diff --git a/Assets/1OurAudioNarrationFiles.meta b/Assets/1OurAudioNarrationFiles.meta new file mode 100644 index 0000000..830a9df --- /dev/null +++ b/Assets/1OurAudioNarrationFiles.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 376eabe9157444434bd4edd15794eaf6 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/1OurAudioNarrationFiles/Air Element.wav b/Assets/1OurAudioNarrationFiles/Air Element.wav new file mode 100644 index 0000000..78874d2 Binary files /dev/null and b/Assets/1OurAudioNarrationFiles/Air Element.wav differ diff --git a/Assets/1OurAudioNarrationFiles/Air Element.wav.meta b/Assets/1OurAudioNarrationFiles/Air Element.wav.meta new file mode 100644 index 0000000..d944bc8 --- /dev/null +++ b/Assets/1OurAudioNarrationFiles/Air Element.wav.meta @@ -0,0 +1,23 @@ +fileFormatVersion: 2 +guid: 54eb2b33988854e9bbeb3b21527d2f18 +AudioImporter: + externalObjects: {} + serializedVersion: 7 + defaultSettings: + serializedVersion: 2 + loadType: 0 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + preloadAudioData: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + loadInBackground: 0 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/1OurAudioNarrationFiles/Earth Element.wav b/Assets/1OurAudioNarrationFiles/Earth Element.wav new file mode 100644 index 0000000..5fc2d71 Binary files /dev/null and b/Assets/1OurAudioNarrationFiles/Earth Element.wav differ diff --git a/Assets/1OurAudioNarrationFiles/Earth Element.wav.meta b/Assets/1OurAudioNarrationFiles/Earth Element.wav.meta new file mode 100644 index 0000000..8615ec6 --- /dev/null +++ b/Assets/1OurAudioNarrationFiles/Earth Element.wav.meta @@ -0,0 +1,23 @@ +fileFormatVersion: 2 +guid: 09a27277c062f490ea6f7f06842f100f +AudioImporter: + externalObjects: {} + serializedVersion: 7 + defaultSettings: + serializedVersion: 2 + loadType: 0 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + preloadAudioData: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + loadInBackground: 0 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/1OurAudioNarrationFiles/Seed.wav b/Assets/1OurAudioNarrationFiles/Seed.wav new file mode 100644 index 0000000..9a86b1c Binary files /dev/null and b/Assets/1OurAudioNarrationFiles/Seed.wav differ diff --git a/Assets/1OurAudioNarrationFiles/Seed.wav.meta b/Assets/1OurAudioNarrationFiles/Seed.wav.meta new file mode 100644 index 0000000..5f55422 --- /dev/null +++ b/Assets/1OurAudioNarrationFiles/Seed.wav.meta @@ -0,0 +1,23 @@ +fileFormatVersion: 2 +guid: 33724cce213214c3e8bba7e1c8b7f9de +AudioImporter: + externalObjects: {} + serializedVersion: 7 + defaultSettings: + serializedVersion: 2 + loadType: 0 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + preloadAudioData: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + loadInBackground: 0 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/1OurScripts/BoundAirScript.cs b/Assets/1OurScripts/BoundAirScript.cs index 0bc9796..40b2711 100644 --- a/Assets/1OurScripts/BoundAirScript.cs +++ b/Assets/1OurScripts/BoundAirScript.cs @@ -6,18 +6,22 @@ public class BoundAirScript : MonoBehaviour { public ParticleSystem masterEmitter; // Assign in the inspector public ParticleSystem slaveEmitter; // Assign in the inspector - - public GameObject moreSpirals; private float defaultLifetime = 0.5f; // Default start lifetime, adjust as needed public float fasterLifetime = 2.0f; // Example faster lifetime, adjust as needed public bool isWindActive = false; - private bool canActivateAir = false; + public bool canActivateAir = false; - public GameObject TestAir; + public bool narrationHasPlayed = false; public AudioSource audioSource; public AudioClip narrationClip; - + + public GameObject TestAir; + + public GameObject BoundFire; + public GameObject BoundWater; + public GameObject BoundEarth; + // Start is called before the first frame update void Start() { @@ -30,43 +34,53 @@ public class BoundAirScript : MonoBehaviour //Use Yield return to like not make it start instantly???? public void OnTriggerEnter(Collider other) { - if (other.CompareTag("BoundHMD")) // + if (other.CompareTag("BoundHMD") && !isWindActive && !narrationHasPlayed) // { - Debug.Log("Entered Earth"); + Debug.Log("Entered Air"); TestAir.SetActive(true); + BoundEarth.SetActive(false); + BoundFire.SetActive(false); + BoundWater.SetActive(false); + + narrationHasPlayed = true; //Play narration and remove other temp StartCoroutine(NarrationAndSignalCoroutine()); - canActivateAir = true; + } } - /*public void OnTriggerExit(Collider other) + public void OnTriggerExit(Collider other) { if (other.CompareTag("BoundHMD")) // { - + TestAir.SetActive(false); } - }*/ + } IEnumerator NarrationAndSignalCoroutine() { audioSource.PlayOneShot(narrationClip); yield return new WaitForSeconds(narrationClip.length); - + canActivateAir = true; } - + public void AttemptActivatedAirEffect() + { + if (!isWindActive && canActivateAir) + { + AdjustParticleSpeed(); + } + } //Air effects public void AdjustParticleSpeed() { - if (!isWindActive && canActivateAir) - { + var masterMain = masterEmitter.main; masterMain.startLifetime = fasterLifetime; // Adjust master emitter lifetime @@ -85,8 +99,7 @@ public class BoundAirScript : MonoBehaviour isWindActive = true; StartCoroutine(ResetParticleSpeed(5.0f)); // Assuming gesture lasts for * seconds - } - + } IEnumerator ResetParticleSpeed(float delay) @@ -115,8 +128,12 @@ public class BoundAirScript : MonoBehaviour moreSpirals.SetActive(false); - isWindActive = false; - canActivateAir = false; + BoundEarth.SetActive(true); + BoundFire.SetActive(true); + BoundWater.SetActive(true); + + //isWindActive = false; + //canActivateAir = false; } diff --git a/Assets/1OurScripts/BoundEarthScript.cs b/Assets/1OurScripts/BoundEarthScript.cs index a20d085..d06662e 100644 --- a/Assets/1OurScripts/BoundEarthScript.cs +++ b/Assets/1OurScripts/BoundEarthScript.cs @@ -4,29 +4,95 @@ using UnityEngine; public class BoundEarthScript : MonoBehaviour { + public bool narrationHasFinished = false; + public bool seedHasAppeared = false; + public bool narrationHasStarted = false; + + public AudioSource audioSource; + public AudioClip narrationClip; + public AudioClip narrationClipTwo; + + public GameObject seedObject; public GameObject TestEarth; - + + public GameObject BoundFire; + public GameObject BoundWater; + public GameObject BoundAir; + + + // Start is called before the first frame update void Start() { - + } // Update is called once per frame void Update() { - + } + //Use Yield return to like not make it start instantly???? public void OnTriggerEnter(Collider other) { - if (other.CompareTag("BoundHMD")) // + Debug.Log("Entered Earth"); + TestEarth.SetActive(true); + + + if (other.CompareTag("BoundHMD") && !narrationHasFinished && !narrationHasStarted) // { - Debug.Log("Entered Earth"); - TestEarth.SetActive(true); + Debug.Log("Earth entered"); + + //Play narration and remove other temp + + + BoundAir.SetActive(false); + BoundFire.SetActive(false); + BoundWater.SetActive(false); + + StartCoroutine(NarrationAndSignalCoroutine()); + } } + public void OnTriggerExit(Collider other) + { + if (other.CompareTag("BoundHMD")) // + { + TestEarth.SetActive(false); + } + } + + IEnumerator NarrationAndSignalCoroutine() + { + narrationHasStarted = true; + audioSource.PlayOneShot(narrationClip); + + yield return new WaitForSeconds(narrationClip.length); + + narrationHasFinished = true; + + } + + public void collectForce() { + if (narrationHasFinished && !seedHasAppeared) + { + //Force sensor + // if (ConnectUnityWithSensors.isForceDetected) + // { + //} + seedObject.SetActive(true); + audioSource.PlayOneShot(narrationClipTwo); + seedHasAppeared = true; + BoundAir.SetActive(true); + BoundFire.SetActive(true); + BoundWater.SetActive(true); + } + } + + + } diff --git a/Assets/1OurScripts/BoundFireScript.cs b/Assets/1OurScripts/BoundFireScript.cs index f01d547..f8f1543 100644 --- a/Assets/1OurScripts/BoundFireScript.cs +++ b/Assets/1OurScripts/BoundFireScript.cs @@ -29,4 +29,12 @@ public class BoundFireScript : MonoBehaviour } } + public void OnTriggerExit(Collider other) + { + if (other.CompareTag("BoundHMD")) // + { + TestFire.SetActive(false); + } + } + } diff --git a/Assets/1OurScripts/BoundWaterScript.cs b/Assets/1OurScripts/BoundWaterScript.cs index ba1dd6e..92ab5b7 100644 --- a/Assets/1OurScripts/BoundWaterScript.cs +++ b/Assets/1OurScripts/BoundWaterScript.cs @@ -26,7 +26,14 @@ public class BoundWaterScript : MonoBehaviour TestWater.SetActive(true); //Play narration and remove other temp } - + } + + public void OnTriggerExit(Collider other) + { + if (other.CompareTag("BoundHMD")) // + { + TestWater.SetActive(false); + } } } diff --git a/Assets/1OurScripts/ConnectUnityWithSensors.cs b/Assets/1OurScripts/ConnectUnityWithSensors.cs index 9298847..2de6a0a 100644 --- a/Assets/1OurScripts/ConnectUnityWithSensors.cs +++ b/Assets/1OurScripts/ConnectUnityWithSensors.cs @@ -17,8 +17,13 @@ public class ConnectUnityWithSensors : MonoBehaviour private bool forceDataReceived = false; private int receivedForceValue = 0; + public static bool isForceDetected = false; + + public BoundEarthScript earthScript = new BoundEarthScript(); + void Start() { + ConnectWithESP32(); } @@ -51,14 +56,25 @@ public class ConnectUnityWithSensors : MonoBehaviour void Update() { - if (forceDataReceived) + if (earthScript.narrationHasFinished && !earthScript.seedHasAppeared) { - if (receivedForceValue > 50) + Debug.Log("Asking for force."); + + ws.Send("Need Force"); + + if (forceDataReceived) { - Debug.Log("Force threshold exceeded, action triggered."); + if (receivedForceValue > 40) + { + Debug.Log("Force threshold exceeded, action triggered."); + isForceDetected = true; + earthScript.collectForce(); + + } + forceDataReceived = false; // Reset for the next message } - forceDataReceived = false; // Reset for the next message } + } void OnDestroy() @@ -68,4 +84,5 @@ public class ConnectUnityWithSensors : MonoBehaviour ws.Close(); } } + } diff --git a/Assets/1OurScripts/GameManagerScript.cs b/Assets/1OurScripts/GameManagerScript.cs index 1e517d2..eff2819 100644 --- a/Assets/1OurScripts/GameManagerScript.cs +++ b/Assets/1OurScripts/GameManagerScript.cs @@ -22,7 +22,7 @@ public class GameManagerScript : MonoBehaviour } //Use Yield return to like not make it start instantly???? - public void OnTriggerEnter(Collider other) + /*public void OnTriggerEnter(Collider other) { if (other.CompareTag("BoundEarth")) // { @@ -48,5 +48,5 @@ public class GameManagerScript : MonoBehaviour TestAir.SetActive(true); //Play narration and remove otehr temp } - } + }*/ } diff --git a/Assets/Scenes/MainScene.unity b/Assets/Scenes/MainScene.unity index 56e8ad9..b47cb9d 100644 --- a/Assets/Scenes/MainScene.unity +++ b/Assets/Scenes/MainScene.unity @@ -1468,6 +1468,7 @@ GameObject: - 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