mirror of
https://github.com/nick7ass/NNMDETGroupProject.git
synced 2025-04-13 01:10:35 +02:00
Implemented a lot of changes to boundries
Boundries got a new script for control and narration clips were implemented as well as a lot of logic implemented, like removing and taking back the different boundries but not the ones that have already been used. As well as a counter with narration as well that keep track of how many stations the user has finished.
This commit is contained in:
parent
53546b20b6
commit
66378208d7
.DS_Storemono_crash.0.1.json
Assets
1OurAudioNarrationFiles
Air.meta
Air
Collect-all-4.wavCollect-all-4.wav.metaCollect-first-element.wavCollect-first-element.wav.metaCollect-second-element.wavCollect-second-element.wav.metaCollect-third-element.wavCollect-third-element.wav.metaEarth.metaEarth
Fire.metaFire
Water.metaWater
1OurScripts
BoundAirScript.csBoundEarthScript.csBoundFireScript.csBoundWaterScript.csBoundaryControlScript.csBoundaryControlScript.cs.metaFireCollisionAudioScript.cs
Scenes
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Assets/1OurAudioNarrationFiles/Fire.meta
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Assets/1OurAudioNarrationFiles/Fire/.DS_Store
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Assets/1OurAudioNarrationFiles/Fire/.DS_Store
vendored
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Assets/1OurAudioNarrationFiles/Fire/Fire element.wav
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Assets/1OurAudioNarrationFiles/Fire/Fire element.wav
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Assets/1OurAudioNarrationFiles/Fire/Fire element.wav.meta
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Assets/1OurAudioNarrationFiles/Fire/Flame.wav
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Assets/1OurAudioNarrationFiles/Fire/Flame.wav
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Assets/1OurAudioNarrationFiles/Water.meta
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public GameObject moreSpirals;
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public GameObject moreSpirals;
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private float defaultLifetime = 0.5f; // Default start lifetime, adjust as needed
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private float defaultLifetime = 0.5f; // Default start lifetime, adjust as needed
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public float fasterLifetime = 2.0f; // Example faster lifetime, adjust as needed
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public float fasterLifetime = 2.0f; // Example faster lifetime, adjust as needed
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public bool isWindActive = false;
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public bool isWindActive = false;
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public bool canActivateAir = false;
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public bool canActivateAir = false;
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public bool narrationHasPlayed = false;
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public bool narrationHasPlayed = false;
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public AudioSource audioSource;
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public AudioSource audioSource;
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public AudioClip narrationClip;
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public AudioClip narrationClip;
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public AudioClip narrationClipTwo;
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public GameObject TestAir;
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public GameObject windObjectToCollect;
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public GameObject WhirlObjectToCollect;
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public GameObject BoundFire;
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public GameObject BoundWater;
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//Boundary control
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public GameObject BoundEarth;
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private BoundaryControlScript boundControl;
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// Start is called before the first frame update
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// Start is called before the first frame update
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void Start()
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void Start()
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}
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}
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//Use Yield return to like not make it start instantly????
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public void OnTriggerEnter(Collider other)
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public void OnTriggerEnter(Collider other)
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{
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{
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if (other.CompareTag("BoundHMD") && !isWindActive && !narrationHasPlayed) //
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if (other.CompareTag("BoundHMD") && !isWindActive && !narrationHasPlayed) //
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{
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{
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Debug.Log("Entered Air");
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boundControl.tempRemoveBoundary("Air");
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TestAir.SetActive(true);
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BoundEarth.SetActive(false);
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BoundFire.SetActive(false);
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BoundWater.SetActive(false);
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narrationHasPlayed = true;
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narrationHasPlayed = true;
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//Play narration and remove other temp
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//Play narration
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StartCoroutine(NarrationAndSignalCoroutine());
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StartCoroutine(NarrationAndSignalCoroutine());
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}
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}
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}
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}
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public void OnTriggerExit(Collider other)
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{
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if (other.CompareTag("BoundHMD")) //
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{
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TestAir.SetActive(false);
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}
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}
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||||||
|
|
||||||
IEnumerator NarrationAndSignalCoroutine()
|
IEnumerator NarrationAndSignalCoroutine()
|
||||||
{
|
{
|
||||||
@ -81,7 +67,6 @@ public class BoundAirScript : MonoBehaviour
|
|||||||
//Air effects
|
//Air effects
|
||||||
public void AdjustParticleSpeed()
|
public void AdjustParticleSpeed()
|
||||||
{
|
{
|
||||||
|
|
||||||
var masterMain = masterEmitter.main;
|
var masterMain = masterEmitter.main;
|
||||||
masterMain.startLifetime = fasterLifetime; // Adjust master emitter lifetime
|
masterMain.startLifetime = fasterLifetime; // Adjust master emitter lifetime
|
||||||
|
|
||||||
@ -101,7 +86,8 @@ public class BoundAirScript : MonoBehaviour
|
|||||||
|
|
||||||
StartCoroutine(ResetParticleSpeed(5.0f)); // Assuming gesture lasts for * seconds
|
StartCoroutine(ResetParticleSpeed(5.0f)); // Assuming gesture lasts for * seconds
|
||||||
|
|
||||||
WhirlObjectToCollect.SetActive(true);
|
//Insert second narration here
|
||||||
|
windObjectToCollect.SetActive(true);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -117,10 +103,10 @@ public class BoundAirScript : MonoBehaviour
|
|||||||
public void AdjustParticleSpeedReset()
|
public void AdjustParticleSpeedReset()
|
||||||
{
|
{
|
||||||
var masterMain = masterEmitter.main;
|
var masterMain = masterEmitter.main;
|
||||||
masterMain.startLifetime = defaultLifetime; // Adjust master emitter lifetime
|
masterMain.startLifetime = defaultLifetime;
|
||||||
|
|
||||||
var slaveMain = slaveEmitter.main;
|
var slaveMain = slaveEmitter.main;
|
||||||
slaveMain.duration = defaultLifetime; // Adjust slave emitter duration to match
|
slaveMain.duration = defaultLifetime;
|
||||||
|
|
||||||
// Restart the particle systems to apply the changes immediately
|
// Restart the particle systems to apply the changes immediately
|
||||||
masterEmitter.Stop();
|
masterEmitter.Stop();
|
||||||
@ -131,13 +117,25 @@ public class BoundAirScript : MonoBehaviour
|
|||||||
|
|
||||||
moreSpirals.SetActive(false);
|
moreSpirals.SetActive(false);
|
||||||
|
|
||||||
BoundEarth.SetActive(true);
|
|
||||||
BoundFire.SetActive(true);
|
|
||||||
BoundWater.SetActive(true);
|
|
||||||
|
|
||||||
//isWindActive = false;
|
//isWindActive = false;
|
||||||
//canActivateAir = false;
|
//canActivateAir = false;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//Method to remove the boundary when station has been completed.
|
||||||
|
//Start through Unity event wrapper for when item to collect is selected.
|
||||||
|
public void stationCompleted()
|
||||||
|
{
|
||||||
|
StartCoroutine(RemoveCollectedItem());
|
||||||
|
boundControl.removeBoundary("Fire");
|
||||||
|
boundControl.reactivateBoundary("Fire");
|
||||||
|
//Insert functionality for starting counter narration etc
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator RemoveCollectedItem()
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(2.0f);
|
||||||
|
windObjectToCollect.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -4,8 +4,9 @@ using UnityEngine;
|
|||||||
|
|
||||||
public class BoundEarthScript : MonoBehaviour
|
public class BoundEarthScript : MonoBehaviour
|
||||||
{
|
{
|
||||||
public bool narrationHasFinished = false;
|
|
||||||
public bool seedHasAppeared = false;
|
public bool seedHasAppeared = false;
|
||||||
|
|
||||||
|
public bool narrationHasFinished = false;
|
||||||
public bool narrationHasStarted = false;
|
public bool narrationHasStarted = false;
|
||||||
|
|
||||||
public AudioSource audioSource;
|
public AudioSource audioSource;
|
||||||
@ -14,55 +15,22 @@ public class BoundEarthScript : MonoBehaviour
|
|||||||
|
|
||||||
public GameObject earthObjectToCollect;
|
public GameObject earthObjectToCollect;
|
||||||
|
|
||||||
public GameObject TestEarth;
|
|
||||||
|
|
||||||
public GameObject BoundFire;
|
//Boundary control
|
||||||
public GameObject BoundWater;
|
private BoundaryControlScript boundControl;
|
||||||
public GameObject BoundAir;
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
//Use Yield return to like not make it start instantly????
|
//Use Yield return to like not make it start instantly????
|
||||||
public void OnTriggerEnter(Collider other)
|
public void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
Debug.Log("Entered Earth");
|
|
||||||
TestEarth.SetActive(true);
|
|
||||||
|
|
||||||
|
|
||||||
if (other.CompareTag("BoundHMD") && !narrationHasFinished && !narrationHasStarted) //
|
if (other.CompareTag("BoundHMD") && !narrationHasFinished && !narrationHasStarted) //
|
||||||
{
|
{
|
||||||
Debug.Log("Earth entered");
|
|
||||||
|
|
||||||
|
//Removing other bounds temporarily
|
||||||
|
boundControl.tempRemoveBoundary("Earth");
|
||||||
|
|
||||||
//Play narration and remove other temp
|
//Play narration
|
||||||
|
|
||||||
|
|
||||||
BoundAir.SetActive(false);
|
|
||||||
BoundFire.SetActive(false);
|
|
||||||
BoundWater.SetActive(false);
|
|
||||||
|
|
||||||
StartCoroutine(NarrationAndSignalCoroutine());
|
StartCoroutine(NarrationAndSignalCoroutine());
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnTriggerExit(Collider other)
|
|
||||||
{
|
|
||||||
if (other.CompareTag("BoundHMD")) //
|
|
||||||
{
|
|
||||||
TestEarth.SetActive(false);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -88,15 +56,24 @@ public class BoundEarthScript : MonoBehaviour
|
|||||||
audioSource.PlayOneShot(narrationClipTwo);
|
audioSource.PlayOneShot(narrationClipTwo);
|
||||||
seedHasAppeared = true;
|
seedHasAppeared = true;
|
||||||
|
|
||||||
//Make these not go until narration has ended?
|
|
||||||
//Or make it so that these are not activated until the object has been collected
|
|
||||||
//Implement this for all of the different elements
|
|
||||||
BoundAir.SetActive(true);
|
|
||||||
BoundFire.SetActive(true);
|
|
||||||
BoundWater.SetActive(true);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//Method to remove the boundary when station has been completed.
|
||||||
|
//Start through Unity event wrapper for when item to collect is selected.
|
||||||
|
public void stationCompleted()
|
||||||
|
{
|
||||||
|
StartCoroutine(RemoveCollectedItem());
|
||||||
|
boundControl.removeBoundary("Earth");
|
||||||
|
boundControl.reactivateBoundary("Earth");
|
||||||
|
//Insert functionality for starting counter narration etc
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator RemoveCollectedItem()
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(2.0f);
|
||||||
|
earthObjectToCollect.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -4,38 +4,66 @@ using UnityEngine;
|
|||||||
|
|
||||||
public class BoundFireScript : MonoBehaviour
|
public class BoundFireScript : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
public bool narrationHasFinished = false;
|
||||||
|
public bool narrationHasStarted = false;
|
||||||
|
|
||||||
public GameObject TestFire;
|
public AudioSource audioSource;
|
||||||
|
public AudioClip narrationClip;
|
||||||
|
public AudioClip narrationClipTwo;
|
||||||
|
|
||||||
|
public GameObject fireObjectToCollect;
|
||||||
|
|
||||||
|
|
||||||
|
//Object to collect found in Fire collision script
|
||||||
|
|
||||||
|
//Boundary control
|
||||||
|
private BoundaryControlScript boundControl;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
//Use Yield return to like not make it start instantly????
|
//Use Yield return to like not make it start instantly????
|
||||||
public void OnTriggerEnter(Collider other)
|
public void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
if (other.CompareTag("BoundHMD")) //
|
if (other.CompareTag("BoundHMD")) //
|
||||||
{
|
{
|
||||||
Debug.Log("Entered Fire");
|
//Removing other bounds temporarily
|
||||||
TestFire.SetActive(true);
|
boundControl.tempRemoveBoundary("Fire");
|
||||||
//Play narration and remove other temp
|
|
||||||
|
//Play narration
|
||||||
|
StartCoroutine(NarrationAndSignalCoroutine());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnTriggerExit(Collider other)
|
IEnumerator NarrationAndSignalCoroutine()
|
||||||
{
|
{
|
||||||
if (other.CompareTag("BoundHMD")) //
|
narrationHasStarted = true;
|
||||||
{
|
audioSource.PlayOneShot(narrationClip);
|
||||||
TestFire.SetActive(false);
|
|
||||||
}
|
yield return new WaitForSeconds(narrationClip.length);
|
||||||
|
|
||||||
|
narrationHasFinished = true;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//Method to remove the boundary when station has been completed.
|
||||||
|
//Start through Unity event wrapper for when item to collect is selected.
|
||||||
|
//Make it a coroutine like so that it will wait 2 sec before removing
|
||||||
|
//the item to collect (now it goes away instantly)
|
||||||
|
|
||||||
|
//Method for controlling when the item is grabbed
|
||||||
|
|
||||||
|
public void stationCompleted()
|
||||||
|
{
|
||||||
|
StartCoroutine(RemoveCollectedItem());
|
||||||
|
boundControl.removeBoundary("Fire");
|
||||||
|
boundControl.reactivateBoundary("Fire");
|
||||||
|
//Insert functionality for starting counter narration etc
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator RemoveCollectedItem()
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(2.0f);
|
||||||
|
fireObjectToCollect.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -14,36 +14,23 @@ public class BoundWaterScript : MonoBehaviour
|
|||||||
|
|
||||||
public GameObject waterObjectToCollect;
|
public GameObject waterObjectToCollect;
|
||||||
|
|
||||||
public GameObject TestWater;
|
|
||||||
|
|
||||||
public GameObject BoundFire;
|
//Boundary control
|
||||||
public GameObject BoundEarth;
|
private BoundaryControlScript boundControl;
|
||||||
public GameObject BoundAir;
|
|
||||||
|
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
//Use Yield return to like not make it start instantly????
|
//Use Yield return to like not make it start instantly????
|
||||||
public void OnTriggerEnter(Collider other)
|
public void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
if (other.CompareTag("BoundHMD") && !narrationHasFinished && !narrationHasStarted) //
|
if (other.CompareTag("BoundHMD") && !narrationHasFinished && !narrationHasStarted) //
|
||||||
{
|
{
|
||||||
Debug.Log("Entered Water");
|
Debug.Log("Entered Water");
|
||||||
TestWater.SetActive(true);
|
//TestWater.SetActive(true);
|
||||||
//Play narration and remove other temp
|
|
||||||
|
|
||||||
BoundAir.SetActive(false);
|
//Removing other bounds temporarily
|
||||||
BoundFire.SetActive(false);
|
boundControl.tempRemoveBoundary("Water");
|
||||||
BoundEarth.SetActive(false);
|
|
||||||
|
|
||||||
|
//Play narration
|
||||||
StartCoroutine(NarrationAndSignalCoroutine());
|
StartCoroutine(NarrationAndSignalCoroutine());
|
||||||
|
|
||||||
}
|
}
|
||||||
@ -64,29 +51,29 @@ public class BoundWaterScript : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if (narrationHasFinished && !dropHasAppeared)
|
if (narrationHasFinished && !dropHasAppeared)
|
||||||
{
|
{
|
||||||
//Force sensor
|
|
||||||
// if (ConnectUnityWithSensors.isForceDetected)
|
|
||||||
// {
|
|
||||||
//}
|
|
||||||
waterObjectToCollect.SetActive(true);
|
waterObjectToCollect.SetActive(true);
|
||||||
audioSource.PlayOneShot(narrationClipTwo);
|
audioSource.PlayOneShot(narrationClipTwo);
|
||||||
dropHasAppeared = true;
|
dropHasAppeared = true;
|
||||||
|
stationCompleted();
|
||||||
//Make these not go until narration has ended?
|
|
||||||
//Or make it so that these are not activated until the object has been collected
|
|
||||||
//Implement this for all of the different elements
|
|
||||||
BoundAir.SetActive(true);
|
|
||||||
BoundFire.SetActive(true);
|
|
||||||
BoundEarth.SetActive(true);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnTriggerExit(Collider other)
|
|
||||||
|
//Method to remove the boundary when station has been completed.
|
||||||
|
//Start through Unity event wrapper for when item to collect is selected.
|
||||||
|
|
||||||
|
public void stationCompleted()
|
||||||
{
|
{
|
||||||
if (other.CompareTag("BoundHMD")) //
|
StartCoroutine(RemoveCollectedItem());
|
||||||
{
|
boundControl.removeBoundary("Water");
|
||||||
TestWater.SetActive(false);
|
boundControl.reactivateBoundary("Water");
|
||||||
}
|
//Insert functionality for starting counter narration etc
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator RemoveCollectedItem()
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(2.0f);
|
||||||
|
waterObjectToCollect.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
116
Assets/1OurScripts/BoundaryControlScript.cs
Normal file
116
Assets/1OurScripts/BoundaryControlScript.cs
Normal file
@ -0,0 +1,116 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class BoundaryControlScript : MonoBehaviour
|
||||||
|
{
|
||||||
|
public GameObject airBoundary;
|
||||||
|
public GameObject earthBoundary;
|
||||||
|
public GameObject waterBoundary;
|
||||||
|
public GameObject fireBoundary;
|
||||||
|
|
||||||
|
private bool airFinished = false;
|
||||||
|
private bool earthFinished = false;
|
||||||
|
private bool waterFinished = false;
|
||||||
|
private bool fireFinished = false;
|
||||||
|
|
||||||
|
private int collectionCounter = 0;
|
||||||
|
|
||||||
|
// Add references for the AudioSource and narration clips
|
||||||
|
public AudioSource narrationSource;
|
||||||
|
public AudioClip[] narrationClips; // Ensure this array is populated in the Inspector with your narration clips
|
||||||
|
|
||||||
|
public void tempRemoveBoundary(string bound)
|
||||||
|
{
|
||||||
|
if (bound == "Air")
|
||||||
|
{
|
||||||
|
earthBoundary.SetActive(false);
|
||||||
|
waterBoundary.SetActive(false);
|
||||||
|
fireBoundary.SetActive(false);
|
||||||
|
}
|
||||||
|
else if (bound == "Earth")
|
||||||
|
{
|
||||||
|
airBoundary.SetActive(false);
|
||||||
|
waterBoundary.SetActive(false);
|
||||||
|
fireBoundary.SetActive(false);
|
||||||
|
}
|
||||||
|
else if (bound == "Water")
|
||||||
|
{
|
||||||
|
earthBoundary.SetActive(false);
|
||||||
|
airBoundary.SetActive(false);
|
||||||
|
fireBoundary.SetActive(false);
|
||||||
|
}
|
||||||
|
else if (bound == "Fire")
|
||||||
|
{
|
||||||
|
earthBoundary.SetActive(false);
|
||||||
|
waterBoundary.SetActive(false);
|
||||||
|
airBoundary.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void reactivateBoundary(string bound)
|
||||||
|
{
|
||||||
|
if (!airFinished)
|
||||||
|
{
|
||||||
|
airBoundary.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!earthFinished)
|
||||||
|
{
|
||||||
|
earthBoundary.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!waterFinished)
|
||||||
|
{
|
||||||
|
waterBoundary.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!fireFinished)
|
||||||
|
{
|
||||||
|
fireBoundary.SetActive(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void removeBoundary(string bound)
|
||||||
|
{
|
||||||
|
if (bound == "Air")
|
||||||
|
{
|
||||||
|
airFinished = true;
|
||||||
|
collectionCounter++;
|
||||||
|
PlayCollectionNarration();
|
||||||
|
airBoundary.SetActive(false);
|
||||||
|
}
|
||||||
|
else if (bound == "Earth")
|
||||||
|
{
|
||||||
|
earthFinished = true;
|
||||||
|
collectionCounter++;
|
||||||
|
PlayCollectionNarration();
|
||||||
|
earthBoundary.SetActive(false);
|
||||||
|
}
|
||||||
|
else if (bound == "Water")
|
||||||
|
{
|
||||||
|
waterFinished = true;
|
||||||
|
collectionCounter++;
|
||||||
|
PlayCollectionNarration();
|
||||||
|
waterBoundary.SetActive(false);
|
||||||
|
}
|
||||||
|
else if (bound == "Fire")
|
||||||
|
{
|
||||||
|
fireFinished = true;
|
||||||
|
collectionCounter++;
|
||||||
|
PlayCollectionNarration();
|
||||||
|
fireBoundary.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void PlayCollectionNarration()
|
||||||
|
{
|
||||||
|
if (collectionCounter > 0 && collectionCounter <= narrationClips.Length)
|
||||||
|
{
|
||||||
|
narrationSource.clip = narrationClips[collectionCounter - 1];
|
||||||
|
narrationSource.Play();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//ADD functionality for detecting when all elements have been collected (eg when collectionCounter
|
||||||
|
//is 4)
|
||||||
|
}
|
11
Assets/1OurScripts/BoundaryControlScript.cs.meta
Normal file
11
Assets/1OurScripts/BoundaryControlScript.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 43c0ac4aaf2d04c6b923406f1ab3be5b
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -9,9 +9,11 @@ public class FireCollisionAudioScript : MonoBehaviour
|
|||||||
public AudioSource audioPlayerGround;
|
public AudioSource audioPlayerGround;
|
||||||
public GameObject fireBigger;
|
public GameObject fireBigger;
|
||||||
public GameObject fireEvenBigger;
|
public GameObject fireEvenBigger;
|
||||||
|
|
||||||
|
private BoundFireScript boundFireScript;
|
||||||
|
|
||||||
private bool isFireBigger = false;
|
private bool isFireBigger = false;
|
||||||
|
|
||||||
public GameObject fireObjectToCollect;
|
|
||||||
|
|
||||||
public void OnCollisionEnter(Collision collision)
|
public void OnCollisionEnter(Collision collision)
|
||||||
{
|
{
|
||||||
@ -19,14 +21,14 @@ public class FireCollisionAudioScript : MonoBehaviour
|
|||||||
{
|
{
|
||||||
audioPlayerGround.Play();
|
audioPlayerGround.Play();
|
||||||
}
|
}
|
||||||
else if (collision.gameObject.tag == "CampFireTag") {
|
else if (collision.gameObject.tag == "CampFireTag" && !isFireBigger) {
|
||||||
audioPlayerFire.Play();
|
audioPlayerFire.Play();
|
||||||
fireBigger.SetActive(true);
|
fireBigger.SetActive(true);
|
||||||
isFireBigger = true;
|
isFireBigger = true;
|
||||||
fireObjectToCollect.SetActive(true);
|
boundFireScript.fireObjectToCollect.SetActive(true);
|
||||||
} else if (collision.gameObject.tag == "CampFireTag" && isFireBigger)
|
} /*else if (collision.gameObject.tag == "CampFireTag" && isFireBigger)
|
||||||
{
|
{
|
||||||
fireEvenBigger.SetActive(true);
|
fireEvenBigger.SetActive(true);
|
||||||
}
|
}*/
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1552,7 +1552,7 @@ MonoBehaviour:
|
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m_Script: {fileID: 11500000, guid: e2f8f6e9e6f3e114b9bf9a57c2160615, type: 3}
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m_Script: {fileID: 11500000, guid: e2f8f6e9e6f3e114b9bf9a57c2160615, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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|
_whenRelease:
|
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m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls: []
|
m_Calls: []
|
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@ -1564,7 +1564,19 @@ MonoBehaviour:
|
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m_Calls: []
|
m_Calls: []
|
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|
_whenSelect:
|
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m_PersistentCalls:
|
m_PersistentCalls:
|
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m_Calls: []
|
m_Calls:
|
||||||
|
- m_Target: {fileID: 579970259}
|
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|
m_TargetAssemblyTypeName: BoundAirScript, Assembly-CSharp
|
||||||
|
m_MethodName: stationCompleted
|
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|
m_Mode: 1
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m_Arguments:
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m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls: []
|
m_Calls: []
|
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@ -1762,10 +1774,10 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: a4f7787c3dc6a48fc926b4089740e305, type: 3}
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m_Script: {fileID: 11500000, guid: a4f7787c3dc6a48fc926b4089740e305, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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TestFire: {fileID: 586309512}
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TestFire: {fileID: 0}
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TestAir: {fileID: 1458529866}
|
TestAir: {fileID: 0}
|
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TestEarth: {fileID: 1019338306}
|
TestEarth: {fileID: 0}
|
||||||
TestWater: {fileID: 707071907}
|
TestWater: {fileID: 0}
|
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--- !u!65 &171465763
|
--- !u!65 &171465763
|
||||||
BoxCollider:
|
BoxCollider:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -3070,7 +3082,7 @@ PrefabInstance:
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- target: {fileID: 7809210389736380859, guid: 3a9b7854188d4405280e2aee6b228fc7,
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type: 3}
|
type: 3}
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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@ -3191,7 +3203,19 @@ MonoBehaviour:
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m_Calls: []
|
m_Calls: []
|
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|
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls: []
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m_Calls:
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- m_Target: {fileID: 634926189}
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m_TargetAssemblyTypeName: BoundFireScript, Assembly-CSharp
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m_MethodName: stationCompleted
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m_Mode: 1
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m_ObjectArgument: {fileID: 0}
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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m_PersistentCalls:
|
m_PersistentCalls:
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m_Calls: []
|
m_Calls: []
|
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@ -3489,7 +3513,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: e2f8f6e9e6f3e114b9bf9a57c2160615, type: 3}
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m_Script: {fileID: 11500000, guid: e2f8f6e9e6f3e114b9bf9a57c2160615, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls: []
|
m_Calls: []
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@ -3501,7 +3525,19 @@ MonoBehaviour:
|
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m_Calls: []
|
m_Calls: []
|
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|
_whenSelect:
|
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls: []
|
m_Calls:
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m_TargetAssemblyTypeName: BoundWaterScript, Assembly-CSharp
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m_MethodName: stationCompleted
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m_Mode: 1
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m_Arguments:
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m_StringArgument:
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m_PersistentCalls:
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m_PersistentCalls:
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|
m_Calls: []
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@ -6088,7 +6124,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 4820514527977402, guid: bc3316724907acc499f7aa324f7a5d68, type: 3}
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- target: {fileID: 4820514527977402, guid: bc3316724907acc499f7aa324f7a5d68, type: 3}
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propertyPath: m_LocalPosition.z
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propertyPath: m_LocalPosition.z
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value: -3.934
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value: -4.62
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 4820514527977402, guid: bc3316724907acc499f7aa324f7a5d68, type: 3}
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- target: {fileID: 4820514527977402, guid: bc3316724907acc499f7aa324f7a5d68, type: 3}
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propertyPath: m_LocalRotation.w
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propertyPath: m_LocalRotation.w
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@ -6208,7 +6244,7 @@ PrefabInstance:
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- target: {fileID: 7809210389736015259, guid: 3a9b7854188d4405280e2aee6b228fc7,
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type: 3}
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type: 3}
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propertyPath: m_LocalPosition.x
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propertyPath: m_LocalPosition.x
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value: 3.21
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value: 2.783
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 7809210389736015259, guid: 3a9b7854188d4405280e2aee6b228fc7,
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- target: {fileID: 7809210389736015259, guid: 3a9b7854188d4405280e2aee6b228fc7,
|
||||||
type: 3}
|
type: 3}
|
||||||
@ -6507,7 +6543,6 @@ MonoBehaviour:
|
|||||||
audioPlayerGround: {fileID: 1439234604}
|
audioPlayerGround: {fileID: 1439234604}
|
||||||
fireBigger: {fileID: 1439144478}
|
fireBigger: {fileID: 1439144478}
|
||||||
fireEvenBigger: {fileID: 308438764}
|
fireEvenBigger: {fileID: 308438764}
|
||||||
fireObjectToCollect: {fileID: 282901708}
|
|
||||||
--- !u!1001 &500083348
|
--- !u!1001 &500083348
|
||||||
PrefabInstance:
|
PrefabInstance:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
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||||||
@ -8475,12 +8510,9 @@ MonoBehaviour:
|
|||||||
canActivateAir: 0
|
canActivateAir: 0
|
||||||
narrationHasPlayed: 0
|
narrationHasPlayed: 0
|
||||||
audioSource: {fileID: 171465764}
|
audioSource: {fileID: 171465764}
|
||||||
narrationClip: {fileID: 8300000, guid: 54eb2b33988854e9bbeb3b21527d2f18, type: 3}
|
narrationClip: {fileID: 8300000, guid: 687001dfd7eb24ccca4eb0e4db510dca, type: 3}
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TestAir: {fileID: 1458529866}
|
narrationClipTwo: {fileID: 8300000, guid: 8cb9b31b6571647878893398d64e6f19, type: 3}
|
||||||
WhirlObjectToCollect: {fileID: 140392492}
|
windObjectToCollect: {fileID: 140392492}
|
||||||
BoundFire: {fileID: 634926185}
|
|
||||||
BoundWater: {fileID: 1726060519}
|
|
||||||
BoundEarth: {fileID: 1596973207}
|
|
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--- !u!82 &579970260
|
--- !u!82 &579970260
|
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AudioSource:
|
AudioSource:
|
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -8686,111 +8718,6 @@ Transform:
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m_Father: {fileID: 1228021353}
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6301
mono_crash.0.1.json
Normal file
6301
mono_crash.0.1.json
Normal file
File diff suppressed because it is too large
Load Diff
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Reference in New Issue
Block a user