mirror of
https://github.com/nick7ass/NNMDETGroupProject.git
synced 2025-04-14 01:40:34 +02:00
Rescaling and introduction implemented
As well as a lot of smaller changes
This commit is contained in:
parent
826ab478f7
commit
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.DS_Store
Assets
.DS_Store
1OurAudioNarrationFiles
1OurScripts
BoundAirScript.csBoundFireScript.csBoundaryControlScript.csFireCollisionAudioScript.csGameManagerScript.cs
Lowpoly Flowers.metaLowpoly Flowers
Materials.meta
Materials
blinn1.matblinn1.mat.metablinn12.matblinn12.mat.metablinn13.matblinn13.mat.metablinn14.matblinn14.mat.metablinn15.matblinn15.mat.metablinn16.matblinn16.mat.metablinn18.matblinn18.mat.metablinn19.matblinn19.mat.metablinn2.matblinn2.mat.metablinn20.matblinn20.mat.metablinn21.matblinn21.mat.metablinn22.matblinn22.mat.meta
flower01.fbxflower01.fbx.metaflower02.fbxflower02.fbx.metaflower03.fbxflower03.fbx.metaflower04.fbxflower04.fbx.metaflower05.fbxflower05.fbx.metaflower06.fbxflower06.fbx.metaflower07.fbxflower07.fbx.metaScenes
BIN
.DS_Store
vendored
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.DS_Store
vendored
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Assets/.DS_Store
vendored
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Assets/.DS_Store
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Assets/1OurAudioNarrationFiles/.DS_Store
vendored
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Assets/1OurAudioNarrationFiles/.DS_Store
vendored
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Assets/1OurAudioNarrationFiles/Intro Narration.wav
Normal file
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Assets/1OurAudioNarrationFiles/Intro Narration.wav
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23
Assets/1OurAudioNarrationFiles/Intro Narration.wav.meta
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Assets/1OurAudioNarrationFiles/Intro Narration.wav.meta
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@ -0,0 +1,23 @@
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fileFormatVersion: 2
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guid: f7315d147971644c0b44069739a92e7b
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AudioImporter:
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externalObjects: {}
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serializedVersion: 7
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defaultSettings:
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serializedVersion: 2
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||||
loadType: 0
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||||
sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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||||
quality: 1
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||||
conversionMode: 0
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||||
preloadAudioData: 0
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platformSettingOverrides: {}
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||||
forceToMono: 0
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||||
normalize: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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@ -6,6 +6,7 @@ public class BoundAirScript : MonoBehaviour
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{
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public ParticleSystem masterEmitter; // Assign in the inspector
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public ParticleSystem slaveEmitter; // Assign in the inspector
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public GameObject moreSpirals;
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private float defaultLifetime = 0.5f; // Default start lifetime, adjust as needed
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public float fasterLifetime = 2.0f; // Example faster lifetime, adjust as needed
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@ -4,6 +4,7 @@ using UnityEngine;
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public class BoundFireScript : MonoBehaviour
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{
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public bool narrationHasFinished = false;
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public bool narrationHasStarted = false;
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@ -25,6 +25,7 @@ public class BoundaryControlScript : MonoBehaviour
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public AudioSource narrationSource;
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public AudioClip[] narrationClips; // Ensure this array is populated in the Inspector with your narration clips
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public void TempRemoveBoundary(string bound)
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{
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if (bound == "Air")
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@ -5,10 +5,14 @@ using UnityEngine;
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public class FireCollisionAudioScript : MonoBehaviour
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{
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public ParticleSystem fireAlpha; // Assign in the inspector
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public ParticleSystem fireAdd; // Assign in the inspector
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public ParticleSystem fireGlow; // Assign in the inspector
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public ParticleSystem fireSparks; // Assign in the inspector
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public AudioSource audioPlayerFire;
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public AudioSource audioPlayerGround;
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public GameObject fireBigger;
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public GameObject fireEvenBigger;
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public BoundFireScript boundFireScript;
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@ -24,12 +28,23 @@ public class FireCollisionAudioScript : MonoBehaviour
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else if (collision.gameObject.tag == "CampFireTag" && !isFireBigger && boundFireScript.narrationHasFinished) {
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audioPlayerFire.Play(); //Add more dramatic audio
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fireBigger.SetActive(true);
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resetParticles();
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isFireBigger = true;
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boundFireScript.CollectFireObject();
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} /*else if (collision.gameObject.tag == "CampFireTag" && isFireBigger)
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{
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fireEvenBigger.SetActive(true);
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}*/
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}
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}
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private void resetParticles()
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{
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fireAlpha.Stop();
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fireAlpha.Play();
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fireAdd.Stop();
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fireAdd.Play();
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fireGlow.Stop();
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fireGlow.Play();
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fireSparks.Stop();
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fireSparks.Play();
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}
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}
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@ -4,15 +4,22 @@ using UnityEngine;
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public class GameManagerScript : MonoBehaviour
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{
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public GameObject TestFire;
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public GameObject TestAir;
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public GameObject TestEarth;
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public GameObject TestWater;
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public AudioSource audioSource;
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public AudioClip introductionClip;
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public GameObject airBoundary;
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public GameObject earthBoundary;
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public GameObject waterBoundary;
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public GameObject fireBoundary;
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public GameObject introBound;
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private bool introHasBeenEntered = false;
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// Start is called before the first frame update
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void Start()
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{
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Debug.Log("Hello World");
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Debug.Log("Hello World Hello World");
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}
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// Update is called once per frame
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@ -21,32 +28,33 @@ public class GameManagerScript : MonoBehaviour
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}
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//Use Yield return to like not make it start instantly????
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/*public void OnTriggerEnter(Collider other)
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public void OnTriggerEnter(Collider other)
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{
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if (other.CompareTag("BoundEarth")) //
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if (other.CompareTag("BoundHMD") && !introHasBeenEntered)
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{
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Debug.Log("Entered Earth");
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TestEarth.SetActive(true);
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//Play narration and remove other temp
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introHasBeenEntered = true;
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//Play introduction
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StartCoroutine(IntroductionNarration());
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}
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else if (other.CompareTag("BoundWater"))
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{
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Debug.Log("Entered Water");
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TestWater.SetActive(true);
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//Play narration and remove ot
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}
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else if (other.CompareTag("BoundFire"))
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{
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Debug.Log("Entered Fire");
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TestFire.SetActive(true);
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//Play narration and remove otehr temp
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}
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else if (other.CompareTag("BoundAir"))
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{
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Debug.Log("Entered Air");
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TestAir.SetActive(true);
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//Play narration and remove otehr temp
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}
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}*/
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}
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IEnumerator IntroductionNarration()
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{
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audioSource.PlayOneShot(introductionClip);
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yield return new WaitForSeconds(introductionClip.length);
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ActivateBoundries();
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}
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private void ActivateBoundries()
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{
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fireBoundary.SetActive(true);
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airBoundary.SetActive(true);
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waterBoundary.SetActive(true);
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earthBoundary.SetActive(true);
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introBound.SetActive(false);
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}
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}
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File diff suppressed because it is too large
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Reference in New Issue
Block a user