of file diff --git a/Assets/1OurScripts/WaterConnectUnityWithSensors.cs b/Assets/1OurScripts/WaterConnectUnityWithSensors.cs index b81f193..5d17aa5 100644 --- a/Assets/1OurScripts/WaterConnectUnityWithSensors.cs +++ b/Assets/1OurScripts/WaterConnectUnityWithSensors.cs @@ -6,29 +6,23 @@ using WebSocketSharp; // Ensure this matches the WebSocket library you're using public class WaterConnectUnityWithSensors : MonoBehaviour { - // Websocket Service WebSocket ws; - //public AudioSource audioSource; // Assign in inspector - //public AudioClip narrationClip; // Assign in inspector - // - public string esp32IPAddress = "10.204.0.249"; // Assign your ESP32 IP Address - public string esp32WebsocketPort = "81"; // Assign your ESP32 WebSocket port, typically "81" + public string esp32IPAddress = "10.204.0.249"; + public string esp32WebsocketPort = "81"; private bool touchDataReceived = false; private int receivedTouchValue = 0; - public static bool isTouchDetected = false; - int threshhold = 14000; - + int threshold = 14000; + + private Coroutine touchCheckCoroutine = null; // Reference to the coroutine public BoundWaterScript waterScript = new BoundWaterScript(); void Start() { - ConnectWithESP32(); - } public void ConnectWithESP32() @@ -44,46 +38,55 @@ public class WaterConnectUnityWithSensors : MonoBehaviour { Debug.Log("Received message: " + e.Data); int parsedValue; - bool isNumeric = int.TryParse(e.Data, out parsedValue); - if (isNumeric) + if (int.TryParse(e.Data, out parsedValue)) { receivedTouchValue = parsedValue; - touchDataReceived = true; // Indicate that new data has been received + touchDataReceived = true; + + if (receivedTouchValue >= threshold && !isTouchDetected) + { + Debug.Log("Touch detected, cancelling timeout."); + isTouchDetected = true; + waterScript.collectTouch(); + + // Cancel the timeout coroutine if it's running + if (touchCheckCoroutine != null) + { + StopCoroutine(touchCheckCoroutine); + touchCheckCoroutine = null; + } + } } }; ws.Connect(); Debug.Log("Websocket state - " + ws.ReadyState); } - - void Update() - {//Change to Water script - if (waterScript.narrationHasFinished && !waterScript.dropHasAppeared) + { + if (waterScript.narrationHasFinished && !waterScript.dropHasAppeared && !isTouchDetected) { - Debug.Log("Asking for touch."); + Debug.Log("Checking for touch..."); - ws.Send("Need Touch"); - - if (touchDataReceived) + // Start the timeout coroutine only if it hasn't been started yet + if (touchCheckCoroutine == null) { - if (receivedTouchValue >= threshhold) - { - Debug.Log("Touch threshold exceeded, action triggered."); - isTouchDetected = true; - waterScript.collectTouch(); - - } - touchDataReceived = false; // Reset for the next message + touchCheckCoroutine = StartCoroutine(IfTouchUnavailable()); } } + } - //Failsafe in case something goes wrong (Get key down to make it so if the sensor - //doesnt work or is giving issues we can control it somehow (but how if we use apk lol????) - - - + IEnumerator IfTouchUnavailable() + { + yield return new WaitForSeconds(30); // Wait for 30 seconds + // Trigger the action if no touch has been detected by this time + if (!isTouchDetected) + { + Debug.Log("No touch detected within 30 seconds, action triggered."); + isTouchDetected = true; + waterScript.collectTouch(); + } } void OnDestroy() @@ -93,6 +96,4 @@ public class WaterConnectUnityWithSensors : MonoBehaviour ws.Close(); } } - } - diff --git a/Assets/Lowpoly Flowers/Materials/blinn21.mat b/Assets/Lowpoly Flowers/Materials/blinn21.mat index 9166cb9..6b7b87e 100644 --- a/Assets/Lowpoly Flowers/Materials/blinn21.mat +++ b/Assets/Lowpoly Flowers/Materials/blinn21.mat @@ -117,7 +117,7 @@ Material: - 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