diff --git a/Assets/1OurBackgroundAudio.meta b/Assets/1OurBackgroundAudio.meta
new file mode 100644
index 0000000..63ca53e
--- /dev/null
+++ b/Assets/1OurBackgroundAudio.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 0dbf49b4b7f7a481a8092b5cba931e30
+folderAsset: yes
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/1OurBackgroundAudio/715252__busabx__ambience-nature-australia-05.wav b/Assets/1OurBackgroundAudio/715252__busabx__ambience-nature-australia-05.wav
new file mode 100644
index 0000000..a37b662
Binary files /dev/null and b/Assets/1OurBackgroundAudio/715252__busabx__ambience-nature-australia-05.wav differ
diff --git a/Assets/1OurBackgroundAudio/715252__busabx__ambience-nature-australia-05.wav.meta b/Assets/1OurBackgroundAudio/715252__busabx__ambience-nature-australia-05.wav.meta
new file mode 100644
index 0000000..112af0c
--- /dev/null
+++ b/Assets/1OurBackgroundAudio/715252__busabx__ambience-nature-australia-05.wav.meta
@@ -0,0 +1,23 @@
+fileFormatVersion: 2
+guid: 5b0d294ed2dfc4c37a41f98cb9c8951a
+AudioImporter:
+  externalObjects: {}
+  serializedVersion: 7
+  defaultSettings:
+    serializedVersion: 2
+    loadType: 0
+    sampleRateSetting: 0
+    sampleRateOverride: 44100
+    compressionFormat: 1
+    quality: 1
+    conversionMode: 0
+    preloadAudioData: 0
+  platformSettingOverrides: {}
+  forceToMono: 0
+  normalize: 1
+  loadInBackground: 0
+  ambisonic: 0
+  3D: 1
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/1OurScripts/ConnectUnityWithSensors.cs b/Assets/1OurScripts/ConnectUnityWithSensors.cs
index 7e090cd..fdade4a 100644
--- a/Assets/1OurScripts/ConnectUnityWithSensors.cs
+++ b/Assets/1OurScripts/ConnectUnityWithSensors.cs
@@ -6,26 +6,21 @@ using WebSocketSharp; // Ensure this matches the WebSocket library you're using
 
 public class ConnectUnityWithSensors : MonoBehaviour
 {
-    // Websocket Service
     WebSocket ws;
-    //public AudioSource audioSource; // Assign in inspector
-    //public AudioClip narrationClip; // Assign in inspector
-    //
-    public string esp32IPAddress = "10.204.0.248"; // Assign your ESP32 IP Address
-    public string esp32WebsocketPort = "81"; // Assign your ESP32 WebSocket port, typically "81"
+    public string esp32IPAddress = "10.204.0.248";
+    public string esp32WebsocketPort = "81";
 
     private bool forceDataReceived = false;
     private int receivedForceValue = 0;
-
     public static bool isForceDetected = false;
 
+    private Coroutine forceCheckCoroutine = null; // Reference to the coroutine for managing its lifecycle
+
     public BoundEarthScript earthScript = new BoundEarthScript();
 
     void Start()
     {
-
         ConnectWithESP32();
-        
     }
 
     public void ConnectWithESP32()
@@ -41,42 +36,55 @@ public class ConnectUnityWithSensors : MonoBehaviour
         {
             Debug.Log("Received message: " + e.Data);
             int parsedValue;
-            bool isNumeric = int.TryParse(e.Data, out parsedValue);
-            if (isNumeric)
+            if (int.TryParse(e.Data, out parsedValue))
             {
                 receivedForceValue = parsedValue;
-                forceDataReceived = true; // Indicate that new data has been received
+                forceDataReceived = true;
+
+                if (receivedForceValue > 100 && !isForceDetected)
+                {
+                    Debug.Log("Force detected immediately, cancelling timeout.");
+                    isForceDetected = true;
+                    earthScript.collectForce();
+
+                    // Cancel the timeout coroutine if it's running
+                    if (forceCheckCoroutine != null)
+                    {
+                        StopCoroutine(forceCheckCoroutine);
+                        forceCheckCoroutine = null;
+                    }
+                }
             }
         };
         ws.Connect();
         Debug.Log("Websocket state - " + ws.ReadyState);
     }
 
-    
-
     void Update()
     {
-        if (earthScript.narrationHasFinished && !earthScript.seedHasAppeared)
+        if (earthScript.narrationHasFinished && !earthScript.seedHasAppeared && !isForceDetected)
         {
-            Debug.Log("Asking for force.");
+            Debug.Log("Checking for force...");
 
-            ws.Send("Need Force");
-
-            if (forceDataReceived)
+            // Start the timeout coroutine only if it hasn't been started yet
+            if (forceCheckCoroutine == null)
             {
-                if (receivedForceValue > 100)
-                {
-                    Debug.Log("Force threshold exceeded, action triggered.");
-                    isForceDetected = true;
-                    earthScript.collectForce();
-
-                }
-                forceDataReceived = false; // Reset for the next message
+                forceCheckCoroutine = StartCoroutine(IfForceUnavailable());
             }
         }
+    }
 
+    IEnumerator IfForceUnavailable()
+    {
+        yield return new WaitForSeconds(30); // Wait for 30 seconds
 
-
+        // Trigger the action if no force has been detected by this time
+        if (!isForceDetected)
+        {
+            Debug.Log("No force detected within 30 seconds, action triggered.");
+            isForceDetected = true;
+            earthScript.collectForce();
+        }
     }
 
     void OnDestroy()
@@ -86,5 +94,4 @@ public class ConnectUnityWithSensors : MonoBehaviour
             ws.Close();
         }
     }
-
-}
+}
\ No newline at end of file
diff --git a/Assets/1OurScripts/GameManagerScript.cs b/Assets/1OurScripts/GameManagerScript.cs
index ee605af..a820068 100644
--- a/Assets/1OurScripts/GameManagerScript.cs
+++ b/Assets/1OurScripts/GameManagerScript.cs
@@ -10,6 +10,8 @@ public class GameManagerScript : MonoBehaviour
 
     public VideoPlayer videoPlayerObject;
 
+    public GameObject videoPicture;
+    public GameObject videoPictureReplace;
     public GameObject introCanvas;
 
     public GameObject airBoundary;
@@ -26,14 +28,14 @@ public class GameManagerScript : MonoBehaviour
         Debug.Log("Hello World Hello World");
 
         videoPlayerObject.Prepare();
-        
+
 
     }
 
     // Update is called once per frame
     void Update()
     {
-        
+
     }
 
     public void OnTriggerEnter(Collider other)
@@ -43,7 +45,7 @@ public class GameManagerScript : MonoBehaviour
             introHasBeenEntered = true;
             //Play introduction
             StartCoroutine(IntroductionNarration());
-            
+
 
         }
     }
@@ -52,6 +54,8 @@ public class GameManagerScript : MonoBehaviour
     {
         //audioSource.PlayOneShot(introductionClip);
         videoPlayerObject.Play();
+        videoPictureReplace.SetActive(true);
+        videoPicture.SetActive(false);
         yield return new WaitForSeconds(introductionClip.length);
         ActivateBoundries();
     }
@@ -67,4 +71,4 @@ public class GameManagerScript : MonoBehaviour
     }
 
 
-}
+}
\ No newline at end of file
diff --git a/Assets/1OurScripts/WaterConnectUnityWithSensors.cs b/Assets/1OurScripts/WaterConnectUnityWithSensors.cs
index b81f193..5d17aa5 100644
--- a/Assets/1OurScripts/WaterConnectUnityWithSensors.cs
+++ b/Assets/1OurScripts/WaterConnectUnityWithSensors.cs
@@ -6,29 +6,23 @@ using WebSocketSharp; // Ensure this matches the WebSocket library you're using
 
 public class WaterConnectUnityWithSensors : MonoBehaviour
 {
-    // Websocket Service
     WebSocket ws;
-    //public AudioSource audioSource; // Assign in inspector
-    //public AudioClip narrationClip; // Assign in inspector
-    //
-    public string esp32IPAddress = "10.204.0.249"; // Assign your ESP32 IP Address
-    public string esp32WebsocketPort = "81"; // Assign your ESP32 WebSocket port, typically "81"
+    public string esp32IPAddress = "10.204.0.249";
+    public string esp32WebsocketPort = "81";
 
     private bool touchDataReceived = false;
     private int receivedTouchValue = 0;
-
     public static bool isTouchDetected = false;
 
-    int threshhold = 14000;
-    
+    int threshold = 14000;
+
+    private Coroutine touchCheckCoroutine = null; // Reference to the coroutine
 
     public BoundWaterScript waterScript = new BoundWaterScript();
 
     void Start()
     {
-
         ConnectWithESP32();
-
     }
 
     public void ConnectWithESP32()
@@ -44,46 +38,55 @@ public class WaterConnectUnityWithSensors : MonoBehaviour
         {
             Debug.Log("Received message: " + e.Data);
             int parsedValue;
-            bool isNumeric = int.TryParse(e.Data, out parsedValue);
-            if (isNumeric)
+            if (int.TryParse(e.Data, out parsedValue))
             {
                 receivedTouchValue = parsedValue;
-                touchDataReceived = true; // Indicate that new data has been received
+                touchDataReceived = true;
+
+                if (receivedTouchValue >= threshold && !isTouchDetected)
+                {
+                    Debug.Log("Touch detected, cancelling timeout.");
+                    isTouchDetected = true;
+                    waterScript.collectTouch();
+
+                    // Cancel the timeout coroutine if it's running
+                    if (touchCheckCoroutine != null)
+                    {
+                        StopCoroutine(touchCheckCoroutine);
+                        touchCheckCoroutine = null;
+                    }
+                }
             }
         };
         ws.Connect();
         Debug.Log("Websocket state - " + ws.ReadyState);
     }
 
-
-
     void Update()
-    {//Change to Water script 
-        if (waterScript.narrationHasFinished && !waterScript.dropHasAppeared)
+    {
+        if (waterScript.narrationHasFinished && !waterScript.dropHasAppeared && !isTouchDetected)
         {
-            Debug.Log("Asking for touch.");
+            Debug.Log("Checking for touch...");
 
-            ws.Send("Need Touch");
-
-            if (touchDataReceived)
+            // Start the timeout coroutine only if it hasn't been started yet
+            if (touchCheckCoroutine == null)
             {
-                if (receivedTouchValue >= threshhold)
-                {
-                    Debug.Log("Touch threshold exceeded, action triggered.");
-                    isTouchDetected = true;
-                    waterScript.collectTouch();
-
-                }
-                touchDataReceived = false; // Reset for the next message
+                touchCheckCoroutine = StartCoroutine(IfTouchUnavailable());
             }
         }
+    }
 
-        //Failsafe in case something goes wrong (Get key down to make it so if the sensor
-        //doesnt work or is giving issues we can control it somehow (but how if we use apk lol????)
-       
-
-
+    IEnumerator IfTouchUnavailable()
+    {
+        yield return new WaitForSeconds(30); // Wait for 30 seconds
 
+        // Trigger the action if no touch has been detected by this time
+        if (!isTouchDetected)
+        {
+            Debug.Log("No touch detected within 30 seconds, action triggered.");
+            isTouchDetected = true;
+            waterScript.collectTouch();
+        }
     }
 
     void OnDestroy()
@@ -93,6 +96,4 @@ public class WaterConnectUnityWithSensors : MonoBehaviour
             ws.Close();
         }
     }
-
 }
-
diff --git a/Assets/Lowpoly Flowers/Materials/blinn21.mat b/Assets/Lowpoly Flowers/Materials/blinn21.mat
index 9166cb9..6b7b87e 100644
--- a/Assets/Lowpoly Flowers/Materials/blinn21.mat	
+++ b/Assets/Lowpoly Flowers/Materials/blinn21.mat	
@@ -117,7 +117,7 @@ Material:
     - _ZWrite: 1
     m_Colors:
     - _BaseColor: {r: 0.3818698, g: 0.5, b: 0.2555, a: 1}
-    - _Color: {r: 1, g: 1, b: 1, a: 1}
+    - _Color: {r: 0.38186976, g: 0.5, b: 0.25549996, a: 1}
     - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
     - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
   m_BuildTextureStacks: []
diff --git a/Assets/Scenes/MainScene.unity b/Assets/Scenes/MainScene.unity
index aabd8fb..c207c1b 100644
--- a/Assets/Scenes/MainScene.unity
+++ b/Assets/Scenes/MainScene.unity
@@ -3074,6 +3074,8 @@ MonoBehaviour:
   audioSource: {fileID: 0}
   introductionClip: {fileID: 0}
   videoPlayerObject: {fileID: 0}
+  videoPicture: {fileID: 0}
+  videoPictureReplace: {fileID: 0}
   introCanvas: {fileID: 0}
   airBoundary: {fileID: 0}
   earthBoundary: {fileID: 0}
@@ -8981,7 +8983,7 @@ Transform:
   m_GameObject: {fileID: 515544897}
   serializedVersion: 2
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
-  m_LocalPosition: {x: -2.415, y: 0.05, z: 3.77}
+  m_LocalPosition: {x: -2.39, y: 0.05, z: 3.77}
   m_LocalScale: {x: 0.3, y: 1, z: 0.1}
   m_ConstrainProportionsScale: 0
   m_Children:
@@ -14786,6 +14788,99 @@ Transform:
     type: 3}
   m_PrefabInstance: {fileID: 927170614}
   m_PrefabAsset: {fileID: 0}
+--- !u!1 &939494915
+GameObject:
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+  m_PrefabInstance: {fileID: 0}
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+  - component: {fileID: 939494918}
+  - component: {fileID: 939494917}
+  m_Layer: 5
+  m_Name: Image (1)
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 0
+--- !u!224 &939494916
+RectTransform:
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+  m_PrefabAsset: {fileID: 0}
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+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: 0, y: 0, z: 0}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
+  m_Children: []
+  m_Father: {fileID: 1770249137}
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+  m_AnchorMin: {x: 0, y: 1}
+  m_AnchorMax: {x: 0, y: 1}
+  m_AnchoredPosition: {x: 184, y: -307.5}
+  m_SizeDelta: {x: 368, y: 205}
+  m_Pivot: {x: 0.5, y: 0.5}
+--- !u!114 &939494917
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
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+  m_PreferredWidth: -1
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+  m_FlexibleWidth: -1
+  m_FlexibleHeight: 0
+  m_LayoutPriority: 1
+--- !u!114 &939494918
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+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 939494915}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 1344c3c82d62a2a41a3576d8abb8e3ea, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  m_Material: {fileID: 0}
+  m_Color: {r: 1, g: 1, b: 1, a: 1}
+  m_RaycastTarget: 1
+  m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+  m_Maskable: 1
+  m_OnCullStateChanged:
+    m_PersistentCalls:
+      m_Calls: []
+  m_Texture: {fileID: 8400000, guid: 111856c8bcade9a44a279d27230f0203, type: 2}
+  m_UVRect:
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+    x: 0
+    y: 0
+    width: 1
+    height: 1
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+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 939494915}
+  m_CullTransparentMesh: 1
 --- !u!1001 &941538618
 PrefabInstance:
   m_ObjectHideFlags: 0
@@ -20860,6 +20955,8 @@ MonoBehaviour:
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   introductionClip: {fileID: 8300000, guid: f7315d147971644c0b44069739a92e7b, type: 3}
   videoPlayerObject: {fileID: 1770249135}
+  videoPicture: {fileID: 1770249138}
+  videoPictureReplace: {fileID: 939494915}
   introCanvas: {fileID: 1770249136}
   airBoundary: {fileID: 579970255}
   earthBoundary: {fileID: 1596973207}
@@ -35542,13 +35639,19 @@ PrefabInstance:
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       value: 0
       objectReference: {fileID: 0}
+    - target: {fileID: 6803299175986173597, guid: 327cf65127c86414a83ad3b0a2bc55b0,
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+      propertyPath: m_LocalPosition.x
+      value: 7.38
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       propertyPath: m_Name
       value: PillarWall (6)
       objectReference: {fileID: 0}
     m_RemovedComponents: []
-    m_RemovedGameObjects: []
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     m_AddedGameObjects: []
     m_AddedComponents: []
   m_SourcePrefab: {fileID: 100100000, guid: 327cf65127c86414a83ad3b0a2bc55b0, type: 3}
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   serializedVersion: 2
   m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
-  m_LocalPosition: {x: 0, y: -0.63, z: 0}
+  m_LocalPosition: {x: -0, y: -0.63, z: 1.05}
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@@ -36420,7 +36523,7 @@ MeshRenderer:
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   m_Materials:
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-      value: 0.011
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       propertyPath: m_LocalPosition.z
-      value: 5.1
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       propertyPath: m_AnchoredPosition.y
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     m_AddedComponents: []
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@@ -39319,6 +39426,18 @@ GameObject:
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