Nicklas Bourelius 02c72ae340 Put in totems and fire and wind
Everything working, still trying to scale things and move things to proper locations.
2024-02-26 20:59:23 +01:00

208 lines
5.1 KiB
Plaintext

fileFormatVersion: 2
guid: 806867019f52c42618d1ce3e53556c32
ModelImporter:
serializedVersion: 23
fileIDToRecycleName:
100000: Armature.001
100002: BanderaBone.001
100004: //RootNode
100006: Bone
100008: Bone.001
100010: Bone.002
100012: Bone.003
100014: Bone.004
100016: Bone.005
100018: Bone.006
100020: Bone.007
100022: Bone.008
100024: Bone.009
100026: Bone.009_end
100028: Bone.010
100030: Bone.011
100032: Bone.012
100034: Bone.013
100036: Bone.014
100038: Bone.014_end
100040: Bone.015
100042: Bone.016
100044: Bone.017
100046: Bone.018
100048: Bone.019
100050: Bone.020
100052: Bone.020_end
400000: Armature.001
400002: BanderaBone.001
400004: //RootNode
400006: Bone
400008: Bone.001
400010: Bone.002
400012: Bone.003
400014: Bone.004
400016: Bone.005
400018: Bone.006
400020: Bone.007
400022: Bone.008
400024: Bone.009
400026: Bone.009_end
400028: Bone.010
400030: Bone.011
400032: Bone.012
400034: Bone.013
400036: Bone.014
400038: Bone.014_end
400040: Bone.015
400042: Bone.016
400044: Bone.017
400046: Bone.018
400048: Bone.019
400050: Bone.020
400052: Bone.020_end
2100000: BanderaA.001
4300000: BanderaBone.001
7400000: Flag Animation
7400002: Flag Animation - no loop
9500000: //RootNode
13700000: BanderaBone.001
externalObjects: {}
materials:
importMaterials: 0
materialName: 0
materialSearch: 1
materialLocation: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
motionNodeName:
rigImportErrors:
rigImportWarnings:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
importAnimatedCustomProperties: 0
importConstraints: 0
animationCompression: 1
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations:
- serializedVersion: 16
name: Flag Animation
takeName: Armature.001|Flag
firstFrame: 0
lastFrame: 270
wrapMode: 0
orientationOffsetY: 0
level: 0
cycleOffset: 0
loop: 0
hasAdditiveReferencePose: 0
loopTime: 1
loopBlend: 0
loopBlendOrientation: 0
loopBlendPositionY: 0
loopBlendPositionXZ: 0
keepOriginalOrientation: 0
keepOriginalPositionY: 1
keepOriginalPositionXZ: 0
heightFromFeet: 0
mirror: 0
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
transformMask: []
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
- serializedVersion: 16
name: Flag Animation - no loop
takeName: Armature.001|Flag.001
firstFrame: 0
lastFrame: 270
wrapMode: 0
orientationOffsetY: 0
level: 0
cycleOffset: 0
loop: 0
hasAdditiveReferencePose: 0
loopTime: 0
loopBlend: 0
loopBlendOrientation: 0
loopBlendPositionY: 0
loopBlendPositionXZ: 0
keepOriginalOrientation: 0
keepOriginalPositionY: 1
keepOriginalPositionXZ: 0
heightFromFeet: 0
mirror: 0
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
transformMask: []
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
isReadable: 1
meshes:
lODScreenPercentages: []
globalScale: 100
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
importVisibility: 1
importBlendShapes: 1
importCameras: 1
importLights: 1
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
optimizeMeshForGPU: 1
keepQuads: 0
weldVertices: 1
preserveHierarchy: 0
indexFormat: 0
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVPackMargin: 4
useFileScale: 1
previousCalculatedGlobalScale: 1
hasPreviousCalculatedGlobalScale: 1
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
tangentImportMode: 3
normalCalculationMode: 4
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
blendShapeNormalImportMode: 1
normalSmoothingSource: 0
importAnimation: 1
copyAvatar: 0
humanDescription:
serializedVersion: 2
human: []
skeleton: []
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 0
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
animationType: 2
humanoidOversampling: 1
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant: