/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #nullable enable #if USING_XR_MANAGEMENT && (USING_XR_SDK_OCULUS || USING_XR_SDK_OPENXR) && !OVRPLUGIN_UNSUPPORTED_PLATFORM #define USING_XR_SDK #endif using System.Collections.Generic; #if USING_XR_SDK using UnityEngine; namespace Oculus.Avatar2 { public class DelayPermissionRequest : MonoBehaviour, IUIControllerInterface { void Start() { OvrAvatarManager.Instance.automaticallyRequestPermissions = false; } void Update() { if (!UIManager.IsPaused && OVRInput.Get(OVRInput.Button.Two)) { OvrAvatarManager.Instance.EnablePermissionRequests(); } } public List GetControlSchema() { var delayPermissionReq = new UIInputControllerButton { button = OVRInput.Button.Two, controller = OVRInput.Controller.Active, description = "Enables permission requests in OvrAvatarManager", scope = "DelayPermissionRequest" }; var buttons = new List { delayPermissionReq, }; return buttons; } } } #endif