From 826ab478f72503fff7600f0a2b4df55adeda7e01 Mon Sep 17 00:00:00 2001 From: Nicklas <145897592+nick7ass@users.noreply.github.com> Date: Mon, 11 Mar 2024 20:13:48 +0100 Subject: [PATCH] A lot of errors fixed, boundries and narrations and items working properly Most things work properly, just force sensor that is not working properly --- .DS_Store | Bin 10244 -> 10244 bytes Assets/.DS_Store | Bin 14340 -> 14340 bytes Assets/1OurAudioNarrationFiles/.DS_Store | Bin 0 -> 6148 bytes Assets/1OurScripts/BoundAirScript.cs | 28 ++++-- Assets/1OurScripts/BoundEarthScript.cs | 14 +-- Assets/1OurScripts/BoundFireScript.cs | 34 +++++-- Assets/1OurScripts/BoundWaterScript.cs | 15 ++- Assets/1OurScripts/BoundaryControlScript.cs | 24 +++-- Assets/1OurScripts/ConnectUnityWithSensors.cs | 2 +- .../1OurScripts/FireCollisionAudioScript.cs | 9 +- .../WaterConnectUnityWithSensors.cs | 4 + Assets/OurESP32Scripts/.DS_Store | Bin 6148 -> 6148 bytes ...sorESPOriginalCode_copy_20240308133237.ino | 94 +++++++++++++----- Assets/Scenes/MainScene.unity | 35 ++++--- 14 files changed, 178 insertions(+), 81 deletions(-) create mode 100644 Assets/1OurAudioNarrationFiles/.DS_Store diff --git a/.DS_Store b/.DS_Store index 75f0622989e9e98e5103983dbd273907575dc78a..8e5aa2d91f2ee1026d2ba5cac01310a5e835bc4e 100644 GIT binary patch delta 602 zcmZn(XbG6$&*-!<U^hRb(_|h2iF(OUwj>4y1{MZAhIEEZhLYTT7nh`*e2^H&&Z50x zo6jG0M3qm$D_@Xd7@VA+TL9F<AlbG7L@@)+E@LRpNk_;qFkU_hmYKX*K+wK3e@FRN zh&@oXx%miNFlCYLU|{^P`LjSMBb#E$Bjsb~CvOl6m^@F22g=>NK}d{AGo?5=Cn-Na zhY@Hc8-pW5F%YIQl%P6EnajCt@->kZX62ZG$+n`IEdDvZpC?}s6`8zGl#5Nt(A5NJ z`Z-Yrw%+)310eH@r~-3T_lL>iVouD=&!s2Fh)J-?UHUX<#rerqVp1^XEHN2IgU#E; 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public bool narrationHasPlayed = false; + + private bool secondNarrationHasPlayed = false; + public AudioSource audioSource; public AudioClip narrationClip; public AudioClip narrationClipTwo; public GameObject windObjectToCollect; + private bool objectHasBeenCollected = false; + //Boundary control - private BoundaryControlScript boundControl; + public BoundaryControlScript boundControl; // Start is called before the first frame update void Start() @@ -36,7 +41,7 @@ public class BoundAirScript : MonoBehaviour { if (other.CompareTag("BoundHMD") && !isWindActive && !narrationHasPlayed) // { - boundControl.tempRemoveBoundary("Air"); + boundControl.TempRemoveBoundary("Air"); narrationHasPlayed = true; //Play narration @@ -87,10 +92,22 @@ public class BoundAirScript : MonoBehaviour StartCoroutine(ResetParticleSpeed(5.0f)); // Assuming gesture lasts for * seconds //Insert second narration here + windObjectToCollect.SetActive(true); + audioSource.PlayOneShot(narrationClipTwo); + + + //StartCoroutine(SecondNarration()); + } + /*IEnumerator SecondNarration() + { + yield return new WaitForSeconds(narrationClipTwo.length); + + }*/ + IEnumerator ResetParticleSpeed(float delay) { yield return new WaitForSeconds(delay); @@ -127,15 +144,14 @@ public class BoundAirScript : MonoBehaviour public void stationCompleted() { StartCoroutine(RemoveCollectedItem()); - boundControl.removeBoundary("Fire"); - boundControl.reactivateBoundary("Fire"); - //Insert functionality for starting counter narration etc + windObjectToCollect.SetActive(false); + boundControl.ReactivateBoundary(); + boundControl.RemoveBoundary("Air"); } IEnumerator RemoveCollectedItem() { yield return new WaitForSeconds(2.0f); - windObjectToCollect.SetActive(false); } } diff --git a/Assets/1OurScripts/BoundEarthScript.cs b/Assets/1OurScripts/BoundEarthScript.cs index bb990cc..4c9d5ad 100644 --- a/Assets/1OurScripts/BoundEarthScript.cs +++ b/Assets/1OurScripts/BoundEarthScript.cs @@ -15,9 +15,11 @@ public class BoundEarthScript : MonoBehaviour public GameObject earthObjectToCollect; + private bool objectHasBeenCollected = false; + //Boundary control - private BoundaryControlScript boundControl; + public BoundaryControlScript boundControl; //Use Yield return to like not make it start instantly???? public void OnTriggerEnter(Collider other) @@ -27,7 +29,7 @@ public class BoundEarthScript : MonoBehaviour { //Removing other bounds temporarily - boundControl.tempRemoveBoundary("Earth"); + boundControl.TempRemoveBoundary("Earth"); //Play narration StartCoroutine(NarrationAndSignalCoroutine()); @@ -64,16 +66,14 @@ public class BoundEarthScript : MonoBehaviour public void stationCompleted() { StartCoroutine(RemoveCollectedItem()); - boundControl.removeBoundary("Earth"); - boundControl.reactivateBoundary("Earth"); - //Insert functionality for starting counter narration etc + earthObjectToCollect.SetActive(false); + boundControl.ReactivateBoundary(); + boundControl.RemoveBoundary("Earth"); } IEnumerator RemoveCollectedItem() { yield return new WaitForSeconds(2.0f); - earthObjectToCollect.SetActive(false); } - } diff --git a/Assets/1OurScripts/BoundFireScript.cs b/Assets/1OurScripts/BoundFireScript.cs index d9d2093..dd2e9a8 100644 --- a/Assets/1OurScripts/BoundFireScript.cs +++ b/Assets/1OurScripts/BoundFireScript.cs @@ -13,20 +13,22 @@ public class BoundFireScript : MonoBehaviour public GameObject fireObjectToCollect; + private bool objectHasBeenCollected = false; + //Object to collect found in Fire collision script //Boundary control - private BoundaryControlScript boundControl; + public BoundaryControlScript boundControl; //Use Yield return to like not make it start instantly???? public void OnTriggerEnter(Collider other) { - if (other.CompareTag("BoundHMD")) // + if (other.CompareTag("BoundHMD") && !narrationHasFinished && !narrationHasStarted) // { //Removing other bounds temporarily - boundControl.tempRemoveBoundary("Fire"); + boundControl.TempRemoveBoundary("Fire"); //Play narration StartCoroutine(NarrationAndSignalCoroutine()); @@ -44,26 +46,38 @@ public class BoundFireScript : MonoBehaviour } + public void CollectFireObject() + { + StartCoroutine(SecondNarrationAndObject()); + audioSource.PlayOneShot(narrationClipTwo); + fireObjectToCollect.SetActive(true); + + } + + IEnumerator SecondNarrationAndObject() + { + audioSource.PlayOneShot(narrationClipTwo); + fireObjectToCollect.SetActive(true); + yield return new WaitForSeconds(narrationClipTwo.length); + + } + //Method to remove the boundary when station has been completed. //Start through Unity event wrapper for when item to collect is selected. - //Make it a coroutine like so that it will wait 2 sec before removing - //the item to collect (now it goes away instantly) //Method for controlling when the item is grabbed public void stationCompleted() { StartCoroutine(RemoveCollectedItem()); - boundControl.removeBoundary("Fire"); - boundControl.reactivateBoundary("Fire"); - //Insert functionality for starting counter narration etc + fireObjectToCollect.SetActive(false); + boundControl.ReactivateBoundary(); + boundControl.RemoveBoundary("Fire"); } IEnumerator RemoveCollectedItem() { yield return new WaitForSeconds(2.0f); - fireObjectToCollect.SetActive(false); } - } diff --git a/Assets/1OurScripts/BoundWaterScript.cs b/Assets/1OurScripts/BoundWaterScript.cs index 6ca5f4b..0982a12 100644 --- a/Assets/1OurScripts/BoundWaterScript.cs +++ b/Assets/1OurScripts/BoundWaterScript.cs @@ -14,9 +14,11 @@ public class BoundWaterScript : MonoBehaviour public GameObject waterObjectToCollect; + private bool objectHasBeenCollected = false; + //Boundary control - private BoundaryControlScript boundControl; + public BoundaryControlScript boundControl; //Use Yield return to like not make it start instantly???? @@ -28,7 +30,7 @@ public class BoundWaterScript : MonoBehaviour //TestWater.SetActive(true); //Removing other bounds temporarily - boundControl.tempRemoveBoundary("Water"); + boundControl.TempRemoveBoundary("Water"); //Play narration StartCoroutine(NarrationAndSignalCoroutine()); @@ -54,7 +56,6 @@ public class BoundWaterScript : MonoBehaviour waterObjectToCollect.SetActive(true); audioSource.PlayOneShot(narrationClipTwo); dropHasAppeared = true; - stationCompleted(); } } @@ -65,15 +66,13 @@ public class BoundWaterScript : MonoBehaviour public void stationCompleted() { StartCoroutine(RemoveCollectedItem()); - boundControl.removeBoundary("Water"); - boundControl.reactivateBoundary("Water"); - //Insert functionality for starting counter narration etc + waterObjectToCollect.SetActive(false); + boundControl.ReactivateBoundary(); + boundControl.RemoveBoundary("Water"); } IEnumerator RemoveCollectedItem() { yield return new WaitForSeconds(2.0f); - waterObjectToCollect.SetActive(false); } - } diff --git a/Assets/1OurScripts/BoundaryControlScript.cs b/Assets/1OurScripts/BoundaryControlScript.cs index 4186f60..36260d4 100644 --- a/Assets/1OurScripts/BoundaryControlScript.cs +++ b/Assets/1OurScripts/BoundaryControlScript.cs @@ -14,13 +14,18 @@ public class BoundaryControlScript : MonoBehaviour private bool waterFinished = false; private bool fireFinished = false; + private bool airHasBeenCollected = false; + private bool earthHasBeenCollected = false; + private bool waterHasBeenCollected = false; + private bool fireHasBeenCollected = false; + private int collectionCounter = 0; // Add references for the AudioSource and narration clips public AudioSource narrationSource; public AudioClip[] narrationClips; // Ensure this array is populated in the Inspector with your narration clips - public void tempRemoveBoundary(string bound) + public void TempRemoveBoundary(string bound) { if (bound == "Air") { @@ -48,7 +53,7 @@ public class BoundaryControlScript : MonoBehaviour } } - public void reactivateBoundary(string bound) + public void ReactivateBoundary() { if (!airFinished) { @@ -71,34 +76,38 @@ public class BoundaryControlScript : MonoBehaviour } } - public void removeBoundary(string bound) + public void RemoveBoundary(string bound) { - if (bound == "Air") + if (bound == "Air" && !airHasBeenCollected) { airFinished = true; collectionCounter++; PlayCollectionNarration(); + airHasBeenCollected = true; airBoundary.SetActive(false); } - else if (bound == "Earth") + else if (bound == "Earth" && !earthHasBeenCollected) { earthFinished = true; collectionCounter++; PlayCollectionNarration(); + earthHasBeenCollected = true; earthBoundary.SetActive(false); } - else if (bound == "Water") + else if (bound == "Water" && !waterHasBeenCollected) { waterFinished = true; collectionCounter++; PlayCollectionNarration(); + waterHasBeenCollected = true; waterBoundary.SetActive(false); } - else if (bound == "Fire") + else if (bound == "Fire" && !fireHasBeenCollected) { fireFinished = true; collectionCounter++; PlayCollectionNarration(); + fireHasBeenCollected = true; fireBoundary.SetActive(false); } } @@ -106,6 +115,7 @@ public class BoundaryControlScript : MonoBehaviour { if (collectionCounter > 0 && collectionCounter <= narrationClips.Length) { + narrationSource.Stop(); narrationSource.clip = narrationClips[collectionCounter - 1]; narrationSource.Play(); } diff --git a/Assets/1OurScripts/ConnectUnityWithSensors.cs b/Assets/1OurScripts/ConnectUnityWithSensors.cs index f2e8434..19c8e12 100644 --- a/Assets/1OurScripts/ConnectUnityWithSensors.cs +++ b/Assets/1OurScripts/ConnectUnityWithSensors.cs @@ -11,7 +11,7 @@ public class ConnectUnityWithSensors : MonoBehaviour //public AudioSource audioSource; // Assign in inspector //public AudioClip narrationClip; // Assign in inspector // - public string esp32IPAddress = "10.204.0.249"; // Assign your ESP32 IP Address + public string esp32IPAddress = "10.204.0.248"; // Assign your ESP32 IP Address public string esp32WebsocketPort = "81"; // Assign your ESP32 WebSocket port, typically "81" private bool forceDataReceived = false; diff --git a/Assets/1OurScripts/FireCollisionAudioScript.cs b/Assets/1OurScripts/FireCollisionAudioScript.cs index 8ba5b30..74931eb 100644 --- a/Assets/1OurScripts/FireCollisionAudioScript.cs +++ b/Assets/1OurScripts/FireCollisionAudioScript.cs @@ -10,7 +10,7 @@ public class FireCollisionAudioScript : MonoBehaviour public GameObject fireBigger; public GameObject fireEvenBigger; - private BoundFireScript boundFireScript; + public BoundFireScript boundFireScript; private bool isFireBigger = false; @@ -21,11 +21,12 @@ public class FireCollisionAudioScript : MonoBehaviour { audioPlayerGround.Play(); } - else if (collision.gameObject.tag == "CampFireTag" && !isFireBigger) { - audioPlayerFire.Play(); + else if (collision.gameObject.tag == "CampFireTag" && !isFireBigger && boundFireScript.narrationHasFinished) { + audioPlayerFire.Play(); //Add more dramatic audio fireBigger.SetActive(true); isFireBigger = true; - boundFireScript.fireObjectToCollect.SetActive(true); + boundFireScript.CollectFireObject(); + } /*else if (collision.gameObject.tag == "CampFireTag" && isFireBigger) { fireEvenBigger.SetActive(true); diff --git a/Assets/1OurScripts/WaterConnectUnityWithSensors.cs b/Assets/1OurScripts/WaterConnectUnityWithSensors.cs index 2b8f8b5..4e16e70 100644 --- a/Assets/1OurScripts/WaterConnectUnityWithSensors.cs +++ b/Assets/1OurScripts/WaterConnectUnityWithSensors.cs @@ -75,6 +75,10 @@ public class WaterConnectUnityWithSensors : MonoBehaviour } } + //Failsafe in case something goes wrong (Get key down to make it so if the sensor + //doesnt work or is giving issues we can control it somehow (but how if we use apk lol????) + + } diff --git a/Assets/OurESP32Scripts/.DS_Store b/Assets/OurESP32Scripts/.DS_Store index 26699edd30f7c3859b34506f148f98d3295c6ab6..495c9addfc32c9997beb896aae61cdca5e1a2611 100644 GIT binary patch delta 49 zcmZoMXfc@J&&ahgU^g=(*JK`+G|rUb<ea4Z{2WFguY`%qa`GRRjLolD)-i2n=lIJH E0DM#r_y7O^ delta 48 zcmZoMXfc@J&&atkU^g=(=j4wpX#zRvhQZ1CxdjYhz*4gLBa0aG#D@IM>>Pjj0cl?j ArT_o{ diff --git a/Assets/OurESP32Scripts/DistanceSensorESPOriginalCode_copy_20240308133237/DistanceSensorESPOriginalCode_copy_20240308133237.ino b/Assets/OurESP32Scripts/DistanceSensorESPOriginalCode_copy_20240308133237/DistanceSensorESPOriginalCode_copy_20240308133237.ino index 099825a..66f8ab1 100644 --- a/Assets/OurESP32Scripts/DistanceSensorESPOriginalCode_copy_20240308133237/DistanceSensorESPOriginalCode_copy_20240308133237.ino +++ b/Assets/OurESP32Scripts/DistanceSensorESPOriginalCode_copy_20240308133237/DistanceSensorESPOriginalCode_copy_20240308133237.ino @@ -1,37 +1,85 @@ -#include <Ultrasonic.h> +#include <ArduinoWebsockets.h> +#include <WiFi.h> -// Define the pins for the HC-SR04 -const int trigPin = A5; // Replace with the GPIO pin connected to the Trig pin -const int echoPin = A1; // Replace with the GPIO pin connected to the Echo pin +const char* ssid = "dsv-extrality-lab"; // Change to your WiFi network name +const char* password = "expiring-unstuck-slider"; // Change to your WiFi password -Ultrasonic ultrasonic(trigPin, echoPin); +using namespace websockets; + +WebsocketsServer server; +WebsocketsClient client; + +const int trigPin = A5; // Change to the GPIO pin connected to the Trig pin of the HC-SR04 +const int echoPin = A1; // Change to the GPIO pin connected to the Echo pin of the HC-SR04 void setup() { Serial.begin(115200); + pinMode(trigPin, OUTPUT); pinMode(echoPin, INPUT); + + WiFi.begin(ssid, password); + while (WiFi.status() != WL_CONNECTED) { + delay(1000); + Serial.println("Connecting to WiFi..."); + } + + Serial.print("Connected to WiFi. IP Address: "); + Serial.println(WiFi.localIP()); + + server.listen(81); + Serial.println("WebSocket server started."); } void loop() { - // Trigger the sensor - digitalWrite(trigPin, LOW); - delayMicroseconds(2); - digitalWrite(trigPin, HIGH); - delayMicroseconds(20); // Adjust this value - digitalWrite(trigPin, LOW); + - // Read the echo pulse duration - unsigned long duration = pulseIn(echoPin, HIGH); + if (server.poll()) { + client = server.accept(); + Serial.println("Client connected..."); - // Calculate distance in centimeters - float distance = duration * 0.0343 / 2.0; + while (client.available()) { + WebsocketsMessage msg = client.readBlocking(); + Serial.print("Got Message: "); + Serial.println(msg.data()); - // Print the distance to the Serial Monitor - Serial.print("Duration: "); - Serial.print(duration); - Serial.print(" microseconds, Distance: "); - Serial.print(distance); - Serial.println(" cm"); + if (msg.data().equalsIgnoreCase("Need Distance")) { + Serial.println("Measuring distance..."); + // Trigger the sensor + digitalWrite(trigPin, LOW); + delayMicroseconds(2); + digitalWrite(trigPin, HIGH); + delayMicroseconds(20); // Adjust this value + digitalWrite(trigPin, LOW); - delay(1000); // Adjust the delay based on your needs -} + // Read the echo pulse duration + unsigned long duration = pulseIn(echoPin, HIGH); + + // Calculate distance in centimeters + int distance = duration * 0.0343 / 2.0; + + // Print the distance to the Serial Monitor + Serial.print("Duration: "); + Serial.print(duration); + Serial.print(" microseconds, Distance: "); + Serial.print(distance); + Serial.println(" cm"); + + delay(1000); + + + // Define a close distance threshold, for example, 10 cm + if (distance > 0 && distance < 10) { + // If the object is within the threshold, send a signal to Unity + Serial.println("Object is close. Sending signal to Unity..."); + //client.send("ObjectClose"); + client.send(String(distance)); + } else { + // Optional: Send a different signal if the object is not within the threshold + //client.send("ObjectFar"); + } + } + } + client.close(); + } +} \ No newline at end of file diff --git a/Assets/Scenes/MainScene.unity b/Assets/Scenes/MainScene.unity index 3db56af..000b342 100644 --- a/Assets/Scenes/MainScene.unity +++ b/Assets/Scenes/MainScene.unity @@ -1447,7 +1447,7 @@ Transform: m_GameObject: {fileID: 140392492} serializedVersion: 2 m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: 7.2416973, y: -2.2543073, z: -7.309} + m_LocalPosition: {x: 7.2416973, y: -2.2543073, z: -6.753239} m_LocalScale: {x: 0.1, y: 0.1, z: 0.1} m_ConstrainProportionsScale: 1 m_Children: [] @@ -3022,7 +3022,7 @@ PrefabInstance: - target: {fileID: 7809210389736015259, guid: 3a9b7854188d4405280e2aee6b228fc7, type: 3} propertyPath: m_LocalPosition.x - value: 2.084 + value: 3.75 objectReference: {fileID: 0} - target: {fileID: 7809210389736015259, guid: 3a9b7854188d4405280e2aee6b228fc7, type: 3} @@ -3032,7 +3032,7 @@ PrefabInstance: - target: {fileID: 7809210389736015259, guid: 3a9b7854188d4405280e2aee6b228fc7, type: 3} propertyPath: m_LocalPosition.z - value: -7.11 + value: -6.117239 objectReference: {fileID: 0} - target: {fileID: 7809210389736015259, guid: 3a9b7854188d4405280e2aee6b228fc7, type: 3} @@ -5656,7 +5656,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 433046, guid: 6cd0c7b3308fc7544ad2a49e762470f0, type: 3} propertyPath: m_LocalPosition.z - value: -7.615761 + value: -7.06 objectReference: {fileID: 0} - target: {fileID: 433046, guid: 6cd0c7b3308fc7544ad2a49e762470f0, type: 3} propertyPath: m_LocalRotation.w @@ -6254,7 +6254,7 @@ PrefabInstance: - target: {fileID: 7809210389736015259, guid: 3a9b7854188d4405280e2aee6b228fc7, type: 3} propertyPath: m_LocalPosition.z - value: -7.023761 + value: -6.0309997 objectReference: {fileID: 0} - target: {fileID: 7809210389736015259, guid: 3a9b7854188d4405280e2aee6b228fc7, type: 3} @@ -6543,6 +6543,7 @@ MonoBehaviour: audioPlayerGround: {fileID: 1439234604} fireBigger: {fileID: 1439144478} fireEvenBigger: {fileID: 308438764} + boundFireScript: {fileID: 634926189} --- !u!1001 &500083348 PrefabInstance: m_ObjectHideFlags: 0 @@ -7573,7 +7574,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 466112, guid: 11a2bf50f579eff44aa4483864409a5e, type: 3} propertyPath: m_LocalPosition.z - value: -7.6027613 + value: -6.61 objectReference: {fileID: 0} - target: {fileID: 466112, guid: 11a2bf50f579eff44aa4483864409a5e, type: 3} propertyPath: m_LocalRotation.w @@ -8436,7 +8437,7 @@ Transform: m_GameObject: {fileID: 579970255} serializedVersion: 2 m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: 7, y: 0.3216927, z: -7} + m_LocalPosition: {x: 7, y: 0.3216927, z: -6.444239} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] @@ -8513,6 +8514,7 @@ MonoBehaviour: narrationClip: {fileID: 8300000, guid: 687001dfd7eb24ccca4eb0e4db510dca, type: 3} narrationClipTwo: {fileID: 8300000, guid: 8cb9b31b6571647878893398d64e6f19, type: 3} windObjectToCollect: {fileID: 140392492} + boundControl: {fileID: 979159588} --- !u!82 &579970260 AudioSource: m_ObjectHideFlags: 0 @@ -9323,7 +9325,7 @@ Transform: m_GameObject: {fileID: 634926185} serializedVersion: 2 m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: 2.92, y: 0.3216927, z: -7.17} + m_LocalPosition: {x: 2.92, y: 0.3216927, z: -6.177239} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] @@ -9395,6 +9397,7 @@ MonoBehaviour: narrationClip: {fileID: 8300000, guid: 1eac976b1660e489a87b946acaf94b72, type: 3} narrationClipTwo: {fileID: 8300000, guid: deff384217dfb4266aa229b913f8fd03, type: 3} fireObjectToCollect: {fileID: 282901708} + boundControl: {fileID: 979159588} --- !u!1001 &636743900 PrefabInstance: m_ObjectHideFlags: 0 @@ -12414,7 +12417,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 0ecd28734b48f4313bff134f6df55396, type: 3} m_Name: m_EditorClassIdentifier: - esp32IPAddress: 10.204.0.249 + esp32IPAddress: 10.204.0.248 esp32WebsocketPort: 81 earthScript: {fileID: 1596973211} --- !u!114 &979159587 @@ -21797,7 +21800,7 @@ Transform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 2.462841, y: -1.1460905, z: -2.1307678} m_LocalScale: {x: 10, y: 10, z: 10} - m_ConstrainProportionsScale: 0 + m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 1617586590} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} @@ -21932,7 +21935,7 @@ PrefabInstance: objectReference: {fileID: 0} - 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