/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #nullable enable using System; using System.Collections.Generic; using UnityEngine; using Oculus.Avatar2; using UnityEngine.EventSystems; using UnityEngine.UI; public class UISettingsManager : MonoBehaviour { private const string logScope = "UISettingsManager"; private const string PRESET_SELECTION_ASSET_NAME = "PresetSelectionAsset"; private const string PRESET_SELECTION_NOT_FOUND = "PresetSelectionAsset not found"; private const int DROPDOWN_WARNING_FONT_SIZE = 8; private static readonly string[] s_avatarQualityFlags = new[] { "Light", "Standard" }; private Dictionary? _sceneAvatars; [SerializeField] private GameObject? settingsSubMenu; [SerializeField] private Dropdown? activeManifestationDropdown; [SerializeField] private Dropdown? activeQualityDropdown; [SerializeField] private Dropdown? activeViewDropdown; [SerializeField] private Dropdown? presetDropdown; [SerializeField] private Toggle? cdnToggle; [SerializeField] private GameObject? validationPanel; [SerializeField] private Button? returnButton; [SerializeField] private Button? continueButton; [SerializeField] private Button? returnToSettingsMenuButton; [SerializeField] private Text? validationText; private List