61 lines
2.0 KiB
C#
61 lines
2.0 KiB
C#
using System;
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using Firebase;
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using TMPro;
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using UnityEngine;
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namespace PlantStats
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{
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public class NotesManagerScript : MonoBehaviour
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{
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public GameObject addDialog;
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public GameObject addDialogBackdrop;
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public GameObject addNewNoteButton;
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public TMP_InputField newNoteMessage;
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public TextMeshProUGUI errorMessage;
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private ApplicationManager _applicationManager;
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private FirebaseNoteManager _firebaseNoteManager;
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private void Awake()
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{
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_applicationManager = FindFirstObjectByType<ApplicationManager>();
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if (_applicationManager == null) Debug.LogError("[DCDC] ApplicationManager component not found.");
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_firebaseNoteManager = FindFirstObjectByType<FirebaseNoteManager>();
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if (_firebaseNoteManager == null) Debug.LogError("[DCDC] FirebaseNoteManager component not found.");
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}
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private void FixedUpdate()
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{
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// only client (supervisor) can add notes
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if (_applicationManager.InProgress || _applicationManager.IsHost == true) return;
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if (!addNewNoteButton.activeSelf) addNewNoteButton.SetActive(true);
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}
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public void OpenAddNewNote()
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{
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addDialog.SetActive(true);
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addDialogBackdrop.SetActive(true);
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}
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public void SaveAddNewNote()
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{
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if (newNoteMessage.text.Trim() == "")
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{
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Debug.LogError("[DCDC] Note message is empty. Not adding a new note.");
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errorMessage.text = "Note message is empty. Please enter a message before saving.";
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return;
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}
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_firebaseNoteManager.AddANewNote(newNoteMessage.text);
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addDialog.SetActive(false);
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addDialogBackdrop.SetActive(false);
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}
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public void CancelAddNewNote()
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{
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addDialog.SetActive(false);
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addDialogBackdrop.SetActive(false);
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}
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}
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} |