diff --git a/Assets/.DS_Store b/Assets/.DS_Store
index 9b88503..3129795 100644
Binary files a/Assets/.DS_Store and b/Assets/.DS_Store differ
diff --git a/Assets/1OurScripts/ConnectUnityWithSensors.cs b/Assets/1OurScripts/ConnectUnityWithSensors.cs
index a16d6fa..f2e8434 100644
--- a/Assets/1OurScripts/ConnectUnityWithSensors.cs
+++ b/Assets/1OurScripts/ConnectUnityWithSensors.cs
@@ -75,6 +75,8 @@ public class ConnectUnityWithSensors : MonoBehaviour
             }
         }
 
+
+
     }
 
     void OnDestroy()
diff --git a/Assets/1OurScripts/WaterConnectUnityWithSensors.cs b/Assets/1OurScripts/WaterConnectUnityWithSensors.cs
new file mode 100644
index 0000000..4fff10e
--- /dev/null
+++ b/Assets/1OurScripts/WaterConnectUnityWithSensors.cs
@@ -0,0 +1,91 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using System;
+using WebSocketSharp; // Ensure this matches the WebSocket library you're using
+
+public class WaterConnectUnityWithSensors : MonoBehaviour
+{
+    // Websocket Service
+    WebSocket ws;
+    //public AudioSource audioSource; // Assign in inspector
+    //public AudioClip narrationClip; // Assign in inspector
+    //
+    public string esp32IPAddress = "10.204.0.249"; // Assign your ESP32 IP Address
+    public string esp32WebsocketPort = "81"; // Assign your ESP32 WebSocket port, typically "81"
+
+    private bool distanceDataReceived = false;
+    private int receivedDistanceValue = 0;
+
+    public static bool isDistanceDetected = false;
+
+    //Change to waterpublic BoundEarthScript earthScript = new BoundEarthScript();
+
+    void Start()
+    {
+
+        ConnectWithESP32();
+
+    }
+
+    public void ConnectWithESP32()
+    {
+        Debug.Log("Connecting Unity with ESP32 via Websockets...");
+        ws = new WebSocket($"ws://{esp32IPAddress}:{esp32WebsocketPort}");
+        ws.OnOpen += (sender, e) =>
+        {
+            Debug.Log("WebSocket connected");
+            ws.Send("Hello from Unity Water Script!");
+        };
+        ws.OnMessage += (sender, e) =>
+        {
+            Debug.Log("Received message: " + e.Data);
+            int parsedValue;
+            bool isNumeric = int.TryParse(e.Data, out parsedValue);
+            if (isNumeric)
+            {
+                receivedDistanceValue = parsedValue;
+                distanceDataReceived = true; // Indicate that new data has been received
+            }
+        };
+        ws.Connect();
+        Debug.Log("Websocket state - " + ws.ReadyState);
+    }
+
+
+
+    void Update()
+    {//Change to Water script 
+        /*if (earthScript.narrationHasFinished && !earthScript.seedHasAppeared)
+        {
+            Debug.Log("Asking for distance.");
+
+            ws.Send("Need Distance");
+
+            if (distanceDataReceived)
+            {
+                if (receivedDistanceValue > 900)
+                {
+                    Debug.Log("Distance threshold exceeded, action triggered.");
+                    isDistanceDetected = true;
+                    //earthScript.collectForce();
+
+                }
+                distanceDataReceived = false; // Reset for the next message
+            }*/
+        }
+
+
+
+    }
+
+ /*   void OnDestroy()
+    {
+        if (ws != null && ws.IsAlive)
+        {
+            ws.Close();
+        }
+    }
+
+}*/
+
diff --git a/Assets/1OurScripts/WaterConnectUnityWithSensors.cs.meta b/Assets/1OurScripts/WaterConnectUnityWithSensors.cs.meta
new file mode 100644
index 0000000..c0141fd
--- /dev/null
+++ b/Assets/1OurScripts/WaterConnectUnityWithSensors.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 4d772bb92ee174a46b45955222620b58
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: