NNMDETGroupProject/Assets/Particle Ribbon by Moonflower Carnivore/Scripts/rotation.cs
2024-02-26 14:34:44 +01:00

24 lines
496 B
C#

using System.Collections;
using UnityEngine;
public class rotation : MonoBehaviour {
public float xRotation = 0F;
public float yRotation = 0F;
public float zRotation = 0F;
void Start(){
InvokeRepeating("rotate", 0f, 0.0167f);
}
void OnDisable(){
CancelInvoke();
}
public void clickOn(){
InvokeRepeating("rotate", 0f, 0.0167f);
}
public void clickOff(){
CancelInvoke();
}
void rotate(){
this.transform.localEulerAngles += new Vector3(xRotation,yRotation,zRotation);
}
}