57 lines
2.3 KiB
C#
57 lines
2.3 KiB
C#
#if PUN_2_OR_NEWER
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using System;
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namespace Photon.Voice.PUN.Editor
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{
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using Unity.Editor;
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using UnityEditor;
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using UnityEngine;
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using Pun;
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[CustomEditor(typeof(PunVoiceClient), true)]
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public class PunVoiceClientEditor : VoiceConnectionEditor
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{
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private SerializedProperty autoConnectAndJoinSp;
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private SerializedProperty usePunAppSettingsSp;
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private SerializedProperty usePunAuthValuesSp;
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protected override void OnEnable()
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{
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base.OnEnable();
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this.autoConnectAndJoinSp = this.serializedObject.FindProperty("AutoConnectAndJoin");
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this.usePunAppSettingsSp = this.serializedObject.FindProperty("usePunAppSettings");
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this.usePunAuthValuesSp = this.serializedObject.FindProperty("usePunAuthValues");
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}
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protected override void DisplayAppSettings()
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{
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.PropertyField(this.usePunAppSettingsSp, new GUIContent("Use PUN App Settings", "Use App Settings From PUN's PhotonServerSettings"));
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if (GUILayout.Button("PhotonServerSettings", EditorStyles.miniButton, GUILayout.Width(150)))
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{
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Selection.objects = new Object[] { PhotonNetwork.PhotonServerSettings };
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EditorGUIUtility.PingObject(PhotonNetwork.PhotonServerSettings);
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}
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EditorGUILayout.EndHorizontal();
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if (!this.usePunAppSettingsSp.boolValue)
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{
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EditorGUI.indentLevel++;
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base.DisplayAppSettings();
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EditorGUI.indentLevel--;
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}
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EditorGUILayout.PropertyField(this.usePunAuthValuesSp, new GUIContent("Use PUN Auth Values", "Use the same Authentication Values From PUN client"));
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}
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protected override void ShowHeader()
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{
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base.ShowHeader();
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.PropertyField(this.autoConnectAndJoinSp, new GUIContent("Auto Connect And Join", "Auto connect voice client and join a voice room when PUN client is joined to a PUN room"));
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if (EditorGUI.EndChangeCheck())
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{
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this.serializedObject.ApplyModifiedProperties();
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}
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}
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}
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}
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#endif |