diff --git a/Assets/1OurScripts/BoundAirScript.cs b/Assets/1OurScripts/BoundAirScript.cs
new file mode 100644
index 0000000..0bc9796
--- /dev/null
+++ b/Assets/1OurScripts/BoundAirScript.cs
@@ -0,0 +1,123 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class BoundAirScript : MonoBehaviour
+{
+    public ParticleSystem masterEmitter; // Assign in the inspector
+    public ParticleSystem slaveEmitter; // Assign in the inspector
+
+
+    public GameObject moreSpirals;
+    private float defaultLifetime = 0.5f; // Default start lifetime, adjust as needed
+    public float fasterLifetime = 2.0f; // Example faster lifetime, adjust as needed
+    public bool isWindActive = false;
+    private bool canActivateAir = false;
+
+    public GameObject TestAir;
+    public AudioSource audioSource;
+    public AudioClip narrationClip;
+    
+    // Start is called before the first frame update
+    void Start()
+    {
+        defaultLifetime = masterEmitter.main.startLifetime.constant;
+
+    }
+
+    
+
+    //Use Yield return to like not make it start instantly????
+    public void OnTriggerEnter(Collider other)
+    {
+        if (other.CompareTag("BoundHMD")) //
+        {
+            Debug.Log("Entered Earth");
+            TestAir.SetActive(true);
+
+            //Play narration and remove other temp
+            StartCoroutine(NarrationAndSignalCoroutine());
+            canActivateAir = true;
+        }
+    }
+
+    /*public void OnTriggerExit(Collider other)
+    {
+        if (other.CompareTag("BoundHMD")) //
+        {
+
+        }
+    }*/
+
+
+    IEnumerator NarrationAndSignalCoroutine()
+    {
+        audioSource.PlayOneShot(narrationClip);
+        yield return new WaitForSeconds(narrationClip.length);
+        
+    }
+
+
+
+
+
+
+    //Air effects
+    public void AdjustParticleSpeed()
+    {
+        if (!isWindActive && canActivateAir)
+        {
+            var masterMain = masterEmitter.main;
+            masterMain.startLifetime = fasterLifetime; // Adjust master emitter lifetime
+
+            var slaveMain = slaveEmitter.main;
+            slaveMain.duration = fasterLifetime; // Adjust slave emitter duration to match
+
+            // Restart the particle systems to apply the changes immediately
+            masterEmitter.Stop();
+            masterEmitter.Play();
+
+            slaveEmitter.Stop();
+            slaveEmitter.Play();
+
+            moreSpirals.SetActive(true);
+
+            isWindActive = true;
+
+            StartCoroutine(ResetParticleSpeed(5.0f)); // Assuming gesture lasts for * seconds
+        }
+
+    }
+
+    IEnumerator ResetParticleSpeed(float delay)
+    {
+        yield return new WaitForSeconds(delay);
+
+        // Reset particle system speed to default
+
+        AdjustParticleSpeedReset();
+    }
+
+    public void AdjustParticleSpeedReset()
+    {
+        var masterMain = masterEmitter.main;
+        masterMain.startLifetime = defaultLifetime; // Adjust master emitter lifetime
+
+        var slaveMain = slaveEmitter.main;
+        slaveMain.duration = defaultLifetime; // Adjust slave emitter duration to match
+
+        // Restart the particle systems to apply the changes immediately
+        masterEmitter.Stop();
+        masterEmitter.Play();
+
+        slaveEmitter.Stop();
+        slaveEmitter.Play();
+
+        moreSpirals.SetActive(false);
+
+        isWindActive = false;
+        canActivateAir = false;
+
+    }
+
+}
diff --git a/Assets/1OurScripts/BoundAirScript.cs.meta b/Assets/1OurScripts/BoundAirScript.cs.meta
new file mode 100644
index 0000000..2402a75
--- /dev/null
+++ b/Assets/1OurScripts/BoundAirScript.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 08326b74dc55e449f9db5b90e65d5cb9
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
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diff --git a/Assets/1OurScripts/BoundEarthScript.cs b/Assets/1OurScripts/BoundEarthScript.cs
new file mode 100644
index 0000000..a20d085
--- /dev/null
+++ b/Assets/1OurScripts/BoundEarthScript.cs
@@ -0,0 +1,32 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class BoundEarthScript : MonoBehaviour
+{
+
+    public GameObject TestEarth;
+   
+    // Start is called before the first frame update
+    void Start()
+    {
+        
+    }
+
+    // Update is called once per frame
+    void Update()
+    {
+        
+    }
+    //Use Yield return to like not make it start instantly????
+    public void OnTriggerEnter(Collider other)
+    {
+        if (other.CompareTag("BoundHMD")) //
+        {
+            Debug.Log("Entered Earth");
+            TestEarth.SetActive(true);
+            //Play narration and remove other temp
+        }
+    }
+
+}
diff --git a/Assets/1OurScripts/BoundEarthScript.cs.meta b/Assets/1OurScripts/BoundEarthScript.cs.meta
new file mode 100644
index 0000000..97bf668
--- /dev/null
+++ b/Assets/1OurScripts/BoundEarthScript.cs.meta
@@ -0,0 +1,11 @@
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+guid: cc0e3798309a94a59a7f394d52b61915
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diff --git a/Assets/1OurScripts/BoundFireScript.cs b/Assets/1OurScripts/BoundFireScript.cs
new file mode 100644
index 0000000..f01d547
--- /dev/null
+++ b/Assets/1OurScripts/BoundFireScript.cs
@@ -0,0 +1,32 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class BoundFireScript : MonoBehaviour
+{
+
+    public GameObject TestFire;
+
+    // Start is called before the first frame update
+    void Start()
+    {
+        
+    }
+
+    // Update is called once per frame
+    void Update()
+    {
+        
+    }
+    //Use Yield return to like not make it start instantly????
+    public void OnTriggerEnter(Collider other)
+    {
+        if (other.CompareTag("BoundHMD")) //
+        {
+            Debug.Log("Entered Fire");
+            TestFire.SetActive(true);
+            //Play narration and remove other temp
+        }
+    }
+
+}
diff --git a/Assets/1OurScripts/BoundFireScript.cs.meta b/Assets/1OurScripts/BoundFireScript.cs.meta
new file mode 100644
index 0000000..92ccb0a
--- /dev/null
+++ b/Assets/1OurScripts/BoundFireScript.cs.meta
@@ -0,0 +1,11 @@
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+guid: afeef29dbc53a4764a5da22a5577a58f
+MonoImporter:
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diff --git a/Assets/1OurScripts/BoundWaterScript.cs b/Assets/1OurScripts/BoundWaterScript.cs
new file mode 100644
index 0000000..ba1dd6e
--- /dev/null
+++ b/Assets/1OurScripts/BoundWaterScript.cs
@@ -0,0 +1,32 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class BoundWaterScript : MonoBehaviour
+{
+
+    public GameObject TestWater;
+    // Start is called before the first frame update
+    void Start()
+    {
+        
+    }
+
+    // Update is called once per frame
+    void Update()
+    {
+        
+    }
+    //Use Yield return to like not make it start instantly????
+    public void OnTriggerEnter(Collider other)
+    {
+        if (other.CompareTag("BoundHMD")) //
+        {
+            Debug.Log("Entered Water");
+            TestWater.SetActive(true);
+            //Play narration and remove other temp
+        }
+        
+    }
+
+}
diff --git a/Assets/1OurScripts/BoundWaterScript.cs.meta b/Assets/1OurScripts/BoundWaterScript.cs.meta
new file mode 100644
index 0000000..f5392ca
--- /dev/null
+++ b/Assets/1OurScripts/BoundWaterScript.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: a08ac8c45c8c34d2892774a34ab9fef6
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
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diff --git a/Assets/1OurScripts/ConnectUnityWithSensors.cs b/Assets/1OurScripts/ConnectUnityWithSensors.cs
index 5df6252..9298847 100644
--- a/Assets/1OurScripts/ConnectUnityWithSensors.cs
+++ b/Assets/1OurScripts/ConnectUnityWithSensors.cs
@@ -20,7 +20,7 @@ public class ConnectUnityWithSensors : MonoBehaviour
     void Start()
     {
         ConnectWithESP32();
-        //StartCoroutine(NarrationAndSignalCoroutine());
+        
     }
 
     public void ConnectWithESP32()
@@ -47,15 +47,7 @@ public class ConnectUnityWithSensors : MonoBehaviour
         Debug.Log("Websocket state - " + ws.ReadyState);
     }
 
-    /*IEnumerator NarrationAndSignalCoroutine()
-    {
-        audioSource.PlayOneShot(narrationClip);
-        yield return new WaitForSeconds(narrationClip.length);
-        if (ws.IsAlive)
-        {
-            ws.Send("Need Force");
-        }
-    }*/
+    
 
     void Update()
     {
diff --git a/Assets/1OurScripts/GameManagerScript.cs b/Assets/1OurScripts/GameManagerScript.cs
new file mode 100644
index 0000000..1e517d2
--- /dev/null
+++ b/Assets/1OurScripts/GameManagerScript.cs
@@ -0,0 +1,52 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class GameManagerScript : MonoBehaviour
+{
+    public GameObject TestFire;
+    public GameObject TestAir;
+    public GameObject TestEarth;
+    public GameObject TestWater;
+
+    // Start is called before the first frame update
+    void Start()
+    {
+        Debug.Log("Hello World");
+    }
+
+    // Update is called once per frame
+    void Update()
+    {
+        
+    }
+
+    //Use Yield return to like not make it start instantly????
+    public void OnTriggerEnter(Collider other)
+    {
+        if (other.CompareTag("BoundEarth")) //
+        {
+            Debug.Log("Entered Earth");
+            TestEarth.SetActive(true);
+            //Play narration and remove other temp
+        }
+        else if (other.CompareTag("BoundWater"))
+        {
+            Debug.Log("Entered Water");
+            TestWater.SetActive(true);
+            //Play narration and remove ot
+        }
+        else if (other.CompareTag("BoundFire"))
+        {
+            Debug.Log("Entered Fire");
+            TestFire.SetActive(true);
+            //Play narration and remove otehr temp
+        }
+        else if (other.CompareTag("BoundAir"))
+        {
+            Debug.Log("Entered Air");
+            TestAir.SetActive(true);
+            //Play narration and remove otehr temp
+        }
+    }
+}
diff --git a/Assets/1OurScripts/GameManagerScript.cs.meta b/Assets/1OurScripts/GameManagerScript.cs.meta
new file mode 100644
index 0000000..baa35bc
--- /dev/null
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@@ -0,0 +1,11 @@
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diff --git a/Assets/Scenes/MainScene.unity b/Assets/Scenes/MainScene.unity
index 1b7e613..56e8ad9 100644
--- a/Assets/Scenes/MainScene.unity
+++ b/Assets/Scenes/MainScene.unity
@@ -38,7 +38,7 @@ RenderSettings:
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+  TestAir: {fileID: 1458529866}
+  TestEarth: {fileID: 1019338306}
+  TestWater: {fileID: 707071907}
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+  m_Father: {fileID: 977726988}
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       addedObject: {fileID: 380061765}
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diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset
index 9f0821f..adb2104 100644
--- a/ProjectSettings/TagManager.asset
+++ b/ProjectSettings/TagManager.asset
@@ -7,6 +7,11 @@ TagManager:
   - Fire
   - GroundTag
   - CampFireTag
+  - BoundAir
+  - BoundFire
+  - BoundWater
+  - BoundEarth
+  - BoundHMD
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   - TransparentFX
diff --git a/asdfg_BurstDebugInformation_DoNotShip/tempburstlibs/arm64-v8a/lib_burst_generated.txt b/asdfg_BurstDebugInformation_DoNotShip/tempburstlibs/arm64-v8a/lib_burst_generated.txt
index e5c63ea..84cc094 100644
--- a/asdfg_BurstDebugInformation_DoNotShip/tempburstlibs/arm64-v8a/lib_burst_generated.txt
+++ b/asdfg_BurstDebugInformation_DoNotShip/tempburstlibs/arm64-v8a/lib_burst_generated.txt
@@ -38,6 +38,7 @@ Library: /Users/nicklasbourelius/Unity Learn /NNMDETGroupProject/Temp/BurstOutpu
 --assembly-defines=Unity.XR.Management;
 --assembly-defines=Unity.XR.Oculus;
 --assembly-defines=UnityEngine;
+--assembly-defines=websocket-sharp;
 --generate-link-xml=Temp/burst.link.xml
 --temp-folder=/Users/nicklasbourelius/Unity Learn /NNMDETGroupProject/Temp/Burst
 --key-folder=/Applications/Unity/Hub/Editor/2022.3.18f1/PlaybackEngines/AndroidPlayer
@@ -85,6 +86,7 @@ Library: /Users/nicklasbourelius/Unity Learn /NNMDETGroupProject/Temp/BurstOutpu
 --assembly-defines=Unity.XR.Management;
 --assembly-defines=Unity.XR.Oculus;
 --assembly-defines=UnityEngine;
+--assembly-defines=websocket-sharp;
 --generate-link-xml=Temp/burst.link.xml
 --temp-folder=/Users/nicklasbourelius/Unity Learn /NNMDETGroupProject/Temp/Burst
 --key-folder=/Applications/Unity/Hub/Editor/2022.3.18f1/PlaybackEngines/AndroidPlayer