mirror of
https://github.com/nick7ass/NNMDETGroupProject.git
synced 2024-12-04 17:42:44 +01:00
73 lines
1.9 KiB
C#
73 lines
1.9 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BoundFireScript : MonoBehaviour
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{
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public bool narrationHasFinished = false;
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public bool narrationHasStarted = false;
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public AudioSource audioSource;
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public AudioClip narrationClip;
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public AudioClip narrationClipTwo;
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public GameObject fireObjectToThrow;
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public GameObject fireObjectToCollect;
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public GameObject fireInstructionUI;
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private bool objectHasBeenCollected = false;
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//Object to collect found in Fire collision script
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//Boundary control
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public BoundaryControlScript boundControl;
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public void OnTriggerEnter(Collider other)
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{
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if (other.CompareTag("BoundHMD") && !narrationHasFinished && !narrationHasStarted) //
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{
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//Removing other bounds temporarily
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boundControl.TempRemoveBoundary("Fire");
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//Play narration
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StartCoroutine(NarrationAndSignalCoroutine());
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}
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}
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IEnumerator NarrationAndSignalCoroutine()
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{
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narrationHasStarted = true;
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audioSource.PlayOneShot(narrationClip);
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yield return new WaitForSeconds(narrationClip.length);
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fireObjectToThrow.SetActive(true);
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narrationHasFinished = true;
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fireInstructionUI.SetActive(true);
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}
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public void CollectFireObject()
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{
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StartCoroutine(SecondNarrationAndObject());
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fireObjectToCollect.SetActive(true);
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}
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IEnumerator SecondNarrationAndObject()
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{
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audioSource.PlayOneShot(narrationClipTwo);
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fireObjectToCollect.SetActive(true);
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yield return new WaitForSeconds(narrationClipTwo.length);
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}
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public void stationCompleted()
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{
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fireInstructionUI.SetActive(false);
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fireObjectToCollect.SetActive(false);
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//boundControl.ReactivateBoundary();
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boundControl.RemoveBoundary("Fire");
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}
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}
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