83 lines
2.2 KiB
C#
83 lines
2.2 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#nullable enable
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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[ExecuteAlways]
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public class SkeletonRenderer : MonoBehaviour
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{
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public Color color;
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public bool drawAxes;
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public float axisSize;
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#if UNITY_EDITOR
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private void OnEnable()
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{
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SceneView.duringSceneGui += Draw;
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}
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private void OnDisable()
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{
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SceneView.duringSceneGui -= Draw;
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}
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#endif
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#if UNITY_EDITOR
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private void Draw(SceneView sceneView)
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{
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Handles.matrix = Matrix4x4.identity;
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foreach (var xform in GetComponentsInChildren<Transform>())
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{
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var parent = xform.parent;
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var position = xform.position;
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if (parent)
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{
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Handles.color = color;
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Handles.DrawLine(position, parent.position);
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}
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if (drawAxes)
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{
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var r = xform.rotation;
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var xAxis = position + r * Vector3.right * axisSize ;
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var yAxis = position + r * Vector3.up * axisSize ;
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var zAxis = position + r * Vector3.forward * axisSize;
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Handles.color = Color.blue;
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Handles.DrawLine(position, zAxis);
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Handles.color = Color.green;
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Handles.DrawLine(position, yAxis);
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Handles.color = Color.red;
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Handles.DrawLine(position, xAxis);
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}
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}
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}
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#endif
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}
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