using UnityEngine; [RequireComponent(typeof(MeshFilter))] public class ReverseNormals : MonoBehaviour { void Start () { MeshFilter filter = GetComponent(typeof (MeshFilter)) as MeshFilter; if (filter != null) { Mesh mesh = filter.mesh; Vector3[] normals = mesh.normals; for (int i=0;i().sharedMesh = filter.mesh; } }