2026-02-23 01:04:50 +01:00

185 lines
5.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Viewer : MonoBehaviour
{
public ParticleSystem[] Particles;
public int showNum = 0;
public GameObject ShowPos;
[Header("UI Elements")]
public Text _fxNameText;
public Button _PlayButton;
public Button _PauseButton;
public Text _PauseText;
public float Rotspeed;
public GameObject _Cam;
private bool isPaused;
// Start is called before the first frame update
void Start()
{
for(int i = 0; i < Particles.Length; i++)
{
Particles[i].gameObject.SetActive(false);
}
isPaused = false;
_PauseButton.gameObject.SetActive(false);
_PlayButton.gameObject.SetActive(true);
}
// Update is called once per frame
void Update()
{
showNum = Mathf.Clamp(showNum, 0, Particles.Length - 1);
if (!isPaused)
{
_fxNameText.text = Particles[showNum].gameObject.name;
_PauseText.text = "Pause";
}
else
{
_fxNameText.text = Particles[showNum].gameObject.name + "-" + "Paused";
_PauseText.text = "Resume";
}
if (Particles[showNum].IsAlive())
{
_PauseButton.gameObject.SetActive(true);
_PlayButton.gameObject.SetActive(false);
}
else
{
_PauseButton.gameObject.SetActive(false);
_PlayButton.gameObject.SetActive(true);
}
if(Input.GetKeyDown(KeyCode.LeftArrow))
{
Previous();
}
if (Input.GetKeyDown(KeyCode.RightArrow))
{
Next();
}
if ((Input.GetKeyDown(KeyCode.Space) && !Particles[showNum].IsAlive()) || (Input.GetKeyDown(KeyCode.Space) && isPaused))
{
PlayFX();
}
else if(Input.GetKeyDown(KeyCode.Space) && Particles[showNum].IsAlive() && !isPaused)
{
PauseFX();
}
if(Input.GetMouseButtonDown(0))
{
Ray ray = _Cam.GetComponent<Camera>().ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if(Physics.Raycast(ray, out hit, Mathf.Infinity))
{
GameObject spawnFX = Instantiate(Particles[showNum].gameObject, hit.point, Quaternion.FromToRotation(Particles[showNum].transform.up, hit.normal));
spawnFX.gameObject.SetActive(true);
spawnFX.GetComponent<ParticleSystem>().Play();
Destroy(spawnFX, spawnFX.GetComponent<ParticleSystem>().main.duration);
}
}
//Camera Rotate
if (Input.GetMouseButton(1))
{
float xRotateMove = Input.GetAxis("Mouse X") * Time.deltaTime * Rotspeed;
float yRotateMove = Input.GetAxis("Mouse Y") * Time.deltaTime * Rotspeed;
Vector3 stagePosition = ShowPos.transform.position;
_Cam.transform.RotateAround(stagePosition, Vector3.up, xRotateMove);
_Cam.transform.RotateAround(stagePosition, Vector3.right, -yRotateMove);
_Cam.transform.LookAt(stagePosition);
}
}
public void Next()
{
isPaused = false;
if (showNum != Particles.Length - 1)
{
Particles[showNum].gameObject.SetActive(false);
showNum += 1;
Particles[showNum].gameObject.transform.position = ShowPos.transform.position;
Particles[showNum].gameObject.SetActive(true);
}
else
{
Particles[showNum].gameObject.SetActive(false);
showNum = 0;
Particles[showNum].gameObject.transform.position = ShowPos.transform.position;
Particles[showNum].gameObject.SetActive(true);
}
}
public void Previous()
{
isPaused = false;
if (showNum != 0)
{
Particles[showNum].gameObject.SetActive(false);
showNum -= 1;
Particles[showNum].gameObject.transform.position = ShowPos.transform.position;
Particles[showNum].gameObject.SetActive(true);
}
else
{
Particles[showNum].gameObject.SetActive(false);
showNum = Particles.Length -1;
Particles[showNum].gameObject.transform.position = ShowPos.transform.position;
Particles[showNum].gameObject.SetActive(true);
}
}
public void PlayFX()
{
if (!Particles[showNum].IsAlive())
{
Particles[showNum].gameObject.transform.position = ShowPos.transform.position;
Particles[showNum].gameObject.SetActive(true);
Particles[showNum].Play();
}
if(isPaused)
{
Particles[showNum].Play();
isPaused = false;
}
}
public void PauseFX()
{
if (!isPaused)
{
isPaused = true;
Particles[showNum].Pause();
}
else if (isPaused)
{
isPaused = false;
Particles[showNum].Play();
}
}
}