diff --git a/Assets/1OurScripts/BoundAirScript.cs b/Assets/1OurScripts/BoundAirScript.cs index ac81955..7edc63d 100644 --- a/Assets/1OurScripts/BoundAirScript.cs +++ b/Assets/1OurScripts/BoundAirScript.cs @@ -97,17 +97,8 @@ public class BoundAirScript : MonoBehaviour windObjectToCollect.SetActive(true); audioSource.PlayOneShot(narrationClipTwo); - - //StartCoroutine(SecondNarration()); - - } - /*IEnumerator SecondNarration() - { - yield return new WaitForSeconds(narrationClipTwo.length); - - }*/ IEnumerator ResetParticleSpeed(float delay) { @@ -135,24 +126,13 @@ public class BoundAirScript : MonoBehaviour moreSpirals.SetActive(false); - //isWindActive = false; - //canActivateAir = false; - } - //Method to remove the boundary when station has been completed. - //Start through Unity event wrapper for when item to collect is selected. public void stationCompleted() { - StartCoroutine(RemoveCollectedItem()); windObjectToCollect.SetActive(false); //boundControl.ReactivateBoundary(); boundControl.RemoveBoundary("Air"); } - IEnumerator RemoveCollectedItem() - { - yield return new WaitForSeconds(2.0f); - } - } diff --git a/Assets/1OurScripts/BoundEarthScript.cs b/Assets/1OurScripts/BoundEarthScript.cs index caf70d0..268a891 100644 --- a/Assets/1OurScripts/BoundEarthScript.cs +++ b/Assets/1OurScripts/BoundEarthScript.cs @@ -27,7 +27,6 @@ public class BoundEarthScript : MonoBehaviour if (other.CompareTag("BoundHMD") && !narrationHasFinished && !narrationHasStarted) // { - //Removing other bounds temporarily boundControl.TempRemoveBoundary("Earth"); @@ -50,30 +49,17 @@ public class BoundEarthScript : MonoBehaviour public void collectForce() { if (narrationHasFinished && !seedHasAppeared) { - //Force sensor - // if (ConnectUnityWithSensors.isForceDetected) - // { - //} earthObjectToCollect.SetActive(true); audioSource.PlayOneShot(narrationClipTwo); seedHasAppeared = true; - } } - //Method to remove the boundary when station has been completed. - //Start through Unity event wrapper for when item to collect is selected. public void stationCompleted() { - StartCoroutine(RemoveCollectedItem()); earthObjectToCollect.SetActive(false); //boundControl.ReactivateBoundary(); boundControl.RemoveBoundary("Earth"); } - IEnumerator RemoveCollectedItem() - { - yield return new WaitForSeconds(2.0f); - } - } diff --git a/Assets/1OurScripts/BoundFireScript.cs b/Assets/1OurScripts/BoundFireScript.cs index c4ba6b8..d01a0d9 100644 --- a/Assets/1OurScripts/BoundFireScript.cs +++ b/Assets/1OurScripts/BoundFireScript.cs @@ -24,7 +24,6 @@ public class BoundFireScript : MonoBehaviour public BoundaryControlScript boundControl; - //Use Yield return to like not make it start instantly???? public void OnTriggerEnter(Collider other) { if (other.CompareTag("BoundHMD") && !narrationHasFinished && !narrationHasStarted) // @@ -51,9 +50,7 @@ public class BoundFireScript : MonoBehaviour public void CollectFireObject() { StartCoroutine(SecondNarrationAndObject()); - //audioSource.PlayOneShot(narrationClipTwo); fireObjectToCollect.SetActive(true); - } IEnumerator SecondNarrationAndObject() @@ -61,25 +58,12 @@ public class BoundFireScript : MonoBehaviour audioSource.PlayOneShot(narrationClipTwo); fireObjectToCollect.SetActive(true); yield return new WaitForSeconds(narrationClipTwo.length); - } - - //Method to remove the boundary when station has been completed. - //Start through Unity event wrapper for when item to collect is selected. - - //Method for controlling when the item is grabbed - public void stationCompleted() { - StartCoroutine(RemoveCollectedItem()); fireObjectToCollect.SetActive(false); //boundControl.ReactivateBoundary(); boundControl.RemoveBoundary("Fire"); } - - IEnumerator RemoveCollectedItem() - { - yield return new WaitForSeconds(2.0f); - } } diff --git a/Assets/1OurScripts/BoundWaterScript.cs b/Assets/1OurScripts/BoundWaterScript.cs index 3462b0e..30446ad 100644 --- a/Assets/1OurScripts/BoundWaterScript.cs +++ b/Assets/1OurScripts/BoundWaterScript.cs @@ -21,7 +21,6 @@ public class BoundWaterScript : MonoBehaviour public BoundaryControlScript boundControl; - //Use Yield return to like not make it start instantly???? public void OnTriggerEnter(Collider other) { if (other.CompareTag("BoundHMD") && !narrationHasFinished && !narrationHasStarted) // @@ -61,19 +60,11 @@ public class BoundWaterScript : MonoBehaviour } - //Method to remove the boundary when station has been completed. - //Start through Unity event wrapper for when item to collect is selected. - public void stationCompleted() { - StartCoroutine(RemoveCollectedItem()); waterObjectToCollect.SetActive(false); //boundControl.ReactivateBoundary(); boundControl.RemoveBoundary("Water"); } - IEnumerator RemoveCollectedItem() - { - yield return new WaitForSeconds(2.0f); - } } diff --git a/Assets/1OurScripts/BoundaryControlScript.cs b/Assets/1OurScripts/BoundaryControlScript.cs index 2d75a28..14c1fe9 100644 --- a/Assets/1OurScripts/BoundaryControlScript.cs +++ b/Assets/1OurScripts/BoundaryControlScript.cs @@ -40,9 +40,9 @@ public class BoundaryControlScript : MonoBehaviour // Add references for the AudioSource and narration clips public AudioSource narrationSource; - public AudioClip[] narrationClips; // Ensure this array is populated in the Inspector with your narration clips - + public AudioClip[] narrationClips; + //Removes other boundries when an elemental boundary has been entered. public void TempRemoveBoundary(string bound) { if (bound == "Air") @@ -76,6 +76,7 @@ public class BoundaryControlScript : MonoBehaviour } } + //Reactivate boundries when station has been finished. public void ReactivateBoundary() { if (!airFinished) @@ -99,6 +100,7 @@ public class BoundaryControlScript : MonoBehaviour } } + //Things to happen when an elemental station has been completed. public void RemoveBoundary(string bound) { if (bound == "Air" && !airHasBeenCollected) @@ -149,6 +151,7 @@ public class BoundaryControlScript : MonoBehaviour fireBoundary.SetActive(false); } } + //Collection counter audio. IEnumerator PlayCollectionNarration() { if (collectionCounter > 0 && collectionCounter <= narrationClips.Length) @@ -159,9 +162,5 @@ public class BoundaryControlScript : MonoBehaviour yield return new WaitForSeconds(narrationClips[collectionCounter - 1].length); ReactivateBoundary(); } - } - - //ADD functionality for detecting when all elements have been collected (eg when collectionCounter - //is 4) } \ No newline at end of file diff --git a/Assets/1OurScripts/FireCollisionAudioScript.cs b/Assets/1OurScripts/FireCollisionAudioScript.cs index df318cc..513e344 100644 --- a/Assets/1OurScripts/FireCollisionAudioScript.cs +++ b/Assets/1OurScripts/FireCollisionAudioScript.cs @@ -31,8 +31,6 @@ public class FireCollisionAudioScript : MonoBehaviour resetParticles(); isFireBigger = true; boundFireScript.CollectFireObject(); - - } } diff --git a/Assets/1OurScripts/GameManagerScript.cs b/Assets/1OurScripts/GameManagerScript.cs index a820068..219935b 100644 --- a/Assets/1OurScripts/GameManagerScript.cs +++ b/Assets/1OurScripts/GameManagerScript.cs @@ -28,16 +28,9 @@ public class GameManagerScript : MonoBehaviour Debug.Log("Hello World Hello World"); videoPlayerObject.Prepare(); - - - } - - // Update is called once per frame - void Update() - { - } + //Trigger introduction to when passing boundary public void OnTriggerEnter(Collider other) { if (other.CompareTag("BoundHMD") && !introHasBeenEntered) @@ -46,10 +39,10 @@ public class GameManagerScript : MonoBehaviour //Play introduction StartCoroutine(IntroductionNarration()); - } } + //Starting introduction IEnumerator IntroductionNarration() { //audioSource.PlayOneShot(introductionClip); @@ -60,6 +53,7 @@ public class GameManagerScript : MonoBehaviour ActivateBoundries(); } + //Activate all the boundaries when introduction is finished, and inactivate the ones for introduction. private void ActivateBoundries() { fireBoundary.SetActive(true); @@ -69,6 +63,4 @@ public class GameManagerScript : MonoBehaviour introBound.SetActive(false); introCanvas.SetActive(false); } - - } \ No newline at end of file diff --git a/Assets/1OurScripts/RestartExperienceScript.cs b/Assets/1OurScripts/RestartExperienceScript.cs index ed0f4d9..ac5c8e5 100644 --- a/Assets/1OurScripts/RestartExperienceScript.cs +++ b/Assets/1OurScripts/RestartExperienceScript.cs @@ -5,18 +5,7 @@ using UnityEngine.SceneManagement; public class RestartExperienceScript : MonoBehaviour { - 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