/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #nullable enable #if USING_XR_MANAGEMENT && (USING_XR_SDK_OCULUS || USING_XR_SDK_OPENXR) && !OVRPLUGIN_UNSUPPORTED_PLATFORM #define USING_XR_SDK #endif using System.Collections; using System.Collections.Generic; using UnityEngine; public interface IUIControllerInterface { #if USING_XR_SDK public List GetControlSchema(); #endif } #if USING_XR_SDK [System.Serializable] public struct UIInputControllerButton { public OVRInput.Button button; public OVRInput.Controller controller; public List combinationButtons; public string description; [HideInInspector] public string scope; [HideInInspector] public OVRInput.Axis2D axis2d; } #endif