185 lines
5.1 KiB
C#
185 lines
5.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class Viewer : MonoBehaviour
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{
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public ParticleSystem[] Particles;
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public int showNum = 0;
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public GameObject ShowPos;
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[Header("UI Elements")]
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public Text _fxNameText;
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public Button _PlayButton;
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public Button _PauseButton;
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public Text _PauseText;
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public float Rotspeed;
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public GameObject _Cam;
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private bool isPaused;
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// Start is called before the first frame update
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void Start()
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{
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for(int i = 0; i < Particles.Length; i++)
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{
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Particles[i].gameObject.SetActive(false);
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}
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isPaused = false;
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_PauseButton.gameObject.SetActive(false);
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_PlayButton.gameObject.SetActive(true);
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}
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// Update is called once per frame
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void Update()
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{
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showNum = Mathf.Clamp(showNum, 0, Particles.Length - 1);
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if (!isPaused)
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{
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_fxNameText.text = Particles[showNum].gameObject.name;
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_PauseText.text = "Pause";
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}
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else
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{
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_fxNameText.text = Particles[showNum].gameObject.name + "-" + "Paused";
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_PauseText.text = "Resume";
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}
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if (Particles[showNum].IsAlive())
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{
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_PauseButton.gameObject.SetActive(true);
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_PlayButton.gameObject.SetActive(false);
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}
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else
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{
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_PauseButton.gameObject.SetActive(false);
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_PlayButton.gameObject.SetActive(true);
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}
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if(Input.GetKeyDown(KeyCode.LeftArrow))
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{
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Previous();
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}
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if (Input.GetKeyDown(KeyCode.RightArrow))
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{
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Next();
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}
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if ((Input.GetKeyDown(KeyCode.Space) && !Particles[showNum].IsAlive()) || (Input.GetKeyDown(KeyCode.Space) && isPaused))
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{
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PlayFX();
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}
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else if(Input.GetKeyDown(KeyCode.Space) && Particles[showNum].IsAlive() && !isPaused)
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{
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PauseFX();
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}
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if(Input.GetMouseButtonDown(0))
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{
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Ray ray = _Cam.GetComponent<Camera>().ScreenPointToRay(Input.mousePosition);
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RaycastHit hit;
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if(Physics.Raycast(ray, out hit, Mathf.Infinity))
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{
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GameObject spawnFX = Instantiate(Particles[showNum].gameObject, hit.point, Quaternion.FromToRotation(Particles[showNum].transform.up, hit.normal));
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spawnFX.gameObject.SetActive(true);
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spawnFX.GetComponent<ParticleSystem>().Play();
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Destroy(spawnFX, spawnFX.GetComponent<ParticleSystem>().main.duration);
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}
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}
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//Camera Rotate
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if (Input.GetMouseButton(1))
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{
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float xRotateMove = Input.GetAxis("Mouse X") * Time.deltaTime * Rotspeed;
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float yRotateMove = Input.GetAxis("Mouse Y") * Time.deltaTime * Rotspeed;
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Vector3 stagePosition = ShowPos.transform.position;
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_Cam.transform.RotateAround(stagePosition, Vector3.up, xRotateMove);
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_Cam.transform.RotateAround(stagePosition, Vector3.right, -yRotateMove);
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_Cam.transform.LookAt(stagePosition);
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}
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}
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public void Next()
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{
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isPaused = false;
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if (showNum != Particles.Length - 1)
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{
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Particles[showNum].gameObject.SetActive(false);
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showNum += 1;
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Particles[showNum].gameObject.transform.position = ShowPos.transform.position;
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Particles[showNum].gameObject.SetActive(true);
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}
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else
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{
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Particles[showNum].gameObject.SetActive(false);
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showNum = 0;
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Particles[showNum].gameObject.transform.position = ShowPos.transform.position;
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Particles[showNum].gameObject.SetActive(true);
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}
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}
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public void Previous()
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{
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isPaused = false;
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if (showNum != 0)
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{
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Particles[showNum].gameObject.SetActive(false);
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showNum -= 1;
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Particles[showNum].gameObject.transform.position = ShowPos.transform.position;
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Particles[showNum].gameObject.SetActive(true);
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}
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else
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{
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Particles[showNum].gameObject.SetActive(false);
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showNum = Particles.Length -1;
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Particles[showNum].gameObject.transform.position = ShowPos.transform.position;
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Particles[showNum].gameObject.SetActive(true);
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}
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}
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public void PlayFX()
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{
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if (!Particles[showNum].IsAlive())
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{
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Particles[showNum].gameObject.transform.position = ShowPos.transform.position;
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Particles[showNum].gameObject.SetActive(true);
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Particles[showNum].Play();
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}
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if(isPaused)
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{
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Particles[showNum].Play();
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isPaused = false;
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}
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}
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public void PauseFX()
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{
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if (!isPaused)
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{
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isPaused = true;
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Particles[showNum].Pause();
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}
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else if (isPaused)
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{
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isPaused = false;
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Particles[showNum].Play();
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}
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}
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}
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