638 lines
24 KiB
C#
638 lines
24 KiB
C#
namespace Photon.Voice.Unity.Demos.DemoVoiceUI
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{
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using System.Collections.Generic;
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using Realtime;
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using ExitGames.Client.Photon;
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using UtilityScripts;
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using UnityEngine;
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using UnityEngine.UI;
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[RequireComponent(typeof(UnityVoiceClient), typeof(ConnectAndJoin))]
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public class DemoVoiceUI : MonoBehaviour, IInRoomCallbacks, IMatchmakingCallbacks
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{
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#pragma warning disable 649
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[SerializeField]
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private Text connectionStatusText;
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[SerializeField]
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private Text serverStatusText;
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[SerializeField]
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private Text roomStatusText;
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[SerializeField]
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private Text inputWarningText;
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[SerializeField]
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private Text rttText;
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[SerializeField]
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private Text rttVariationText;
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[SerializeField]
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private Text packetLossWarningText;
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[SerializeField]
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private InputField localNicknameText;
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[SerializeField]
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private Toggle debugEchoToggle;
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[SerializeField]
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private Toggle reliableTransmissionToggle;
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[SerializeField]
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private Toggle encryptionToggle;
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[SerializeField]
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private GameObject webRtcDspGameObject;
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[SerializeField]
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private Toggle aecToggle;
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[SerializeField]
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private Toggle aecHighPassToggle;
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[SerializeField]
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private InputField reverseStreamDelayInputField;
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[SerializeField]
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private Toggle noiseSuppressionToggle;
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[SerializeField]
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private Toggle agcToggle;
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[SerializeField]
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private Slider agcCompressionGainSlider;
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[SerializeField]
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private Slider agcTargetLevelSlider;
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[SerializeField]
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private Toggle vadToggle;
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[SerializeField]
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private Toggle muteToggle;
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[SerializeField]
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private Toggle streamAudioClipToggle;
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[SerializeField]
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private Toggle audioToneToggle;
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[SerializeField]
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private Toggle dspToggle;
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[SerializeField]
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private Toggle highPassToggle;
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[SerializeField]
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private Toggle photonVadToggle;
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[SerializeField]
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private MicrophoneSelector microphoneSelector;
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[SerializeField]
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private GameObject androidMicSettingGameObject;
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[SerializeField]
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private Toggle androidAgcToggle;
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[SerializeField]
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private Toggle androidAecToggle;
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[SerializeField]
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private Toggle androidNsToggle;
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[SerializeField]
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private bool defaultTransmitEnabled = false;
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[SerializeField]
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private bool fullScreen;
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[SerializeField]
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private InputField roomNameInputField;
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[SerializeField]
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private int rttYellowThreshold = 100;
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[SerializeField]
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private int rttRedThreshold = 160;
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[SerializeField]
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private int rttVariationYellowThreshold = 25;
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[SerializeField]
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private int rttVariationRedThreshold = 50;
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#pragma warning restore 649
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private GameObject compressionGainGameObject;
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private GameObject targetLevelGameObject;
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private Text compressionGainText;
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private Text targetLevelText;
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private GameObject aecOptionsGameObject;
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public Transform RemoteVoicesPanel;
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protected UnityVoiceClient voiceConnection;
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private WebRtcAudioDsp voiceAudioPreprocessor;
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private ConnectAndJoin connectAndJoin;
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private readonly Color warningColor = new Color(0.9f, 0.5f, 0f, 1f);
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private readonly Color okColor = new Color(0.0f, 0.6f, 0.2f, 1f);
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private readonly Color redColor = new Color(1.0f, 0.0f, 0.0f, 1f);
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private readonly Color defaultColor = new Color(0.0f, 0.0f, 0.0f, 1f);
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private System.Func<IAudioDesc> toneInputFactory = () => new AudioUtil.ToneAudioReader<float>(null, 440, 48000, 2); // WebGL supports only Reader
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private void Start()
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{
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this.connectAndJoin = this.GetComponent<ConnectAndJoin>();
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this.voiceConnection = this.GetComponent<UnityVoiceClient>();
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this.voiceAudioPreprocessor = this.voiceConnection.PrimaryRecorder.GetComponent<WebRtcAudioDsp>();
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this.compressionGainGameObject = this.agcCompressionGainSlider.transform.parent.gameObject;
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this.compressionGainText = this.compressionGainGameObject.GetComponentInChildren<Text>();
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this.targetLevelGameObject = this.agcTargetLevelSlider.transform.parent.gameObject;
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this.targetLevelText = this.targetLevelGameObject.GetComponentInChildren<Text>();
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this.aecOptionsGameObject = this.aecHighPassToggle.transform.parent.gameObject;
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this.SetDefaults();
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this.InitUiCallbacks();
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this.GetSavedNickname();
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// tone is the default for InputSourceType.Factory although other factory sources may exist in the demo
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this.voiceConnection.PrimaryRecorder.InputFactory = toneInputFactory;
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this.voiceConnection.SpeakerLinked += this.OnSpeakerCreated;
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this.voiceConnection.Client.AddCallbackTarget(this);
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}
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protected virtual void SetDefaults()
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{
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this.muteToggle.isOn = !this.defaultTransmitEnabled;
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}
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private void OnDestroy()
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{
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this.voiceConnection.SpeakerLinked -= this.OnSpeakerCreated;
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this.voiceConnection.Client.RemoveCallbackTarget(this);
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}
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private void GetSavedNickname()
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{
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string savedNick = PlayerPrefs.GetString("vNick");
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if (!string.IsNullOrEmpty(savedNick))
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{
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//Debug.LogFormat("Saved nick = {0}", savedNick);
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this.localNicknameText.text = savedNick;
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this.voiceConnection.Client.NickName = savedNick;
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}
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}
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protected virtual void OnSpeakerCreated(Speaker speaker)
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{
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speaker.gameObject.transform.SetParent(this.RemoteVoicesPanel, false);
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RemoteSpeakerUI remoteSpeakerUi = speaker.GetComponent<RemoteSpeakerUI>();
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remoteSpeakerUi.Init(this.voiceConnection);
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speaker.OnRemoteVoiceRemoveAction += this.OnRemoteVoiceRemove;
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}
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private void OnRemoteVoiceRemove(Speaker speaker)
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{
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if (speaker != null)
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{
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Destroy(speaker.gameObject);
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}
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}
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private void ToggleMute(bool isOn) // transmit is used as opposite of mute...
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{
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this.muteToggle.targetGraphic.enabled = !isOn;
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if (isOn)
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{
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this.voiceConnection.Client.LocalPlayer.Mute();
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}
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else
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{
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this.voiceConnection.Client.LocalPlayer.Unmute();
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}
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}
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protected virtual void ToggleIsRecording(bool isRecording)
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{
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this.voiceConnection.PrimaryRecorder.RecordingEnabled = isRecording;
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}
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private void ToggleDebugEcho(bool isOn)
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{
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this.voiceConnection.PrimaryRecorder.DebugEchoMode = isOn;
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}
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private void ToggleReliable(bool isOn)
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{
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this.voiceConnection.PrimaryRecorder.ReliableMode = isOn;
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}
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private void ToggleEncryption(bool isOn)
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{
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this.voiceConnection.PrimaryRecorder.Encrypt = isOn;
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}
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private void ToggleAEC(bool isOn)
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{
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this.voiceAudioPreprocessor.AEC = isOn;
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this.aecOptionsGameObject.SetActive(isOn);
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this.voiceConnection.Client.LocalPlayer.SetAEC(isOn);
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}
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private void ToggleNoiseSuppression(bool isOn)
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{
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this.voiceAudioPreprocessor.NoiseSuppression = isOn;
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}
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private void ToggleAGC(bool isOn)
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{
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this.voiceAudioPreprocessor.AGC = isOn;
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this.compressionGainGameObject.SetActive(isOn);
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this.targetLevelGameObject.SetActive(isOn);
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this.voiceConnection.Client.LocalPlayer.SetAGC(isOn, this.voiceAudioPreprocessor.AgcCompressionGain, this.voiceAudioPreprocessor.AgcTargetLevel);
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}
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private void ToggleVAD(bool isOn)
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{
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this.voiceAudioPreprocessor.VAD = isOn;
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this.voiceConnection.Client.LocalPlayer.SetWebRTCVAD(isOn);
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}
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private void ToggleHighPass(bool isOn)
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{
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this.voiceAudioPreprocessor.HighPass = isOn;
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}
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private void ToggleDsp(bool isOn)
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{
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this.voiceAudioPreprocessor.enabled = isOn;
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this.voiceConnection.PrimaryRecorder.RestartRecording(); // restart to make 'enabled' change effective
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// or bypass the processor w/o need to restart the voice (the processor will still be initialized and added but bypassed on the next voice recreation)
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// see InitUiValues()
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// this.voiceAudioPreprocessor.Bypass = !isOn;
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this.webRtcDspGameObject.SetActive(isOn); // gui update
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this.voiceConnection.Client.LocalPlayer.SetWebRTCVAD(this.voiceAudioPreprocessor.VAD);
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this.voiceConnection.Client.LocalPlayer.SetAEC(this.voiceAudioPreprocessor.AEC);
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this.voiceConnection.Client.LocalPlayer.SetAGC(this.voiceAudioPreprocessor.AGC, this.voiceAudioPreprocessor.AgcCompressionGain, this.voiceAudioPreprocessor.AgcTargetLevel);
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}
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private void ToggleAudioClipStreaming(bool isOn)
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{
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//this.microphoneSelector.gameObject.SetActive(!isOn && !this.audioToneToggle.isOn);
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if (isOn)
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{
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this.audioToneToggle.SetValue(false);
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this.voiceConnection.PrimaryRecorder.SourceType = Recorder.InputSourceType.AudioClip;
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}
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else if (!this.audioToneToggle.isOn)
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{
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microphoneSelector.SwitchToSelectedMic();
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}
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}
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private void ToggleAudioToneFactory(bool isOn)
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{
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//this.microphoneSelector.gameObject.SetActive(!isOn && !this.streamAudioClipToggle.isOn);
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if (isOn)
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{
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this.streamAudioClipToggle.SetValue(false);
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this.voiceConnection.PrimaryRecorder.SourceType = Recorder.InputSourceType.Factory;
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this.voiceConnection.PrimaryRecorder.InputFactory = toneInputFactory;
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}
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else if (!this.streamAudioClipToggle.isOn)
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{
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microphoneSelector.SwitchToSelectedMic();
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}
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}
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private void TogglePhotonVAD(bool isOn)
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{
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this.voiceConnection.PrimaryRecorder.VoiceDetection = isOn;
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this.voiceConnection.Client.LocalPlayer.SetPhotonVAD(isOn);
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}
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private void ToggleAecHighPass(bool isOn)
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{
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this.voiceAudioPreprocessor.AecHighPass = isOn;
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this.voiceConnection.Client.LocalPlayer.SetAEC(isOn);
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}
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private void OnAgcCompressionGainChanged(float agcCompressionGain)
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{
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this.voiceAudioPreprocessor.AgcCompressionGain = (int)agcCompressionGain;
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this.compressionGainText.text = string.Concat("Compression Gain: ", agcCompressionGain);
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this.voiceConnection.Client.LocalPlayer.SetAGC(this.voiceAudioPreprocessor.AGC, (int)agcCompressionGain, this.voiceAudioPreprocessor.AgcTargetLevel);
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}
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private void OnAgcTargetLevelChanged(float agcTargetLevel)
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{
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this.voiceAudioPreprocessor.AgcTargetLevel = (int)agcTargetLevel;
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this.targetLevelText.text = string.Concat("Target Level: ", agcTargetLevel);
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this.voiceConnection.Client.LocalPlayer.SetAGC(this.voiceAudioPreprocessor.AGC, this.voiceAudioPreprocessor.AgcCompressionGain, (int)agcTargetLevel);
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}
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private void OnReverseStreamDelayChanged(string newReverseStreamString)
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{
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int newReverseStreamValue;
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if (int.TryParse(newReverseStreamString, out newReverseStreamValue) && newReverseStreamValue > 0)
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{
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this.voiceAudioPreprocessor.ReverseStreamDelayMs = newReverseStreamValue;
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}
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else
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{
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this.reverseStreamDelayInputField.text = this.voiceAudioPreprocessor.ReverseStreamDelayMs.ToString();
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}
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}
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private void OnMicrophoneChanged(Recorder.MicType micType, DeviceInfo deviceInfo)
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{
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this.voiceConnection.Client.LocalPlayer.SetMic(micType);
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this.androidMicSettingGameObject.SetActive(micType == Recorder.MicType.Photon);
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}
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private void OnAndroidMicSettingsChanged(bool isOn)
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{
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this.voiceConnection.PrimaryRecorder.SetAndroidNativeMicrophoneSettings(this.androidAecToggle.isOn, this.androidAgcToggle.isOn, this.androidNsToggle.isOn);
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}
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private void UpdateSyncedNickname(string nickname)
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{
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nickname = nickname.Trim();
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this.voiceConnection.Client.LocalPlayer.NickName = nickname;
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PlayerPrefs.SetString("vNick", nickname);
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}
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private void JoinOrCreateRoom(string roomName)
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{
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if (string.IsNullOrEmpty(roomName))
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{
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this.connectAndJoin.RoomName = string.Empty;
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this.connectAndJoin.RandomRoom = true;
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}
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else
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{
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this.connectAndJoin.RoomName = roomName.Trim();
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this.connectAndJoin.RandomRoom = false;
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}
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if (this.voiceConnection.Client.InRoom)
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{
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this.voiceConnection.Client.OpLeaveRoom(false);
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}
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else if (!this.voiceConnection.Client.IsConnected)
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{
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this.voiceConnection.ConnectUsingSettings();
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}
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}
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void PhotonVoiceCreated(PhotonVoiceCreatedParams p)
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{
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this.InitUiValues();
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}
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protected virtual void Update()
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{
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#if UNITY_EDITOR
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this.InitUiValues(); // refresh UI in case changed from Unity Editor
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#endif
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this.connectionStatusText.text = this.voiceConnection.Client.State.ToString();
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this.serverStatusText.text = string.Format("{0}/{1}", this.voiceConnection.Client.CloudRegion, this.voiceConnection.Client.CurrentServerAddress);
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if (this.voiceConnection.PrimaryRecorder.IsCurrentlyTransmitting)
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{
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var amplitude = this.voiceConnection.PrimaryRecorder.LevelMeter.CurrentAvgAmp;
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if (amplitude > 1)
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{
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amplitude /= (short.MaxValue + 1);
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}
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if (amplitude > 0.1)
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{
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this.inputWarningText.text = "Input too loud!";
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this.inputWarningText.color = this.warningColor;
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}
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else
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{
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this.inputWarningText.text = string.Empty;
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this.ResetTextColor(this.inputWarningText);
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}
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}
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if (this.voiceConnection.FramesReceivedPerSecond > 0)
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{
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this.packetLossWarningText.text = string.Format("{0:0.##}% Packet Loss", this.voiceConnection.FramesLostPercent);
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this.packetLossWarningText.color = this.voiceConnection.FramesLostPercent > 1 ? this.warningColor : this.okColor;
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}
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else
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{
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this.packetLossWarningText.text = string.Empty;
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this.ResetTextColor(this.packetLossWarningText);
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}
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this.rttText.text = string.Concat("RTT:", this.voiceConnection.Client.LoadBalancingPeer.RoundTripTime);
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this.SetTextColor(this.voiceConnection.Client.LoadBalancingPeer.RoundTripTime, this.rttText, this.rttYellowThreshold, this.rttRedThreshold);
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this.rttVariationText.text = string.Concat("VAR:", this.voiceConnection.Client.LoadBalancingPeer.RoundTripTimeVariance);
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this.SetTextColor(this.voiceConnection.Client.LoadBalancingPeer.RoundTripTimeVariance, this.rttVariationText, this.rttVariationYellowThreshold, this.rttVariationRedThreshold);
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}
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private void SetTextColor(int textValue, Text text, int yellowThreshold, int redThreshold)
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{
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if (textValue > redThreshold)
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{
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text.color = this.redColor;
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}
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else if (textValue > yellowThreshold)
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{
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text.color = this.warningColor;
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}
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else
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{
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text.color = this.okColor;
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}
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}
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private void ResetTextColor(Text text)
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{
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text.color = this.defaultColor;
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}
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private void InitUiCallbacks()
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{
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this.muteToggle.SetSingleOnValueChangedCallback(this.ToggleMute);
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this.debugEchoToggle.SetSingleOnValueChangedCallback(this.ToggleDebugEcho);
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this.reliableTransmissionToggle.SetSingleOnValueChangedCallback(this.ToggleReliable);
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this.encryptionToggle.SetSingleOnValueChangedCallback(this.ToggleEncryption);
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this.streamAudioClipToggle.SetSingleOnValueChangedCallback(this.ToggleAudioClipStreaming);
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this.audioToneToggle.SetSingleOnValueChangedCallback(this.ToggleAudioToneFactory);
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this.photonVadToggle.SetSingleOnValueChangedCallback(this.TogglePhotonVAD);
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this.vadToggle.SetSingleOnValueChangedCallback(this.ToggleVAD);
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this.aecToggle.SetSingleOnValueChangedCallback(this.ToggleAEC);
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this.agcToggle.SetSingleOnValueChangedCallback(this.ToggleAGC);
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this.dspToggle.SetSingleOnValueChangedCallback(this.ToggleDsp);
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this.highPassToggle.SetSingleOnValueChangedCallback(this.ToggleHighPass);
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this.aecHighPassToggle.SetSingleOnValueChangedCallback(this.ToggleAecHighPass);
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this.noiseSuppressionToggle.SetSingleOnValueChangedCallback(this.ToggleNoiseSuppression);
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this.agcCompressionGainSlider.SetSingleOnValueChangedCallback(this.OnAgcCompressionGainChanged);
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this.agcTargetLevelSlider.SetSingleOnValueChangedCallback(this.OnAgcTargetLevelChanged);
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this.localNicknameText.SetSingleOnEndEditCallback(this.UpdateSyncedNickname);
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this.roomNameInputField.SetSingleOnEndEditCallback(this.JoinOrCreateRoom);
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this.reverseStreamDelayInputField.SetSingleOnEndEditCallback(this.OnReverseStreamDelayChanged);
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//this.microphoneSelector.SetSingleOnValueChangedCallback(this.OnMicrophoneChanged);
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this.androidAgcToggle.SetSingleOnValueChangedCallback(this.OnAndroidMicSettingsChanged);
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this.androidAecToggle.SetSingleOnValueChangedCallback(this.OnAndroidMicSettingsChanged);
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this.androidNsToggle.SetSingleOnValueChangedCallback(this.OnAndroidMicSettingsChanged);
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}
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private void InitUiValues()
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{
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this.muteToggle.SetValue(this.voiceConnection.Client.LocalPlayer.IsMuted());
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this.debugEchoToggle.SetValue(this.voiceConnection.PrimaryRecorder.DebugEchoMode);
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this.reliableTransmissionToggle.SetValue(this.voiceConnection.PrimaryRecorder.ReliableMode);
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this.encryptionToggle.SetValue(this.voiceConnection.PrimaryRecorder.Encrypt);
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this.streamAudioClipToggle.SetValue(this.voiceConnection.PrimaryRecorder.SourceType == Recorder.InputSourceType.AudioClip);
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this.audioToneToggle.SetValue(this.voiceConnection.PrimaryRecorder.SourceType == Recorder.InputSourceType.Factory && this.voiceConnection.PrimaryRecorder.InputFactory == this.toneInputFactory); // may be also another custom factory
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this.photonVadToggle.SetValue(this.voiceConnection.PrimaryRecorder.VoiceDetection);
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this.androidAgcToggle.SetValue(this.voiceConnection.PrimaryRecorder.AndroidMicrophoneAGC);
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this.androidAecToggle.SetValue(this.voiceConnection.PrimaryRecorder.AndroidMicrophoneAEC);
|
|
this.androidNsToggle.SetValue(this.voiceConnection.PrimaryRecorder.AndroidMicrophoneNS);
|
|
|
|
//this.microphoneSelector.gameObject.SetActive(!this.streamAudioClipToggle.isOn && !this.audioToneToggle.isOn);
|
|
|
|
if (this.webRtcDspGameObject != null)
|
|
{
|
|
this.dspToggle.gameObject.SetActive(true);
|
|
this.dspToggle.SetValue(this.voiceAudioPreprocessor.enabled);
|
|
// or bypass the processor w/o need to restart the voice (the processor will still be initialized and added but bypassed on the next voice recreation)
|
|
// see ToggleDsp()
|
|
// this.dspToggle.SetValue(!this.voiceAudioPreprocessor.Bypass);
|
|
this.webRtcDspGameObject.SetActive(this.dspToggle.isOn);
|
|
this.aecToggle.SetValue(this.voiceAudioPreprocessor.AEC);
|
|
this.aecHighPassToggle.SetValue(this.voiceAudioPreprocessor.AecHighPass);
|
|
this.reverseStreamDelayInputField.text = this.voiceAudioPreprocessor.ReverseStreamDelayMs.ToString();
|
|
this.aecOptionsGameObject.SetActive(this.voiceAudioPreprocessor.AEC);
|
|
this.noiseSuppressionToggle.isOn = this.voiceAudioPreprocessor.NoiseSuppression;
|
|
this.agcToggle.SetValue(this.voiceAudioPreprocessor.AGC);
|
|
this.agcCompressionGainSlider.SetValue(this.voiceAudioPreprocessor.AgcCompressionGain);
|
|
this.agcTargetLevelSlider.SetValue(this.voiceAudioPreprocessor.AgcTargetLevel);
|
|
this.compressionGainGameObject.SetActive(this.voiceAudioPreprocessor.AGC);
|
|
this.targetLevelGameObject.SetActive(this.voiceAudioPreprocessor.AGC);
|
|
this.vadToggle.SetValue(this.voiceAudioPreprocessor.VAD);
|
|
this.highPassToggle.SetValue(this.voiceAudioPreprocessor.HighPass);
|
|
}
|
|
else
|
|
{
|
|
this.dspToggle.gameObject.SetActive(false);
|
|
}
|
|
}
|
|
|
|
private void SetRoomDebugText()
|
|
{
|
|
string playerDebugString = string.Empty;
|
|
if (this.voiceConnection.Client.InRoom)
|
|
{
|
|
foreach (Player p in this.voiceConnection.Client.CurrentRoom.Players.Values)
|
|
{
|
|
playerDebugString = string.Concat(playerDebugString, p.ToStringFull());
|
|
}
|
|
this.roomStatusText.text = string.Format("{0} {1}", this.voiceConnection.Client.CurrentRoom.Name, playerDebugString);
|
|
}
|
|
else
|
|
{
|
|
this.roomStatusText.text = string.Empty;
|
|
}
|
|
this.roomStatusText.text = this.voiceConnection.Client.CurrentRoom == null ? string.Empty : string.Format("{0} {1}", this.voiceConnection.Client.CurrentRoom.Name, playerDebugString);
|
|
}
|
|
|
|
protected virtual void OnActorPropertiesChanged(Player targetPlayer, Hashtable changedProps)
|
|
{
|
|
if (targetPlayer.IsLocal)
|
|
{
|
|
bool isMuted = targetPlayer.IsMuted();
|
|
this.voiceConnection.PrimaryRecorder.TransmitEnabled = !isMuted;
|
|
this.muteToggle.SetValue(isMuted);
|
|
}
|
|
this.SetRoomDebugText();
|
|
}
|
|
|
|
protected void OnApplicationQuit()
|
|
{
|
|
this.voiceConnection.Client.RemoveCallbackTarget(this);
|
|
}
|
|
|
|
#region IInRoomCallbacks
|
|
|
|
void IInRoomCallbacks.OnPlayerEnteredRoom(Player newPlayer)
|
|
{
|
|
this.SetRoomDebugText();
|
|
}
|
|
|
|
void IInRoomCallbacks.OnPlayerLeftRoom(Player otherPlayer)
|
|
{
|
|
this.SetRoomDebugText();
|
|
}
|
|
|
|
void IInRoomCallbacks.OnRoomPropertiesUpdate(Hashtable propertiesThatChanged)
|
|
{
|
|
}
|
|
|
|
void IInRoomCallbacks.OnPlayerPropertiesUpdate(Player targetPlayer, Hashtable changedProps)
|
|
{
|
|
this.OnActorPropertiesChanged(targetPlayer, changedProps);
|
|
}
|
|
|
|
void IInRoomCallbacks.OnMasterClientSwitched(Player newMasterClient)
|
|
{
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region IMatchmakingCallbacks
|
|
|
|
void IMatchmakingCallbacks.OnFriendListUpdate(List<FriendInfo> friendList)
|
|
{
|
|
}
|
|
|
|
void IMatchmakingCallbacks.OnCreatedRoom()
|
|
{
|
|
}
|
|
|
|
void IMatchmakingCallbacks.OnCreateRoomFailed(short returnCode, string message)
|
|
{
|
|
}
|
|
|
|
void IMatchmakingCallbacks.OnJoinedRoom()
|
|
{
|
|
this.SetRoomDebugText();
|
|
|
|
this.voiceConnection.Client.LocalPlayer.SetMic(this.voiceConnection.PrimaryRecorder.MicrophoneType);
|
|
|
|
}
|
|
|
|
void IMatchmakingCallbacks.OnJoinRoomFailed(short returnCode, string message)
|
|
{
|
|
}
|
|
|
|
void IMatchmakingCallbacks.OnJoinRandomFailed(short returnCode, string message)
|
|
{
|
|
}
|
|
|
|
void IMatchmakingCallbacks.OnLeftRoom()
|
|
{
|
|
this.SetRoomDebugText();
|
|
this.SetDefaults();
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
} |