using System; using UnityEngine; public class HostPlaceholderMarkerManager : MonoBehaviour { private ApplicationManager _applicationManager; public GameObject submitButton; private bool _flag = true; private void Awake() { _applicationManager = FindFirstObjectByType(); if (_applicationManager == null) { Debug.LogError("[DCDC] ApplicationManager component not found."); } } private void Update() { if (_flag && _applicationManager.IsAnchorSubmitted) { submitButton.SetActive(false); _flag = false; } } }